108 Commits

Author SHA1 Message Date
Jan Mrna
55bbfe2966 Remove entities 2025-11-04 20:06:33 +01:00
Jan Mrna
55aa2217cf Solved TODOs 2025-11-04 19:46:33 +01:00
Jan Mrna
a029c416d5 Replace union with std::variant 2025-11-04 19:35:07 +01:00
Jan Mrna
e588364b08 Python: updated cell type 2025-11-03 06:00:40 +01:00
Jan Mrna
baa923342b README: update 2025-11-03 05:28:06 +01:00
Jan Mrna
523306dcc3 Python: Removed empty cells 2025-11-03 05:27:57 +01:00
Jan Mrna
d802d3d066 Removed old Makefile 2025-11-03 05:20:15 +01:00
Jan Mrna
0547ee347d README: update 2025-11-03 05:18:59 +01:00
Jan Mrna
55350a9a3b README: moved image 2025-11-03 05:05:52 +01:00
Jan Mrna
25a246f3ff README: added py screenshot 2025-11-03 05:05:05 +01:00
Jan Mrna
0ee43d2f48 Added python demo screenshot 2025-11-03 05:04:47 +01:00
Jan Mrna
c7ae2c6c14 Python: remove diagonal traversing 2025-11-03 05:03:03 +01:00
Jan Mrna
ec3022d43e Updated gitignore 2025-10-31 17:51:34 +01:00
potatopplking
e00c02e176 Merge pull request #32 from potatopplking/feature/positional_container
Feature/positional container
2025-10-31 17:39:53 +01:00
Jan Mrna
9b4b852872 Added diagrams 2025-10-31 17:30:38 +01:00
Jan Mrna
a42d7c578d Added instructions for diagram generation 2025-10-31 17:29:58 +01:00
Jan Mrna
2f1c285a93 Added clang-uml config file 2025-10-31 17:24:43 +01:00
Jan Mrna
30eecc366e Fixed clang-tidy warnings 2025-10-31 07:22:26 +01:00
Jan Mrna
69d08e5310 Added Clang-tidy to Linux build 2025-10-31 06:06:46 +01:00
Jan Mrna
434f808095 Added sample file for git hook 2025-10-30 15:18:41 +01:00
Jan Mrna
9c1ec01ce0 Re-formatted files 2025-10-30 15:10:00 +01:00
Jan Mrna
193310f704 Added format target 2025-10-30 15:09:31 +01:00
Jan Mrna
fc15b132f2 Added clang-format file (LLVM default 2025-10-30 15:09:08 +01:00
Jan Mrna
a2c77966b8 Positional container: performance tests 2025-10-30 14:19:59 +01:00
Mrna
d1cb6dbac7 TODO comment 2025-10-21 07:51:46 +02:00
Jan Mrna
3c2b636ea8 Positional container: add Get overload 2025-10-17 10:21:45 +02:00
Jan Mrna
cfe48661d8 vec: Added no-overhead constructor for tag change 2025-10-17 10:11:15 +02:00
Jan Mrna
b94b18993d Positional container: implemented Update 2025-10-17 09:43:12 +02:00
Jan Mrna
b2e9c1b55e Positional container: tests for Update method 2025-10-17 08:10:53 +02:00
Jan Mrna
057842ca7b Fixed warnings 2025-10-17 07:54:51 +02:00
Jan Mrna
370fc98588 Positional container: basic implementation, added tests 2025-10-17 07:47:12 +02:00
Jan Mrna
6d040cb61f Positional container WIP 2025-10-16 20:56:55 +02:00
Jan Mrna
f979005208 vec: add operator+ and - for scalars 2025-10-16 20:37:45 +02:00
Jan Mrna
a4e44e6cb8 CMake: use ggdb3 2025-10-16 20:37:09 +02:00
Jan Mrna
836731b971 Tests for positional containers 2025-10-16 18:02:47 +02:00
Jan Mrna
5209e054e5 Positional container WIP 2025-10-16 18:02:31 +02:00
Jan Mrna
5d35a3e92d vec class: structured binding support 2025-10-16 18:01:29 +02:00
Jan Mrna
3a8dce8996 Tests: add performance tests 2025-10-16 12:31:40 +02:00
Jan Mrna
b25d006b9e README: updated build instructions for linux 2025-10-16 10:55:22 +02:00
Jan Mrna
e117e85e7f CMake: copy resources to build dir (linux+win) 2025-10-16 10:55:08 +02:00
Jan Mrna
935c74864c Removed all git modules
Previously needed for windows build, which is now done with vcpkg.
2025-10-16 09:52:57 +02:00
Jan Mrna
fdda4fe9f0 gitignore update 2025-10-16 09:49:40 +02:00
Jan Mrna
43f7432cb0 Print error details on IMG_Load 2025-10-16 09:49:05 +02:00
Jan Mrna
e5f5fea992 README: add build instructions 2025-10-16 09:46:05 +02:00
Jan Mrna
f982c3b55f CMake: build for windows with vcpkg 2025-10-16 09:33:24 +02:00
Jan Mrna
bc65b05854 Added vcpkg files 2025-10-16 09:30:56 +02:00
Mrna
3064af65aa CMake: win + vcpkg, not tested 2025-10-14 17:09:55 +02:00
Mrna
256cd7a431 CMake preparation: delete old VS solution 2025-10-14 17:08:37 +02:00
potatopplking
f574f604d3 Merge pull request #29 from potatopplking/feature/collisions
Feature/collisions
2025-10-14 17:05:45 +02:00
Jan Mrna
b4fcd56f10 Added CMake build for Linux 2025-10-12 19:53:24 +02:00
Jan Mrna
2f346c11c3 Deselect all entities on re-selection 2025-10-12 16:44:59 +02:00
Jan Mrna
df6d323e42 Fix collision radius size when zooming 2025-10-12 16:19:38 +02:00
Jan Mrna
1ce793c6e8 Fixed selection rectangle glitch 2025-10-12 16:09:12 +02:00
Jan Mrna
d3af793092 Show rectangle when selecting entities 2025-10-12 16:04:40 +02:00
Jan Mrna
4b3a4c53e8 Fix entity selection when zoomed in/out 2025-10-12 15:46:40 +02:00
Jan Mrna
370df129a8 ChangeTag for vec and construct from std::array 2025-10-12 15:44:56 +02:00
Jan Mrna
08b4b10113 Selection rectangle 2025-10-10 19:32:58 +02:00
Jan Mrna
250f0963c8 Basic collisions 2025-10-10 19:00:08 +02:00
Jan Mrna
3d34b68133 Multiple entities + pathfinding 2025-10-10 10:45:27 +02:00
Jan Mrna
2f80129dce Name refactor 2025-10-10 07:49:30 +02:00
Jan Mrna
8a9aa8ee5e Move drawing to separate function 2025-10-10 07:37:34 +02:00
potatopplking
536618d7a7 Merge pull request #26 from potatopplking/feature/pan_zoom
Feature/pan zoom
2025-10-09 06:50:19 +02:00
Jan Mrna
038ea4f9c2 Fixed generated tests 2025-10-09 06:47:57 +02:00
Mrna
e1fa58e11a Added GHCP generated tests for Matrix class (NOT TESTED) 2025-10-08 14:32:51 +02:00
Mrna
69e319a730 Fixed sprite size on zoom 2025-10-07 14:03:00 +02:00
Mrna
783200733a Fixed tile size and mouse pan when zoom != 1 2025-10-07 13:46:34 +02:00
Mrna
582e3e1adc Remove temporary file from VS solution 2025-10-07 12:41:03 +02:00
Mrna
81f7de05fb Windows fix for M_PI 2025-10-07 12:40:42 +02:00
Mrna
4e950c15a5 Added Matrix class 2025-10-07 10:20:13 +02:00
Mrna
11fbcbbb10 Added missing header (win compiler complained) 2025-10-07 10:20:13 +02:00
Jan Mrna
71e6bdb904 Basic zoom implemented 2025-10-07 10:20:13 +02:00
Jan Mrna
f5304d045d Refactor user input 2025-10-07 10:20:13 +02:00
Jan Mrna
d924e7dbca Refactor mouse and keyboard events 2025-10-07 10:20:13 +02:00
Jan Mrna
4a9498a520 Add mouse button type 2025-10-07 10:20:13 +02:00
Jan Mrna
f458468644 Add map pan 2025-10-07 10:20:12 +02:00
Jan Mrna
75eeac06df Removed unused coded, fix compiler warnings 2025-10-07 10:20:12 +02:00
Jan Mrna
326094caf3 Adde camera class 2025-10-07 10:20:12 +02:00
Jan Mrna
8a49c12909 Refactor WorldPos, WindowsPos done 2025-10-07 10:20:12 +02:00
Jan Mrna
47977d9979 Refactor vec, add domain-specific types (world, window, tile) 2025-10-07 10:20:10 +02:00
Jan Mrna
92b36a8943 Added DistanceTo to vec class 2025-10-07 10:19:06 +02:00
Jan Mrna
0e17c84eb9 WIP new vec class and tests 2025-10-07 10:19:03 +02:00
Jan Mrna
a022c3321e Add test target 2025-10-07 10:17:24 +02:00
Jan Mrna
8e00c1fed3 Added .aider to gitignore 2025-10-07 10:17:24 +02:00
Jan Mrna
1defbe8a00 Moved TODOs from Readme to GitHub project 2025-10-07 10:17:24 +02:00
Jan Mrna
02a2ba2818 Window member variables set as private 2025-10-07 10:17:24 +02:00
Mrna
ec64c05bf0 Merge branch 'win_build' 2025-10-07 10:16:39 +02:00
Mrna
aa52ff9f8e Fixed working dir for windows binary 2025-10-07 10:12:47 +02:00
Jan Mrna
427d3878c3 Updated README 2025-09-29 11:07:04 +02:00
Jan Mrna
0f89ca9020 Added screenshot 2025-09-29 11:04:26 +02:00
Jan Mrna
e25ce9604d Updated README 2025-09-29 11:01:34 +02:00
Jan Mrna
6ce349e976 Updated README 2025-09-29 07:11:29 +02:00
Jan Mrna
1779fde397 Some more terrain painting 2025-09-29 06:24:22 +02:00
Jan Mrna
b6d24da982 Add terrain painting functions 2025-09-28 20:42:07 +02:00
Jan Mrna
c42a6b647e Move pathfinders to dedicated files 2025-09-28 09:39:40 +02:00
Jan Mrna
7eee6a5c54 Implemented GBFS 2025-09-28 08:35:27 +02:00
Jan Mrna
2dd44ab169 Implemented Dijkstra's algorithm 2025-09-27 22:29:33 +02:00
Jan Mrna
5cd3a68e6d BFS 2025-09-27 21:51:59 +02:00
Jan Mrna
86d52edfd7 Set map 2025-09-27 18:45:03 +02:00
Jan Mrna
1b0edb664c Add name to pathfinding classes 2025-09-27 18:36:22 +02:00
Jan Mrna
76f10725ec Add forgotten pathfinder file 2025-09-27 18:23:13 +02:00
Jan Mrna
e6fc4e881c Draw the path 2025-09-27 18:22:53 +02:00
Jan Mrna
ea316ab997 Pathfinder WIP 2025-09-27 17:58:26 +02:00
Mrna
3180fc026d Added windows VS solution 2025-09-24 09:40:08 +02:00
Mrna
f57d52c670 M_PI fix for windows 2025-09-24 09:36:34 +02:00
Mrna
7ef37e180a Provide MSVC alternative for __PRETTY_FUNCTION__ 2025-09-23 15:31:39 +02:00
Mrna
8008f55cb9 Added SDL image submodule 2025-09-23 15:30:31 +02:00
Mrna
118c6260b4 Added glew submodule 2025-09-23 14:54:58 +02:00
Mrna
1240d21ef8 Added SDL submodule 2025-09-23 14:52:22 +02:00
57 changed files with 3844 additions and 552 deletions

297
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12
.gitignore vendored
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@@ -1,4 +1,8 @@
tags
python/.ipynb_checkpoints
cpp/build
cpp/pathfinding
tags
python/.ipynb_checkpoints
cpp/build
cpp/pathfinding
.aider*
build
.vscode
docs/diagrams/*puml

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cmake_minimum_required(VERSION 3.20)
# Vcpkg integration for Windows
if(WIN32)
# Try to find vcpkg automatically
if(DEFINED ENV{VCPKG_ROOT})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
message(STATUS "Using vcpkg from: $ENV{VCPKG_ROOT}")
elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
message(STATUS "Using local vcpkg installation")
else()
message(WARNING "vcpkg not found. Please set VCPKG_ROOT environment variable or install vcpkg locally.")
message(STATUS "To install dependencies with vcpkg:")
message(STATUS " vcpkg install sdl3 sdl3-image glew opengl gtest")
endif()
endif()
project(PathfindingDemo)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Platform-specific package finding
if(WIN32)
# Windows: Use vcpkg-compatible find_package with CONFIG
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_image CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GTest CONFIG REQUIRED)
# Set vcpkg target names for consistent linking
set(SDL3_TARGET SDL3::SDL3)
set(SDL3_IMAGE_TARGET $<IF:$<TARGET_EXISTS:SDL3_image::SDL3_image-shared>,SDL3_image::SDL3_image-shared,SDL3_image::SDL3_image-static>)
set(GLEW_TARGET GLEW::GLEW)
else()
# Linux/Unix: Use pkg-config
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL3 REQUIRED sdl3)
pkg_check_modules(SDL3_image REQUIRED sdl3-image)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GTest REQUIRED)
# Set target names for Unix systems
set(SDL3_TARGET ${SDL3_LIBRARIES})
set(SDL3_IMAGE_TARGET ${SDL3_image_LIBRARIES})
set(GLEW_TARGET GLEW::GLEW)
# Enable clang-tidy
set(CMAKE_CXX_CLANG_TIDY "clang-tidy")
endif()
# Include directories
include_directories(cpp/src)
# Source files for the main executable
set(MAIN_SOURCES
cpp/src/main.cpp
cpp/src/camera.cpp
cpp/src/entities.cpp
cpp/src/gameloop.cpp
cpp/src/map.cpp
cpp/src/pathfinder/base.cpp
cpp/src/pathfinder/bfs.cpp
cpp/src/pathfinder/dijkstra.cpp
cpp/src/pathfinder/gbfs.cpp
cpp/src/pathfinder/utils.cpp
cpp/src/pathfindingdemo.cpp
cpp/src/sprite.cpp
cpp/src/tile.cpp
cpp/src/user_input.cpp
cpp/src/window.cpp
)
# Header files (for IDE support)
set(HEADERS
cpp/src/array.hpp
cpp/src/camera.hpp
cpp/src/entities.hpp
cpp/src/gameloop.hpp
cpp/src/log.hpp
cpp/src/map.hpp
cpp/src/math.hpp
cpp/src/pathfinder/base.hpp
cpp/src/pathfinder/bfs.hpp
cpp/src/pathfinder/dijkstra.hpp
cpp/src/pathfinder/gbfs.hpp
cpp/src/pathfinder/utils.hpp
cpp/src/pathfindingdemo.hpp
cpp/src/sprite.hpp
cpp/src/tile.hpp
cpp/src/user_input.hpp
cpp/src/window.hpp
)
# Create main executable
add_executable(pathfinding_demo ${MAIN_SOURCES} ${HEADERS})
# Platform-specific linking
if(WIN32)
# Windows: Use vcpkg targets
target_link_libraries(pathfinding_demo
${SDL3_TARGET}
${SDL3_IMAGE_TARGET}
OpenGL::GL
${GLEW_TARGET}
)
# Add compile flags for Windows (vcpkg handles most of this automatically)
if(MSVC)
if(SDL3_CFLAGS_OTHER)
target_compile_options(pathfinding_demo PRIVATE ${SDL3_CFLAGS_OTHER})
endif()
endif()
else()
# Unix/Linux: Use pkg-config variables
target_link_libraries(pathfinding_demo
${SDL3_TARGET}
${SDL3_IMAGE_TARGET}
OpenGL::GL
${GLEW_TARGET}
)
# Add compile flags for Unix/Linux
target_compile_options(pathfinding_demo PRIVATE ${SDL3_CFLAGS_OTHER})
endif()
# Copy resources after build
add_custom_command(TARGET pathfinding_demo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/cpp/resources
$<TARGET_FILE_DIR:pathfinding_demo>/resources
)
# Unit tests executable
add_executable(unit_tests
cpp/test/test.cpp
)
if(WIN32)
target_link_libraries(unit_tests GTest::gtest GTest::gtest_main GTest::gmock GTest::gmock_main)
else()
target_link_libraries(unit_tests GTest::gtest GTest::gtest_main)
endif()
# Performance tests executable
add_executable(performance_tests
cpp/test/collision_performance.cpp
)
if(WIN32)
target_link_libraries(performance_tests GTest::gtest GTest::gtest_main GTest::gmock GTest::gmock_main)
else()
target_link_libraries(performance_tests GTest::gtest GTest::gtest_main)
endif()
# Enable testing
enable_testing()
add_test(NAME unit_tests COMMAND unit_tests)
add_test(NAME performance_tests COMMAND performance_tests)
# Compiler-specific options with MSVC support
if(MSVC)
# MSVC-specific flags: disable permissive mode, enable high warning level
target_compile_options(pathfinding_demo PRIVATE /W4 /permissive-)
target_compile_options(unit_tests PRIVATE /W4 /permissive-)
target_compile_options(performance_tests PRIVATE /W4 /permissive-)
# Additional MSVC flags for C++23 and modern standards
target_compile_options(pathfinding_demo PRIVATE /Zc:__cplusplus /Zc:preprocessor)
target_compile_options(unit_tests PRIVATE /Zc:__cplusplus /Zc:preprocessor)
target_compile_options(performance_tests PRIVATE /Zc:__cplusplus /Zc:preprocessor)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# GCC/Clang flags
target_compile_options(pathfinding_demo PRIVATE -Wall -Wextra -Wpedantic)
target_compile_options(unit_tests PRIVATE -Wall -Wextra -Wpedantic)
target_compile_options(performance_tests PRIVATE -Wall -Wextra -Wpedantic)
endif()
# Platform-specific build configurations
if(MSVC)
# MSVC flags
set(CMAKE_CXX_FLAGS_DEBUG "/Od /Zi /RTC1")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/O2 /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/O1 /DNDEBUG")
else()
# GCC/Clang flags with extended debugging symbols
set(CMAKE_CXX_FLAGS_DEBUG "-ggdb3 -O0")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
# Formatting target (clang only)
add_custom_target(format
COMMAND clang-format -i ${MAIN_SOURCES} ${HEADERS}
)
endif()
list(TRANSFORM MAIN_SOURCES PREPEND "${CMAKE_SOURCE_DIR}/")
list(TRANSFORM HEADERS PREPEND "${CMAKE_SOURCE_DIR}/")

13
CMakePresets.json Normal file
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@@ -0,0 +1,13 @@
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}

121
README.md
View File

@@ -2,13 +2,17 @@
This is a demo of pathfinding on a 2D grid. It consists of 2 main parts:
* python notes and implementation
* jupyter notebook file
* standalone python script
* C++ demo - **work in progress**
* Notes and Python implementation
* jupyter notebook file: [`python/pathfinding_demo.ipynb`](./python/pathfinding_demo.ipynb)
* standalone python script: [`./python/pathfinding_demo.py`](./python/pathfinding_demo.py)
* C++ interactive demo: [`cpp`](./cpp/)
## Python
Plots a path from one end of the map to the other. Black tiles represent low-cost path, white tiles have high-cost.
![Python pathfinding demo](./docs/img/py_screenshot.png)
### Standalone script
Run `python pathfinding_demo.py`. Requires numpy and matplotlib to be installed.
@@ -17,37 +21,84 @@ Run `python pathfinding_demo.py`. Requires numpy and matplotlib to be installed.
Contains the same demo as the standalone script and some notes. Since Github supports Jupyter Notebooks now, you can go [directly to the file](./python/pathfinding_demo.ipynb).
Alternatively (or if you want to edit the file), you can use the [Jupyeter Lab on the official website](https://jupyter.org/try-jupyter/lab/):
## C++
* click the icon "Upload files" (on the top of left sidebar)
* select pathfinding_demo.ipynb
* file should be now visible in the left sidebar. Double-click it and confirm default kernel selection
* run all the cells one by one (play button on the top) or run all of at once using menu "Run -> Run All Cells"
Interactive demo of entities moving on a simple map with terrains of varying cost. Draw left-mouse button over entities to select them, right-mouse button to send them to selected destination. Simple collision checks are implemented.
## TODO
Uses some C++20 features. Latest generated architecture drawing is available in [`docs/diagrams/class_diagram.svg`](./docs/diagrams/class_diagram.svg)
![C++ pathfinding demo](./docs/img/screenshot_1.png)
### Windows
#### Dependencies
* `vcpkg` needs to be installed and `VCPKG_ROOT` set. See the [installation instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/get-started?pivots=shell-powershell).
* Visual Studio with Desktop development with C++ workload (or MSVC Build Tools)
#### Build
Run "Developer Command Prompt for VS 20xx":
```cmd
cmake --preset=vcpkg
cmake --build build
```
Run the `pathfinding.exe` binary in the `build` folder.
### Linux
#### Dependencies
* SDL3
* SDL3-image
* GLEW
* gtest
e.g. on Archlinux:
```
pacman -S glew sdl3 sdl3_image gtest
```
Optional dependencies for generating class and include diagrams:
* plantuml
* [clang-uml](https://github.com/bkryza/clang-uml)
clang-uml needs to be either installed from [AUR](https://aur.archlinux.org/packages/clang-uml) or built manually
#### Build
```bash
cmake -B build
cmake --build build -j 16
```
Optionally you can also use options:
* `-DCMAKE_EXPORT_COMPILE_COMMANDS=ON` to enable compile database export (needed for class diagram generation)
* `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++` to use clang
```
cmake -B build -DCMAKE_EXPORT_COMPILE_COMMANDS=O -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
```
Run the `pathfinding` binary in the `build` folder.
#### Generate architecture diagrams
Build with `-DCMAKE_EXPORT_COMPILE_COMMANDS=ON`. Then in the root folder run:
```
clang-uml
plantuml -tsvg docs/diagrams/*.puml
```
The resulting svg files are located in [docs/diagrams/](./docs/diagrams/).
## Acknowledgments
Entity sprite comes from the Bomberman game, taken from [archive.org](https://archive.org/details/bombermansprites/Custom%20Edited%20-%20Bomberman%20Customs%20-%20Bomberman%20Super%20Bomberman%202-Style.png)
- [x] python
- [x] get jupyter lab running
- [x] drawing utility
- [x] interface for pathfinding
- [x] research methods
- [x] implement methods
- [x] DFS
- [x] BFS
- [x] Dijsktra
- [x] GBFS
- [x] A*
- [x] performance measurement: time/visited nodes
- [x] finalize the script and copy back to the jupyter notebook
- [x] finish text on the page
- [x] create a dedicated python script
- [ ] C++
- [x] re-use 2D game engine
- [x] add tiles (with cost) to map
- [x] conversion functions from tile coords to world coords
- [x] drawing tiles
- [x] add "terrain tiles" with different costs
- [x] add mouse-click action
- [x] add direct movement (through mouse click action, no pathfinding)
- [ ] implement pathfinding
- [ ] windows build?

View File

@@ -1,34 +0,0 @@
# ---------------------------------
# Generated by Kimi K2
#---------- configurable ----------
CXX := g++
CXXFLAGS := -std=c++23 -Wall -Wextra -Wpedantic -ggdb3
LDFLAGS :=
LDLIBS := -lSDL3 -lSDL3_image -lGLEW -lGL
SRC_DIR := src
BUILD_DIR:= build
TARGET := pathfinding
#----------------------------------
SOURCES := $(wildcard $(SRC_DIR)/*.cpp)
OBJECTS := $(SOURCES:$(SRC_DIR)/%.cpp=$(BUILD_DIR)/%.o)
#----------------------------------
.PHONY: all clean
all: $(TARGET)
# link step
$(TARGET): $(OBJECTS)
$(CXX) $(LDFLAGS) -o $@ $^ $(LDLIBS)
# compile step
$(BUILD_DIR)/%.o: $(SRC_DIR)/%.cpp | $(BUILD_DIR)
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(BUILD_DIR):
mkdir -p $@
clean:
rm -rf $(BUILD_DIR) $(TARGET)

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After

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@@ -4,7 +4,7 @@
#include <stack>
#include <stdexcept>
namespace array { // TODO rename to container or something
namespace array {
template <typename U>
concept Deletable = requires(U u) {
@@ -148,7 +148,6 @@ public:
private:
pair_t *m_Pool = nullptr;
// TODO use unique_ptr
std::stack<size_t> m_FreeIdx;
size_t m_Capacity = 0;

35
cpp/src/camera.cpp Normal file
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@@ -0,0 +1,35 @@
#include "camera.hpp"
#include "log.hpp"
#include "math.hpp"
// for now only pass-through placeholder functions,
// since we draw the whole map
void Camera::Pan(const WorldPos &delta) { m_Pan += (delta / m_Zoom); }
void Camera::Zoom(float delta) {
constexpr float ZOOM_SCALE = 0.1f;
m_Zoom += delta * ZOOM_SCALE;
LOG_DEBUG("Zoom: ", m_Zoom);
}
WindowPos Camera::WorldToWindow(WorldPos world) const {
const auto &v = world + m_Pan;
return WindowPos{v[0], v[1]} * m_Zoom;
}
WorldPos Camera::WindowToWorld(WindowPos window) const {
window /= m_Zoom;
return WorldPos{window[0], window[1]} - m_Pan;
}
WindowSize Camera::WorldToWindowSize(WorldSize world) const {
const auto &v = world;
// no zoom yet, just pass-through
return WindowSize{v[0], v[1]} * m_Zoom;
}
WorldSize Camera::WindowToWorldSize(WindowSize window) const {
window /= m_Zoom;
return WorldSize{window[0], window[1]};
}

33
cpp/src/camera.hpp Normal file
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@@ -0,0 +1,33 @@
#pragma once
#include "math.hpp"
class Camera {
public:
void Pan(const WorldPos &delta);
void Zoom(float delta);
WorldPos GetPan() const { return m_Pan; }
float GetZoom() const { return m_Zoom; }
WindowPos WorldToWindow(WorldPos) const;
WorldPos WindowToWorld(WindowPos) const;
WindowSize WorldToWindowSize(WorldSize) const;
WorldSize WindowToWorldSize(WindowSize) const;
template <typename T>
requires std::floating_point<T>
T WindowToWorldSize(T window_size) const {
return window_size / static_cast<T>(m_Zoom);
}
template <typename T>
requires std::floating_point<T>
T WorldToWindowSize(T world_size) const {
return world_size * static_cast<T>(m_Zoom);
}
private:
float m_Zoom = 1.0f;
WorldPos m_Pan;
};

View File

@@ -25,13 +25,14 @@ void Entity::ZeroActualVelocityInDirection(WorldPos direction) {
// where e1 is formed by the direction where we want to zero-out
// the velocity, and e2 is the orthogonal vector.
// Scalars q1, q2 are coordinates for e1, e2 basis.
WorldPos e1 = direction.normalized();
WorldPos e2 = e1.orthogonal();
WorldPos e1 = direction.GetNormalized();
WorldPos e2 = e1.GetOrthogonal();
// q1 * e1 + q2 * e2 = v, from this follows:
auto &v = GetActualVelocity();
float q2 = (v.y * e1.x - v.x * e1.y) / (e2.y * e1.x - e2.x * e1.y);
float q1 = (v.x - q2 * e2.x) / e1.x;
float q2 =
(v.y() * e1.x() - v.x() * e1.y()) / (e2.y() * e1.x() - e2.x() * e1.y());
float q1 = (v.x() - q2 * e2.x()) / e1.x();
// We then zero-out the q1, but only if it's positive - meaning
// it is aiming in the direction of "direction", not out.
@@ -46,6 +47,43 @@ void Entity::Update(float time_delta) {
m_Position += m_ActualVelocity * time_delta;
}
std::optional<WorldPos> Entity::GetMoveTarget() {
auto &path = GetPath();
if (path.empty()) {
return {};
}
WorldPos current_pos = GetPosition();
WorldPos next_pos = path.front();
if (current_pos.DistanceTo(next_pos) > 1.0) {
// target not reached yet
return next_pos;
}
// target reached, pop it
// m_MoveQueue.pop();
path.erase(path.begin());
// return nothing - if there's next point in the queue,
// we'll get it in the next iteration
return {};
}
bool Entity::CollidesWith(const Entity &other) const {
const auto &A = *this;
const auto &B = other;
auto position_A = A.GetPosition();
auto position_B = B.GetPosition();
auto distance_sq = position_A.DistanceSquared(position_B);
auto collision_distance_sq =
A.GetCollisionRadiusSquared() + B.GetCollisionRadiusSquared() +
2 * A.GetCollisionRadius() * B.GetCollisionRadius();
if (distance_sq < collision_distance_sq) {
return true;
}
return false;
}
Player::Player() {
LOG_DEBUG(".");
if (m_Sprite == nullptr) {
@@ -60,7 +98,7 @@ Sprite &Player::GetSprite() {
void Player::LoadResources() {
m_Sprite =
std::make_unique<Sprite>("resources/player.png", WorldPos{38.0f, 46.0f});
std::make_unique<Sprite>("resources/player.png", WorldPos{19.0f, 23.0f});
}
std::unique_ptr<Sprite> Player::m_Sprite;

View File

@@ -4,10 +4,12 @@
#include <cstdint>
#include <iostream>
#include <memory>
#include <optional>
#include <string_view>
#include "log.hpp"
#include "math.hpp"
#include "pathfinder/base.hpp"
#include "sprite.hpp"
class Entity {
@@ -56,14 +58,29 @@ public:
void ZeroActualVelocityInDirection(WorldPos direction);
const pathfinder::Path &GetPath() const { return m_Path; }
pathfinder::Path &GetPath() { return m_Path; }
void SetPath(pathfinder::Path &path) { m_Path = path; }
std::optional<WorldPos> GetMoveTarget();
bool CollidesWith(const Entity &other) const;
bool IsCollisionBoxVisible() const { return m_CollisionBoxVisible; }
void Select() { m_Selected = true; }
void Deselect() { m_Selected = false; }
bool IsSelected() const { return m_Selected; }
protected:
WorldPos m_Position;
WorldPos m_ActualVelocity;
WorldPos m_RequestedVelocity;
pathfinder::Path m_Path;
private:
bool m_FlagExpired = false;
static constexpr float m_CollisionRadiusSq = 1000.0f;
bool m_CollisionBoxVisible = true;
bool m_Selected = false;
};
class Player final : public Entity {
@@ -75,7 +92,7 @@ public:
constexpr Entity::Type GetType() const override {
return Entity::Type::PLAYER;
}
constexpr float GetCollisionRadius() const override { return 50.0f; }
constexpr float GetCollisionRadius() const override { return 25.0f; }
bool IsMovable() const override { return true; }
bool IsCollidable() const override { return true; }

View File

@@ -1,41 +1,78 @@
#include <thread>
#include <memory>
#include <thread>
#include "gameloop.hpp"
#include "pathfindingdemo.hpp"
#include "window.hpp"
#include "user_input.hpp"
#include "log.hpp"
#include "math.hpp"
#include "pathfinder/base.hpp"
#include "pathfindingdemo.hpp"
#include "user_input.hpp"
#include "window.hpp"
void GameLoop::Draw() {
// draw the map (terrain tiles)
const Map &map = m_Game->GetMap();
const auto &tiles = map.GetMapTiles();
for (size_t row = 0; row < tiles.size(); row++) {
for (size_t col = 0; col < tiles[row].size(); col++) {
const auto &camera = m_Game->GetCamera();
const auto &position = camera.WorldToWindow(map.TileEdgeToWorld(
TilePos{static_cast<int32_t>(row), static_cast<int32_t>(col)}));
const auto &size = camera.WorldToWindowSize(map.GetTileSize());
// LOG_DEBUG("Drawing rect (", row, ", ", col, ")");
m_Window->DrawFilledRect(position, size, tiles[row][col]->R,
tiles[row][col]->G, tiles[row][col]->B,
tiles[row][col]->A);
}
}
// draw the path, if it exists
for (const auto &entity : m_Game->GetEntities()) {
WorldPos start_pos = entity->GetPosition();
for (const auto &next_pos : entity->GetPath()) {
const auto &camera = m_Game->GetCamera();
m_Window->DrawLine(camera.WorldToWindow(start_pos),
camera.WorldToWindow(next_pos));
start_pos = next_pos;
}
}
// draw all the entities (player etc)
for (auto &entity : m_Game->GetEntities()) {
const auto &camera = m_Game->GetCamera();
auto entity_pos = camera.WorldToWindow(entity->GetPosition());
m_Window->DrawSprite(entity_pos, entity->GetSprite(), camera.GetZoom());
if (entity->IsCollisionBoxVisible()) {
float collision_radius =
camera.WorldToWindowSize(entity->GetCollisionRadius());
m_Window->DrawCircle(entity_pos, collision_radius, 255, 0, 0);
}
if (entity->IsSelected()) {
float collision_radius =
camera.WorldToWindowSize(entity->GetCollisionRadius());
m_Window->DrawCircle(entity_pos, collision_radius, 0, 255, 0);
}
}
// draw the selection box, if present
if (m_Game->IsSelectionBoxActive()) {
const auto &[corner_pos, size] = m_Game->GetSelectionBoxPosSize();
m_Window->DrawRect(corner_pos, size, 200, 20, 20);
}
}
void GameLoop::Run() {
LOG_INFO("Running the game");
while (!m_Game->IsExitRequested()) {
m_Game->HandleActions(m_UserInput->GetActions());
m_Game->UpdatePlayerVelocity();
m_Game->UpdateWorld();
m_Window->ClearWindow();
// draw the map (terrain tiles)
const Map &map = m_Game->GetMap();
const auto &tiles = map.GetMapTiles();
for (size_t row = 0; row < tiles.size(); row++) {
for (size_t col = 0; col < tiles[row].size(); col++) {
// LOG_DEBUG("Drawing rect (", row, ", ", col, ")");
m_Window->DrawRect(
map.TileToWorld(TilePos{row, col}),
map.GetTileSize(), tiles[row][col]->R, tiles[row][col]->G,
tiles[row][col]->B, tiles[row][col]->A);
}
}
// draw all the entities (player etc)
for (auto &entity : m_Game->GetEntities()) {
m_Window->DrawSprite(entity->GetPosition(), entity->GetSprite());
}
Draw();
m_Window->Flush();
// TODO measure fps
std::this_thread::sleep_for(std::chrono::milliseconds(30));
}
}

View File

@@ -3,30 +3,30 @@
#include <memory>
#include "pathfindingdemo.hpp"
#include "window.hpp"
#include "user_input.hpp"
#include "window.hpp"
class GameLoop {
public:
GameLoop() = default;
~GameLoop() = default;
GameLoop(const GameLoop&) = delete;
GameLoop(GameLoop&&) = delete;
GameLoop& operator=(const GameLoop&) = delete;
GameLoop& operator=(GameLoop&&) = delete;
GameLoop(const GameLoop &) = delete;
GameLoop(GameLoop &&) = delete;
GameLoop &operator=(const GameLoop &) = delete;
GameLoop &operator=(GameLoop &&) = delete;
void Run();
void SetGame(std::unique_ptr<PathFindingDemo> x) {
m_Game = std::move(x);
}
void SetGame(std::unique_ptr<PathFindingDemo> x) { m_Game = std::move(x); }
void SetWindow(std::unique_ptr<Window> x) { m_Window = std::move(x); }
void SetUserInput(std::unique_ptr<UserInput> x) {
m_UserInput = std::move(x);
}
private:
void Draw();
std::unique_ptr<PathFindingDemo> m_Game;
std::unique_ptr<Window> m_Window;
std::unique_ptr<UserInput> m_UserInput;

View File

@@ -2,13 +2,21 @@
#include <iostream>
#define LOG_CRITICAL(...) Log::critical(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
#define LOG_ERROR(...) Log::error(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
#define LOG_WARNING(...) Log::warning(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
#define LOG_INFO(...) Log::info(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
#define LOG_DEBUG(...) Log::debug(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
#if defined(__GNUC__) || defined(__clang__)
#define PRETTY_FUNC __PRETTY_FUNCTION__
#elif defined(_MSC_VER)
#define PRETTY_FUNC __FUNCTION__
#else
#define PRETTY_FUNC __func__
#endif
#define LOG_CRITICAL(...) Log::critical(PRETTY_FUNC, ": ", __VA_ARGS__)
#define LOG_ERROR(...) Log::error(PRETTY_FUNC, ": ", __VA_ARGS__)
#define LOG_WARNING(...) Log::warning(PRETTY_FUNC, ": ", __VA_ARGS__)
#define LOG_INFO(...) Log::info(PRETTY_FUNC, ": ", __VA_ARGS__)
#define LOG_DEBUG(...) Log::debug(PRETTY_FUNC, ": ", __VA_ARGS__)
#define LOG_PROFILING_DEBUG(...) \
Log::profiling_debug(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
Log::profiling_debug(PRETTY_FUNC, ": ", __VA_ARGS__)
namespace Log {
enum class LevelTypes {

View File

@@ -5,7 +5,7 @@
#include "window.hpp"
#include <memory>
int main(int argc, char **argv) {
int main() {
constexpr int error = -1;
/*
@@ -28,7 +28,7 @@ int main(int argc, char **argv) {
* Initialize the map and run the pathfinding demo
*/
auto demo = std::make_unique<PathFindingDemo>(10, 10);
auto demo = std::make_unique<PathFindingDemo>(100, 100);
demo->CreateMap();
auto game_loop = GameLoop{};

View File

@@ -6,36 +6,35 @@
#include "tile.hpp"
Map::Map(int rows, int cols) : m_Cols(cols), m_Rows(rows) {
bool sw = true;
LOG_DEBUG("cols = ", cols, " rows = ", rows);
m_Tiles = std::vector<std::vector<const Tile *>>{};
for (size_t row = 0; row < m_Rows; row++) {
m_Tiles.push_back(std::vector<const Tile *>{});
for (size_t col = 0; col < m_Cols; col++) {
if (sw)
m_Tiles[row].push_back(&tile_types.at("Grass"));
else
m_Tiles[row].push_back(&tile_types.at("Road"));
sw = !sw;
m_Tiles[row].push_back(&tile_types.at(TileType::GRASS));
}
sw = !sw;
}
}
WorldPos Map::TileToWorld(TilePos p) const {
return WorldPos{p.x * TILE_SIZE, p.y * TILE_SIZE};
return WorldPos{(p.x() + 0.5f) * TILE_SIZE, (p.y() + 0.5f) * TILE_SIZE};
}
WorldPos Map::TileEdgeToWorld(TilePos p) const {
return WorldPos{p.x() * TILE_SIZE, p.y() * TILE_SIZE};
}
TilePos Map::WorldToTile(WorldPos p) const {
return TilePos{p.x / TILE_SIZE, p.y / TILE_SIZE};
return TilePos{static_cast<int32_t>(p.x() / TILE_SIZE),
static_cast<int32_t>(p.y() / TILE_SIZE)};
}
WorldPos Map::GetTileSize() const { return WorldPos{TILE_SIZE, TILE_SIZE}; }
WorldSize Map::GetTileSize() const { return WorldSize{TILE_SIZE, TILE_SIZE}; }
const Tile *Map::GetTileAt(TilePos p) const {
assert(IsTilePosValid(p));
size_t row = p.x;
size_t col = p.y;
size_t row = p.x();
size_t col = p.y();
return m_Tiles[row][col];
}
@@ -45,8 +44,93 @@ const Tile *Map::GetTileAt(WorldPos p) const {
}
bool Map::IsTilePosValid(TilePos p) const {
size_t row = p.x;
size_t col = p.y;
if (p.x() < 0 || p.y() < 0)
return false;
size_t row = static_cast<size_t>(p.x());
size_t col = static_cast<size_t>(p.y());
return row < m_Tiles.size() && col < m_Tiles[0].size();
}
std::vector<TilePos> Map::GetNeighbors(TilePos center) const {
std::vector<TilePos> neighbours;
neighbours.reserve(4);
std::array<TilePos, 4> candidates = {
center + TilePos{1, 0},
center + TilePos{-1, 0},
center + TilePos{0, 1},
center + TilePos{0, -1},
};
for (const auto &c : candidates) {
if (IsTilePosValid(c))
neighbours.push_back(c);
}
return neighbours;
}
void Map::PaintCircle(TilePos center, unsigned radius, TileType tile_type) {
// get rectangle that wraps the circle
TilePos corner1 = TilePos{center.x() - static_cast<int32_t>(radius),
center.y() - static_cast<int32_t>(radius)};
TilePos corner2 = TilePos{center.x() + static_cast<int32_t>(radius),
center.y() + static_cast<int32_t>(radius)};
// iterate through all valid points, setting the type
const unsigned radius_squared = radius * radius;
for (int x = corner1.x(); x < corner2.x(); x++) {
for (int y = corner1.y(); y < corner2.y(); y++) {
TilePos current_tile = {x, y};
unsigned distance_squared = static_cast<unsigned>(
center.DistanceTo(current_tile) * center.DistanceTo(current_tile));
if (IsTilePosValid(current_tile) && distance_squared < radius_squared) {
// y is row, x is col
m_Tiles[y][x] = &tile_types.at(tile_type);
}
}
}
}
void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width,
TileType tile_type) {
const vec<double, 2> start{static_cast<double>(start_tile.x()),
static_cast<double>(start_tile.y())};
const vec<double, 2> stop{static_cast<double>(stop_tile.x()),
static_cast<double>(stop_tile.y())};
const double line_length = start.DistanceTo(stop);
const vec<double, 2> step = (stop - start) / line_length;
const vec<double, 2> ortho = step.GetOrthogonal();
LOG_DEBUG("step = ", step, " ortho = ", ortho);
// NOLINTNEXTLINE(clang-analyzer-security.FloatLoopCounter)
for (double t = 0; t < line_length; t += 1.0) {
// NOLINTNEXTLINE(clang-analyzer-security.FloatLoopCounter)
for (double ortho_t = 0; ortho_t < width; ortho_t += 0.1) {
auto tile_pos = start + step * t + ortho * ortho_t;
TilePos tile_pos_int{static_cast<int32_t>(tile_pos.x()),
static_cast<int32_t>(tile_pos.y())};
if (IsTilePosValid(tile_pos_int)) {
size_t row = static_cast<size_t>(tile_pos.x());
size_t col = static_cast<size_t>(tile_pos.y());
m_Tiles[row][col] = &tile_types.at(tile_type);
}
}
}
}
void Map::PaintRectangle(TilePos first_corner, TilePos second_corner,
TileType tile_type) {
std::initializer_list<int> xvals = {first_corner.x(), second_corner.x()};
std::initializer_list<int> yvals = {first_corner.y(), second_corner.y()};
for (int x = std::min(xvals); x < std::max(xvals); x++) {
for (int y = std::min(yvals); y < std::max(yvals); y++) {
TilePos tile_pos{x, y};
LOG_DEBUG("tile_pos = ", tile_pos);
if (IsTilePosValid(tile_pos)) {
size_t row = static_cast<size_t>(tile_pos.x());
size_t col = static_cast<size_t>(tile_pos.y());
m_Tiles[row][col] = &tile_types.at(tile_type);
}
}
}
}

View File

@@ -9,27 +9,38 @@ using TileGrid = std::vector<std::vector<const Tile *>>;
class Map {
public:
static constexpr float TILE_SIZE = 100.0f; // tile size in world
static constexpr float TILE_SIZE = 10.0f; // tile size in world
Map(int rows, int cols);
Map() : Map(0, 0) {}
Map(const Map&) = delete;
Map(Map&&) = delete;
Map& operator=(const Map&) = delete;
Map& operator=(Map&&) = delete;
Map(const Map &) = delete;
Map(Map &&) = delete;
Map &operator=(const Map &) = delete;
Map &operator=(Map &&) = delete;
const TileGrid &GetMapTiles() const { return m_Tiles; }
// coordinate conversion functions
WorldPos TileToWorld(TilePos p) const;
WorldPos TileEdgeToWorld(TilePos p) const;
TilePos WorldToTile(WorldPos p) const;
WorldPos GetTileSize() const;
WorldSize GetTileSize() const;
const Tile *GetTileAt(TilePos p) const;
const Tile *GetTileAt(WorldPos p) const;
bool IsTilePosValid(TilePos p) const;
// methods for drawing on the map
void PaintCircle(TilePos center, unsigned radius, TileType tile_type);
void PaintLine(TilePos start, TilePos stop, double width, TileType tile_type);
void PaintRectangle(TilePos first_corner, TilePos second_corner,
TileType tile_type);
std::vector<TilePos> GetNeighbors(TilePos center) const;
float GetCost(TilePos pos) const { return GetTileAt(pos)->cost; }
template <typename T> double GetTileVelocityCoeff(T p) const {
return 1.0 / GetTileAt(p)->cost;
}

View File

@@ -1,94 +1,455 @@
#pragma once
#include <algorithm>
#include <cassert>
#include <cmath>
#include <concepts>
#include <functional>
#include <initializer_list>
#include <iostream>
#include <numbers>
#include <numeric>
#include <ranges>
#include <utility>
template <typename T> struct Vec2D {
public:
Vec2D() = default;
~Vec2D() = default;
Vec2D &operator+=(const Vec2D &other) {
x += other.x;
y += other.y;
return *this;
}
friend Vec2D operator+(const Vec2D &a, const Vec2D &b) {
return Vec2D{a.x + b.x, a.y + b.y};
}
friend Vec2D operator-(const Vec2D &a, const Vec2D &b) {
return Vec2D{a.x - b.x, a.y - b.y};
}
friend Vec2D operator*(float k, const Vec2D &v) {
return Vec2D{k * v.x, k * v.y};
}
Vec2D operator*(float b) const { return Vec2D{b * x, b * y}; }
T distance_squared(const Vec2D &other) const {
T dx = x - other.x;
T dy = y - other.y;
return dx * dx + dy * dy;
}
T distance(const Vec2D &other) const
requires std::floating_point<T>
{
return sqrt(distance_squared(other));
}
void normalize()
requires std::floating_point<T>
{
auto length = sqrt(x * x + y * y);
if (length < 1e-6) {
x = y = 0;
template <typename T>
requires std::floating_point<T>
static inline bool equalEpsilon(const T &a, const T &b) {
constexpr auto epsilon = []() {
if constexpr (std::is_same_v<T, float>) {
return T{1e-5};
} else {
x /= length;
y /= length;
return T{1e-12}; // double, long double
}
}();
if (a == b) {
// handle special cases: bit equality, Inf...
return true;
}
return std::abs(a - b) < epsilon;
}
struct Any {};
template <typename T, size_t N, typename Tag = Any> class vec {
// Friend declaration for move constructor from different tag types
template <typename U, size_t M, typename OtherTag> friend class vec;
public:
vec() : m_Array{} {}
template <typename... ArgsT>
requires(std::same_as<ArgsT, T> && ...) && (sizeof...(ArgsT) == N)
vec(ArgsT... args) : m_Array{args...} {}
vec(std::array<T, N> array) : m_Array{array} {}
template <typename OtherTag>
vec(vec<T, N, OtherTag> &&other) : m_Array{std::move(other.m_Array)} {}
//
// Access to elements & data
//
const T &operator[](size_t index) const {
// we leave run-time checks to the underlying std::array
return m_Array[index];
}
Vec2D normalized()
requires std::floating_point<T>
{
Vec2D v(*this);
v.normalize();
return v;
T &operator[](size_t index) {
// we leave run-time checks to the underlying std::array
return m_Array[index];
}
Vec2D orthogonal()
{
Vec2D v(*this);
std::swap(v.x, v.y);
v.x = -v.x;
return v;
}
template <typename U> Vec2D(std::initializer_list<U> list) {
assert(list.size() == 2);
auto first_element = *list.begin();
auto second_element = *(list.begin() + 1);
x = static_cast<T>(first_element);
y = static_cast<T>(second_element);
}
T x, y;
friend std::ostream &operator<<(std::ostream &os, const Vec2D &obj) {
os << "( " << obj.x << ", " << obj.y << ")";
friend std::ostream &operator<<(std::ostream &os, const vec &obj) {
os << "( ";
for (const auto &element : obj.m_Array) {
os << element << " ";
}
os << ")";
return os;
}
std::array<T, N> &Data() { return m_Array; }
//
// binary operators
//
friend bool operator==(const vec &a, const vec &b)
requires(std::is_integral_v<T>)
{
return std::ranges::equal(a.m_Array, b.m_Array);
}
friend bool operator==(const vec &a, const vec &b)
requires(std::is_floating_point_v<T>)
{
for (const auto &[u, v] : std::views::zip(a.m_Array, b.m_Array)) {
if (!equalEpsilon(u, v)) {
return false;
}
}
return true;
}
friend bool operator!=(const vec &a, const vec &b) { return !(a == b); }
friend vec operator+(const vec &a, const vec &b) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, b.m_Array, c.m_Array.begin(),
std::plus{});
return c;
}
friend vec operator+(const vec &a, T b) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, std::views::repeat(b), c.m_Array.begin(),
std::plus{});
return c;
}
friend vec operator-(const vec &a, const vec &b) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, b.m_Array, c.m_Array.begin(),
std::minus{});
return c;
}
friend vec operator-(const vec &a, T b) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, std::views::repeat(b), c.m_Array.begin(),
std::minus{});
return c;
}
friend vec operator*(const vec &a, const T &scalar) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, std::views::repeat(scalar),
c.m_Array.begin(), std::multiplies{});
return c;
}
friend vec operator*(const T &scalar, const vec &a) { return a * scalar; }
friend vec operator/(const vec &a, const T &scalar) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, std::views::repeat(scalar),
c.m_Array.begin(), std::divides{});
return c;
}
friend vec operator/(const vec &a, const vec &b) {
vec<T, N, Tag> c;
std::ranges::transform(a.m_Array, b.m_Array, c.m_Array.begin(),
std::divides{});
return c;
}
//
// compound-assignment operators
//
vec &operator+=(const vec &b) {
vec &a = *this;
std::ranges::transform(a.m_Array, b.m_Array, a.m_Array.begin(),
std::plus{});
return a;
}
vec &operator-=(const vec &b) {
vec &a = *this;
std::ranges::transform(a.m_Array, b.m_Array, a.m_Array.begin(),
std::minus{});
return a;
}
vec &operator/=(float scalar) {
vec &a = *this;
auto b = std::views::repeat(scalar);
std::ranges::transform(a.m_Array, b, a.m_Array.begin(), std::divides{});
return a;
}
//
// Utility functions
//
T LengthSquared() const {
return std::transform_reduce(m_Array.begin(), m_Array.end(), T{},
std::plus{}, [](T x) { return x * x; });
}
T Length() const { return std::sqrt(LengthSquared()); }
T DistanceTo(const vec &b) const {
const vec &a = *this;
return (a - b).Length();
}
T DistanceSquared(const vec &b) const {
const vec &a = *this;
return (a - b).LengthSquared();
}
//
// In-place vector operations
//
void Normalize() {
T length = Length();
if (equalEpsilon(length, T{0}))
return;
std::ranges::transform(m_Array, std::views::repeat(length), m_Array.begin(),
std::divides{});
}
//
// Methods returning new object
//
vec GetNormalized() const {
vec tmp = *this;
tmp.Normalize();
return tmp;
}
vec GetOrthogonal() const
requires(N == 2)
{
vec tmp = *this;
std::swap(tmp.m_Array[0], tmp.m_Array[1]);
tmp.m_Array[0] *= -1;
return tmp;
}
static T DotProduct(const vec &a, const vec &b) {
return std::inner_product(a.m_Array.begin(), a.m_Array.end(),
b.m_Array.begin(), T{}, std::plus{},
std::multiplies{});
}
T DotProduct(const vec &b) const {
const auto &a = *this;
return DotProduct(a, b);
}
//
// Helpers
//
const T &x() const
requires(N >= 1)
{
return m_Array[0];
}
T &x()
requires(N >= 1)
{
return m_Array[0];
}
const T &y() const
requires(N >= 2)
{
return m_Array[1];
}
T &y()
requires(N >= 2)
{
return m_Array[1];
}
const T &z() const
requires(N >= 3)
{
return m_Array[2];
}
T &z()
requires(N >= 3)
{
return m_Array[2];
}
template <typename TargetTag> vec<T, N, TargetTag> ChangeTag() const & {
return vec<T, N, TargetTag>(m_Array);
}
template <typename TargetTag> vec<T, N, TargetTag> ChangeTag() && {
return vec<T, N, TargetTag>(std::move(*this));
}
// Structured binding support for N == 2
template <size_t I>
const T &get() const
requires(N == 2 && I < 2)
{
return m_Array[I];
}
template <size_t I>
T &get()
requires(N == 2 && I < 2)
{
return m_Array[I];
}
private:
std::array<T, N> m_Array;
};
//
// Aliases
//
using vec2 = vec<float, 2>;
using vec3 = vec<float, 3>;
using vec4 = vec<float, 4>;
using dvec2 = vec<double, 2>;
using dvec3 = vec<double, 3>;
using dvec4 = vec<double, 4>;
using ivec2 = vec<std::int32_t, 2>;
using ivec3 = vec<std::int32_t, 3>;
using ivec4 = vec<std::int32_t, 4>;
using uvec2 = vec<std::uint32_t, 2>;
using uvec3 = vec<std::uint32_t, 3>;
using uvec4 = vec<std::uint32_t, 4>;
// tags for differentiating between domains
struct WorldPosTag {};
struct WorldSizeTag {};
struct WindowPosTag {};
struct WindowSizeTag {};
struct TilePosTag {};
struct TileSizeTag {};
// types for each domain
using WorldPos = vec<float, 2, WorldPosTag>;
using WindowPos = vec<float, 2, WindowPosTag>;
using TilePos = vec<int32_t, 2, TilePosTag>;
// Size
using WorldSize = vec<float, 2, WorldSizeTag>;
using WindowSize = vec<float, 2, WindowSizeTag>;
using TileSize = vec<int32_t, 2, TileSizeTag>;
//
// Utils
//
struct TilePosHash {
std::size_t operator()(const TilePos &p) const noexcept {
std::size_t h1 = std::hash<int>{}(p.x());
std::size_t h2 = std::hash<int>{}(p.y());
return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
}
};
using TilePos = Vec2D<int>;
using WorldPos = Vec2D<float>;
//
// Matrix
//
// Collumn major square matrix
template <typename T, size_t N, typename Tag = Any> class Matrix {
using vec_type = vec<T, N, Tag>;
public:
Matrix() = default;
// Initialization using flat array of N*N elements
template <typename Tarr, size_t M>
requires(M == N * N && std::same_as<Tarr, T>)
Matrix(std::array<Tarr, M> array) : m_Array{} {
std::size_t idx = 0;
for (auto col : array | std::views::chunk(N)) {
std::ranges::copy(col, m_Array[idx++].Data().begin());
}
}
const vec_type &operator[](size_t index) const { return m_Array[index]; }
vec_type &operator[](size_t index) { return m_Array[index]; }
friend std::ostream &operator<<(std::ostream &os, const Matrix &obj) {
os << "( ";
for (const auto &element : obj.m_Array) {
os << element << " ";
}
os << ")";
return os;
}
friend Matrix operator+(const Matrix &A, const Matrix &B) {
Matrix C;
std::ranges::transform(A.m_Array, B.m_Array, C.m_Array.begin(),
std::plus{});
return C;
}
friend Matrix operator-(const Matrix &A, const Matrix &B) {
Matrix C;
std::ranges::transform(A.m_Array, B.m_Array, C.m_Array.begin(),
std::minus{});
return C;
}
friend Matrix operator*(const Matrix &A, const Matrix &B) {
Matrix C;
for (size_t i = 0; i < N; i++) {
for (size_t j = 0; j < N; j++) {
T sum = 0;
for (size_t k = 0; k < N; ++k)
sum += A[i][k] * B[k][j];
C[i][j] = sum;
}
}
return C;
}
friend vec_type operator*(const Matrix &A, const vec_type &b) {
// we assume that b is row vector
vec_type c;
for (size_t i = 0; i < N; i++) {
c[i] = b.DotProduct(A[i]);
}
return c;
}
static constexpr Matrix Eye() {
Matrix E;
for (size_t i = 0; i < N; i++) {
E[i][i] = T{1};
}
return E;
}
private:
std::array<vec_type, N> m_Array;
};
// Structured binding support for vec<T, 2, Tag>
namespace std {
template <typename T, typename Tag>
struct tuple_size<vec<T, 2, Tag>> : integral_constant<size_t, 2> {};
template <size_t I, typename T, typename Tag>
struct tuple_element<I, vec<T, 2, Tag>> {
using type = T;
};
} // namespace std
// ADL-based get for structured bindings
template <size_t I, typename T, typename Tag>
const T &get(const vec<T, 2, Tag> &v) {
return v.template get<I>();
}
template <size_t I, typename T, typename Tag> T &get(vec<T, 2, Tag> &v) {
return v.template get<I>();
}

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@@ -1,14 +0,0 @@
#pragma once
#include <vector>
#include "math.hpp"
namespace pathfinder {
using Path = std::vector<TilePos>;
class PathFinderBase {
};
}

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@@ -0,0 +1,23 @@
#include <cassert>
#include <memory>
#include <queue>
#include "pathfinder/base.hpp"
#include "log.hpp"
#include "math.hpp"
namespace pathfinder {
PathFinderBase::PathFinderBase(const Map *map) : m_Map(map) {}
// LinearPathFinder also lives here, since it is too small to get it's
// own implementation file
Path LinearPathFinder::CalculatePath(
WorldPos, WorldPos end) // first argument (start pos) not used
{
auto path = Path{end};
return path;
}
} // namespace pathfinder

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@@ -0,0 +1,50 @@
#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "map.hpp"
#include "math.hpp"
namespace pathfinder {
using Path = std::vector<WorldPos>;
enum class PathFinderType {
LINEAR = 1,
BFS,
DIJKSTRA,
GBFS,
COUNT,
};
class PathFinderBase {
public:
PathFinderBase(const Map *m);
virtual ~PathFinderBase() = default;
PathFinderBase(const PathFinderBase &) = delete;
PathFinderBase(PathFinderBase &&) = delete;
PathFinderBase &operator=(const PathFinderBase &) = delete;
PathFinderBase &operator=(PathFinderBase &&) = delete;
virtual const std::string_view &GetName() const = 0;
virtual Path CalculatePath(WorldPos start, WorldPos end) = 0;
protected:
const Map *m_Map;
};
class LinearPathFinder final : public PathFinderBase {
public:
LinearPathFinder(const Map *m) : PathFinderBase(m) {}
Path CalculatePath(WorldPos start, WorldPos end) override;
const std::string_view &GetName() const override { return m_Name; }
private:
const std::string_view m_Name = "Linear Path";
};
} // namespace pathfinder

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@@ -0,0 +1,67 @@
#include <queue>
#include "bfs.hpp"
#include "base.hpp"
#include "map.hpp"
#include "math.hpp"
namespace pathfinder {
Path BFS::CalculatePath(WorldPos start_world, WorldPos end_world) {
if (m_Map == nullptr)
return {};
const TilePos start = m_Map->WorldToTile(start_world);
const TilePos end = m_Map->WorldToTile(end_world);
if (!m_Map->IsTilePosValid(start) || !m_Map->IsTilePosValid(end))
return {};
if (start == end) {
return {};
}
// clear previous run
m_CameFrom.clear();
m_Distance.clear();
std::queue<TilePos> frontier;
frontier.push(start);
m_CameFrom[start] = start;
m_Distance[start] = 0.0f;
// ---------------- build flow-field ----------------
bool early_exit = false;
while (!frontier.empty() && !early_exit) {
TilePos current = frontier.front();
frontier.pop();
for (TilePos next : m_Map->GetNeighbors(current)) {
if (m_CameFrom.find(next) == m_CameFrom.end()) { // not visited
frontier.push(next);
m_Distance[next] = m_Distance[current] + 1.0f;
m_CameFrom[next] = current;
if (next == end) { // early exit
early_exit = true;
break;
}
}
}
}
// --------------- reconstruct path -----------------
if (m_CameFrom.find(end) == m_CameFrom.end())
return {}; // end not reached
Path path;
TilePos cur = end;
path.push_back(m_Map->TileToWorld(cur));
while (cur != start) {
cur = m_CameFrom[cur];
path.push_back(m_Map->TileToWorld(cur));
}
std::reverse(path.begin(), path.end());
return path;
}
} // namespace pathfinder

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@@ -0,0 +1,25 @@
#pragma once
#include <string_view>
#include <unordered_map>
#include "base.hpp"
#include "math.hpp"
namespace pathfinder {
class BFS final : public PathFinderBase {
public:
BFS(const Map *m) : PathFinderBase(m) {}
Path CalculatePath(WorldPos start, WorldPos end) override;
const std::string_view &GetName() const override { return m_Name; }
private:
const std::string_view m_Name = "Breadth First Search";
std::unordered_map<TilePos, double, TilePosHash> m_Distance;
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
};
} // namespace pathfinder

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@@ -0,0 +1,71 @@
#include <queue>
#include "dijkstra.hpp"
#include "base.hpp"
#include "map.hpp"
#include "math.hpp"
#include "utils.hpp"
namespace pathfinder {
Path Dijkstra::CalculatePath(WorldPos start_world, WorldPos end_world) {
using QueueEntry = utils::QueueEntry;
if (!m_Map)
return {};
const TilePos start = m_Map->WorldToTile(start_world);
const TilePos end = m_Map->WorldToTile(end_world);
if (!m_Map->IsTilePosValid(start) || !m_Map->IsTilePosValid(end))
return {};
if (start == end)
return {};
// clear previous run
m_CameFrom.clear();
m_Cost.clear();
std::priority_queue<QueueEntry, std::vector<QueueEntry>, std::greater<>>
frontier;
frontier.push({0.0f, start});
m_CameFrom[start] = start; // sentinel
m_Cost[start] = 0.0f;
while (!frontier.empty()) {
const QueueEntry current = frontier.top();
frontier.pop();
if (current.tile == end) // early exit
break;
for (TilePos next : m_Map->GetNeighbors(current.tile)) {
// cost of moving to neighbour (uniform 1.0 matches original BFS)
const float newCost = m_Cost[current.tile] + m_Map->GetCost(next);
if (!m_Cost.count(next) || newCost < m_Cost[next]) {
m_Cost[next] = newCost;
m_CameFrom[next] = current.tile;
frontier.push({newCost, next});
}
}
}
// reconstruct path
if (!m_CameFrom.count(end))
return {}; // goal never reached
Path path;
TilePos cur = end;
path.push_back(m_Map->TileToWorld(cur));
while (cur != start) {
cur = m_CameFrom[cur];
path.push_back(m_Map->TileToWorld(cur));
}
std::reverse(path.begin(), path.end());
return path;
}
} // namespace pathfinder

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@@ -0,0 +1,26 @@
#pragma once
#include <string_view>
#include <unordered_map>
#include "base.hpp"
#include "map.hpp"
#include "math.hpp"
namespace pathfinder {
class Dijkstra final : public PathFinderBase {
public:
Dijkstra(const Map *m) : PathFinderBase(m) {}
Path CalculatePath(WorldPos start, WorldPos end) override;
const std::string_view &GetName() const override { return m_Name; }
private:
const std::string_view m_Name = "Dijkstra's Algorithm";
std::unordered_map<TilePos, double, TilePosHash> m_Cost;
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
};
} // namespace pathfinder

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@@ -0,0 +1,69 @@
#include <queue>
#include "gbfs.hpp"
#include "base.hpp"
#include "map.hpp"
#include "math.hpp"
#include "pathfinder/utils.hpp"
namespace pathfinder {
float GBFS::Heuristic(const TilePos &a, const TilePos &b) {
return static_cast<float>(std::abs(a.x() - b.x()) + std::abs(a.y() - b.y()));
}
Path GBFS::CalculatePath(WorldPos start_world, WorldPos end_world) {
using QueueEntry = pathfinder::utils::QueueEntry;
if (!m_Map)
return {};
const TilePos start = m_Map->WorldToTile(start_world);
const TilePos end = m_Map->WorldToTile(end_world);
if (!m_Map->IsTilePosValid(start) || !m_Map->IsTilePosValid(end))
return {};
if (start == end)
return {};
m_CameFrom.clear();
std::priority_queue<QueueEntry, std::vector<QueueEntry>, std::greater<>>
frontier;
frontier.push({Heuristic(start, end), start});
m_CameFrom[start] = start; // sentinel
while (!frontier.empty()) {
const QueueEntry current = frontier.top();
frontier.pop();
if (current.tile == end) // early exit
break;
for (TilePos next : m_Map->GetNeighbors(current.tile)) {
if (!m_CameFrom.count(next)) // not visited
{
m_CameFrom[next] = current.tile;
frontier.push({Heuristic(end, next), next});
}
}
}
// reconstruct path
if (!m_CameFrom.count(end))
return {}; // goal never reached
Path path;
TilePos cur = end;
path.push_back(m_Map->TileToWorld(cur));
while (cur != start) {
cur = m_CameFrom[cur];
path.push_back(m_Map->TileToWorld(cur));
}
std::reverse(path.begin(), path.end());
return path;
}
} // namespace pathfinder

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@@ -0,0 +1,26 @@
#pragma once
#include <string_view>
#include <unordered_map>
#include "base.hpp"
#include "map.hpp"
#include "math.hpp"
namespace pathfinder {
class GBFS final : public PathFinderBase {
public:
GBFS(const Map *m) : PathFinderBase(m) {}
Path CalculatePath(WorldPos start, WorldPos end) override;
const std::string_view &GetName() const override { return m_Name; }
private:
static float Heuristic(const TilePos &a, const TilePos &b);
const std::string_view m_Name = "Greedy Best First Search";
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
};
} // namespace pathfinder

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@@ -0,0 +1,35 @@
#include <memory>
#include "utils.hpp"
#include "base.hpp"
#include "log.hpp"
#include "map.hpp"
#include "math.hpp"
#include "pathfinder/bfs.hpp"
#include "pathfinder/dijkstra.hpp"
#include "pathfinder/gbfs.hpp"
namespace pathfinder {
namespace utils {
std::unique_ptr<PathFinderBase> create(PathFinderType type, const Map *map) {
using namespace pathfinder;
switch (type) {
case PathFinderType::LINEAR:
return std::make_unique<LinearPathFinder>(map);
case PathFinderType::BFS:
return std::make_unique<BFS>(map);
case PathFinderType::DIJKSTRA:
return std::make_unique<Dijkstra>(map);
case PathFinderType::GBFS:
return std::make_unique<GBFS>(map);
case PathFinderType::COUNT:
LOG_WARNING("Incorrect pathfinder type");
return nullptr;
};
return nullptr;
}
} // namespace utils
} // namespace pathfinder

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@@ -0,0 +1,25 @@
#pragma once
#include <memory>
#include "pathfinder/base.hpp"
#include "map.hpp"
#include "math.hpp"
namespace pathfinder {
namespace utils {
struct QueueEntry {
float cost;
TilePos tile;
// min-heap -> smallest cost on top
bool operator>(const QueueEntry &o) const noexcept { return cost > o.cost; }
};
std::unique_ptr<pathfinder::PathFinderBase>
create(pathfinder::PathFinderType type, const Map *map);
} // namespace utils
} // namespace pathfinder

View File

@@ -8,64 +8,123 @@
#include "entities.hpp"
#include "log.hpp"
#include "map.hpp"
#include "pathfinder/base.hpp"
#include "pathfinder/utils.hpp"
#include "tile.hpp"
#include "user_input.hpp"
PathFindingDemo::PathFindingDemo(int width, int height) : m_Map(width, height) {
LOG_DEBUG(".");
// set default pathfinder method
m_PathFinder = pathfinder::utils::create(pathfinder::PathFinderType::DIJKSTRA,
(const Map *)&m_Map);
}
PathFindingDemo::~PathFindingDemo() { LOG_DEBUG("."); }
void PathFindingDemo::AddEntity(std::shared_ptr<Entity> e) {
// TODO emplace_back
m_Entities.push_back(e);
}
void PathFindingDemo::CreateMap() {
// lake
m_Map.PaintCircle(TilePos{50, 50}, 10, TileType::WATER);
m_Map.PaintCircle(TilePos{75, 100}, 50, TileType::WATER);
// river
m_Map.PaintLine(TilePos{0, 0}, TilePos{100, 100}, 3.0, TileType::WATER);
// road
m_Map.PaintLine(TilePos{17, 6}, TilePos{100, 6}, 5.0, TileType::ROAD);
m_Map.PaintLine(TilePos{10, 17}, TilePos{10, 100}, 5.0, TileType::ROAD);
m_Map.PaintLine(TilePos{20, 10}, TilePos{10, 20}, 5.0, TileType::ROAD);
// bridges
m_Map.PaintLine(TilePos{50, 75}, TilePos{70, 75}, 5.0, TileType::WOOD);
m_Map.PaintLine(TilePos{95, 26}, TilePos{95, 60}, 5.0, TileType::WOOD);
// island
m_Map.PaintRectangle(TilePos{70, 60}, TilePos{100, 100}, TileType::GRASS);
// walls
m_Map.PaintLine(TilePos{71, 60}, TilePos{90, 60}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{77, 67}, TilePos{100, 67}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{71, 60}, TilePos{71, 75}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{72, 73}, TilePos{95, 73}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{95, 73}, TilePos{95, 90}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{71, 81}, TilePos{71, 100}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{72, 81}, TilePos{90, 81}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{89, 87}, TilePos{89, 100}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{84, 81}, TilePos{84, 96}, 1.0, TileType::WALL);
m_Map.PaintLine(TilePos{78, 87}, TilePos{78, 100}, 1.0, TileType::WALL);
// add some controllable entities
m_Entities.clear();
m_Player = std::make_shared<Player>();
m_Player->SetPosition(WorldPos{200.0f, 200.0f});
m_Entities.push_back(m_Player);
auto player = std::make_shared<Player>();
player->SetPosition(m_Map.TileToWorld(TilePos{25, 20}));
AddEntity(player);
auto player2 = std::make_shared<Player>();
player2->SetPosition(m_Map.TileToWorld(TilePos{50, 20}));
AddEntity(player2);
}
WorldPos PathFindingDemo::GetRandomPosition() const {
return WorldPos{0.0, 0.0};
return WorldPos{0.0f, 0.0f}; // totally random!
}
std::optional<WorldPos> PathFindingDemo::GetMoveTarget() {
WorldPos current_player_pos = GetPlayer()->GetPosition();
const std::vector<Collision> &PathFindingDemo::GetEntityCollisions() {
static std::vector<Collision> m_Collisions;
m_Collisions.clear();
if (m_MoveQueue.empty()) {
return {};
for (const auto &entity_A : m_Entities) {
for (const auto &entity_B : m_Entities) {
if (entity_A == entity_B)
continue;
if (!entity_A->IsCollidable() || !entity_B->IsCollidable())
continue;
if (entity_A->CollidesWith(*entity_B)) {
// handle collision logic
m_Collisions.emplace_back(Collision(entity_A, entity_B));
}
}
}
WorldPos next_player_pos = m_MoveQueue.front();
if (current_player_pos.distance(next_player_pos) > 10.0) {
// target not reached yet
return next_player_pos;
}
// target reached, pop it
m_MoveQueue.pop();
// return nothing - we'll get the next value in the next iteration
return {};
return m_Collisions;
}
void PathFindingDemo::UpdatePlayerVelocity() {
auto player = GetPlayer();
auto current_pos = player->GetPosition();
double tile_velocity_coeff = m_Map.GetTileVelocityCoeff(current_pos);
auto next_pos = GetMoveTarget();
auto velocity = WorldPos{};
if (next_pos) {
velocity = next_pos.value() - current_pos;
velocity.normalize();
LOG_DEBUG("I want to move to: ", next_pos.value(),
", velocity: ", velocity);
}
player->SetActualVelocity(velocity * tile_velocity_coeff);
// Update entity positions, handle collisions
void PathFindingDemo::UpdateWorld() {
float time_delta = 1.0f;
player->Update(time_delta);
for (auto &entity : m_Entities) {
// calculate the velocity
auto current_pos = entity->GetPosition();
double tile_velocity_coeff = m_Map.GetTileVelocityCoeff(current_pos);
auto next_pos = entity->GetMoveTarget();
WorldPos velocity = WorldPos{};
if (next_pos) {
velocity = next_pos.value() - current_pos;
velocity.Normalize();
// LOG_DEBUG("I want to move to: ", next_pos.value(),
// ", velocity: ", velocity);
}
entity->SetActualVelocity(velocity * tile_velocity_coeff);
for (const auto &collision : GetEntityCollisions()) {
auto weak_A = std::get<0>(collision);
auto weak_B = std::get<1>(collision);
auto A = weak_A.lock();
auto B = weak_B.lock();
if (A == nullptr || B == nullptr) {
continue;
}
if (!A->IsMovable())
continue;
// modify actual speed
// LOG_DEBUG("Collision: A is ", A, ", B is ", B);
auto AB = B->GetPosition() - A->GetPosition();
A->ZeroActualVelocityInDirection(AB);
}
// update the position
entity->Update(time_delta);
}
}
void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions) {
@@ -73,19 +132,84 @@ void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions) {
if (action.type == UserAction::Type::EXIT) {
LOG_INFO("Exit requested");
m_ExitRequested = true;
} else if (action.type == UserAction::Type::FIRE) {
LOG_INFO("Fire");
// AddEntity(m_Player->CreateBomb());
} else if (action.type == UserAction::Type::MOVE) {
LOG_INFO("Move direction ", action.Argument.position);
m_Player->SetRequestedVelocity(action.Argument.position * 4.0f);
} else if (action.type == UserAction::Type::MOVE_TARGET) {
WorldPos wp = action.Argument.position;
TilePos p = m_Map.WorldToTile(wp);
LOG_INFO("Clearing current move queue and inserting new target: ", wp);
std::queue<WorldPos> empty;
std::swap(empty, m_MoveQueue);
m_MoveQueue.push(wp);
} else if (action.type == UserAction::Type::SET_MOVE_TARGET) {
WorldPos target_pos =
m_Camera.WindowToWorld(std::get<WindowPos>(action.Argument));
for (auto &selected_entity : m_SelectedEntities) {
LOG_INFO("Calculating path to target: ", target_pos);
if (auto sp = selected_entity.lock()) {
auto path =
m_PathFinder->CalculatePath(sp->GetPosition(), target_pos);
sp->SetPath(path);
LOG_INFO("Done, path node count: ", path.size());
} else {
LOG_INFO("Cannot calculate path for destroyed entity "
"(weak_ptr.lock() failed)");
}
}
} else if (action.type == UserAction::Type::SELECT_PATHFINDER) {
using namespace pathfinder;
PathFinderType type =
static_cast<PathFinderType>(std::get<int32_t>(action.Argument));
m_PathFinder = pathfinder::utils::create(type, (const Map *)&m_Map);
LOG_INFO("Switched to path finding method: ", m_PathFinder->GetName());
} else if (action.type == UserAction::Type::CAMERA_PAN) {
const auto &window_pan = std::get<WindowPos>(action.Argument);
WorldPos world_pan{window_pan.x(), window_pan.y()};
m_Camera.Pan(world_pan);
LOG_INFO("Camera pan delta: ", world_pan);
} else if (action.type == UserAction::Type::CAMERA_ZOOM) {
m_Camera.Zoom(std::get<float>(action.Argument));
LOG_INFO("Camera zoom: ", std::get<float>(action.Argument));
} else if (action.type == UserAction::Type::SELECTION_START) {
m_SelectionBox.active = true;
m_SelectionBox.start = std::get<WindowPos>(action.Argument);
m_SelectionBox.end = std::get<WindowPos>(action.Argument);
} else if (action.type == UserAction::Type::SELECTION_END) {
m_SelectionBox.end = std::get<WindowPos>(action.Argument);
m_SelectionBox.active = false;
auto diff = m_SelectionBox.end - m_SelectionBox.start;
// here we explicitly change the vector type from WindowPos to WindowSize
m_SelectionBox.size = diff.ChangeTag<WindowSizeTag>();
WorldPos start = m_Camera.WindowToWorld(m_SelectionBox.start);
WorldPos end = m_Camera.WindowToWorld(m_SelectionBox.end);
SelectEntitiesInRectangle(start, end);
} else if (action.type == UserAction::Type::SELECTION_CHANGE) {
m_SelectionBox.end = std::get<WindowPos>(action.Argument);
auto diff = m_SelectionBox.end - m_SelectionBox.start;
m_SelectionBox.size = diff.ChangeTag<WindowSizeTag>();
}
};
}
void PathFindingDemo::DeselectEntities() {
std::for_each(m_SelectedEntities.begin(), m_SelectedEntities.end(),
[](auto &x) {
if (auto entity = x.lock())
entity->Deselect();
});
m_SelectedEntities.clear();
}
void PathFindingDemo::SelectEntitiesInRectangle(WorldPos A, WorldPos B) {
DeselectEntities();
auto [x_min, x_max] = std::minmax(A.x(), B.x());
auto [y_min, y_max] = std::minmax(A.y(), B.y());
for (const auto &entity : m_Entities) {
const auto &pos = entity->GetPosition();
bool x_in_range = x_min < pos.x() && pos.x() < x_max;
bool y_in_range = y_min < pos.y() && pos.y() < y_max;
if (x_in_range && y_in_range) {
m_SelectedEntities.push_back(std::weak_ptr(entity));
entity->Select();
}
}
LOG_INFO("Selected ", m_SelectedEntities.size(), " entities");
}
std::pair<WindowPos, WindowSize> PathFindingDemo::GetSelectionBoxPosSize() {
const auto &pos = m_SelectionBox.start;
WindowPos size_pos = m_SelectionBox.end - m_SelectionBox.start;
WindowSize size = size_pos.ChangeTag<WindowSizeTag>();
return std::pair(pos, size);
}

View File

@@ -5,11 +5,21 @@
#include <queue>
#include <vector>
#include "camera.hpp"
#include "entities.hpp"
#include "log.hpp"
#include "map.hpp"
#include "pathfinder/base.hpp"
#include "user_input.hpp"
using Collision = std::pair<std::weak_ptr<Entity>, std::weak_ptr<Entity>>;
struct SelectionBox {
WindowPos start, end;
WindowSize size;
bool active;
};
class PathFindingDemo {
public:
PathFindingDemo(int width, int height);
@@ -20,22 +30,33 @@ public:
PathFindingDemo &operator=(const PathFindingDemo &) = delete;
PathFindingDemo &operator=(PathFindingDemo &&) = delete;
std::shared_ptr<Player> GetPlayer() { return m_Player; }
std::vector<std::shared_ptr<Entity>> &GetEntities() { return m_Entities; }
const Map &GetMap() const { return m_Map; }
const Camera &GetCamera() const { return m_Camera; }
bool IsExitRequested() const { return m_ExitRequested; }
void AddEntity(std::shared_ptr<Entity> e);
void CreateMap();
std::optional<WorldPos> GetMoveTarget();
void UpdatePlayerVelocity();
void UpdateWorld();
void HandleActions(const std::vector<UserAction> &actions);
WorldPos GetRandomPosition() const;
void SelectEntitiesInRectangle(WorldPos A, WorldPos B);
void DeselectEntities();
bool IsSelectionBoxActive() const { return m_SelectionBox.active; }
std::pair<WindowPos, WindowSize> GetSelectionBoxPosSize();
std::vector<std::weak_ptr<Entity>> GetSelectedEntities() {
return m_SelectedEntities;
}
private:
const std::vector<Collision> &GetEntityCollisions();
bool m_ExitRequested = false;
std::vector<std::shared_ptr<Entity>> m_Entities;
std::shared_ptr<Player> m_Player;
std::queue<WorldPos> m_MoveQueue;
Map m_Map;
Camera m_Camera;
std::vector<std::shared_ptr<Entity>> m_Entities;
std::unique_ptr<pathfinder::PathFinderBase> m_PathFinder;
std::vector<std::weak_ptr<Entity>> m_SelectedEntities;
SelectionBox m_SelectionBox;
};

View File

@@ -0,0 +1,203 @@
#pragma once
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <iterator>
#include <memory>
#include <vector>
#include "log.hpp"
#include "math.hpp"
template <typename T>
concept HasPosition = requires(T t, WorldPos pos) {
{ t.GetPosition() } -> std::convertible_to<WorldPos>;
t.SetPosition(pos);
};
template <typename T>
requires HasPosition<T>
class IPositionalContainer {
public:
virtual ~IPositionalContainer() = default;
virtual bool Add(std::shared_ptr<T> t) = 0;
virtual std::vector<std::weak_ptr<T>> Get(const WorldPos &p,
float radius) = 0;
virtual void UpdateAll() = 0;
virtual void Update(std::shared_ptr<T> item) = 0;
};
template <typename T>
class IColliderContainer : public IPositionalContainer<T> {
public:
virtual std::vector<std::weak_ptr<T>> GetCollisions() = 0;
};
template <typename T> class SimpleContainer : IPositionalContainer<T> {
public:
bool Add(std::shared_ptr<T> t) override {
m_Items.push_back(t);
return true;
}
std::vector<std::weak_ptr<T>> Get(const WorldPos &center,
float radius) override {
std::vector<std::weak_ptr<T>> matched_items;
for (const auto &item : m_Items) {
if (center.DistanceTo(item->GetPosition()) < radius) {
matched_items.push_back(item);
}
}
return matched_items;
}
// no update needed here, as we have no smart lookup scheme
void UpdateAll() override {}
void Update(std::shared_ptr<T>) override {}
private:
std::vector<std::shared_ptr<T>> m_Items;
};
template <class T> class PositionalContainer : IPositionalContainer<T> {
public:
PositionalContainer(const WorldSize &size, size_t chunks)
: m_GridSize{size}, m_GridStep{size / chunks}, m_ChunksPerAxis{chunks} {
LOG_INFO("Size: ", m_GridSize, " step: ", m_GridStep);
m_Grid.reserve(chunks);
for (size_t i = 0; i < chunks; i++) {
m_Grid.emplace_back(chunks);
for (size_t j = 0; j < chunks; j++) {
m_Grid[i][j].reserve(16);
}
}
}
// calling Add on object that is already in the container is UB
bool Add(std::shared_ptr<T> item) override {
const auto &world_pos = item->GetPosition();
if (!CheckBounds(world_pos)) {
return false;
}
m_Items.push_back(item);
auto coords = GetCoords(world_pos);
m_Grid[coords.x()][coords.y()].push_back(item);
m_ReverseGridLookup[item] = coords;
return true;
}
std::vector<std::weak_ptr<T>> Get(const WorldPos &center,
float radius) override {
vector_wptr output_vec{};
Get(output_vec, center, radius);
return output_vec;
}
void Get(std::vector<std::weak_ptr<T>> &output_vec, const WorldPos &corner,
const WorldSize &size) {
const WorldSize half_size = size / 2.0f;
const WorldPos center = corner + half_size.ChangeTag<WorldPos>();
float radius = half_size.x();
Get(output_vec, center, radius);
}
void Get(std::vector<std::weak_ptr<T>> &output_vec, const WorldPos &center,
float radius) {
output_vec.clear();
const WorldPos corner_1 = center + radius;
const WorldPos corner_2 = center - radius;
const auto A = GetCoords(corner_1);
const auto B = GetCoords(corner_2);
auto [x_min_f, x_max_f] = std::minmax(A.x(), B.x());
auto [y_min_f, y_max_f] = std::minmax(A.y(), B.y());
size_t x_min = static_cast<size_t>(std::floor(x_min_f));
size_t x_max = static_cast<size_t>(std::ceil(x_max_f));
size_t y_min = static_cast<size_t>(std::floor(y_min_f));
size_t y_max = static_cast<size_t>(std::ceil(y_max_f));
for (size_t x = x_min; x <= x_max; x++) {
for (size_t y = y_min; y <= y_max; y++) {
if (!CheckBounds(x, y)) {
continue;
}
for (auto item_wptr : m_Grid[x][y]) {
if (auto shared = item_wptr.lock()) {
if (center.DistanceTo(shared->GetPosition()) < radius) {
output_vec.push_back(item_wptr);
}
}
}
}
}
}
void UpdateAll() override {
for (auto ptr : m_Items) {
Update(ptr);
}
}
void Update(std::shared_ptr<T> item) override {
coord_type current_coords = GetCoords(item->GetPosition());
coord_type last_known_coords = m_ReverseGridLookup[item];
if (current_coords == last_known_coords) {
return;
}
vector_wptr &vec = m_Grid[last_known_coords.x()][last_known_coords.y()];
// remove the old weak ptr from the map
vec.erase(std::remove_if(vec.begin(), vec.end(),
[&](const std::weak_ptr<T> &w) {
return !w.owner_before(item) &&
!item.owner_before(w);
}),
vec.end());
// add new weak ptr to the map
m_Grid[current_coords.x()][current_coords.y()].push_back(item);
}
private:
using coord_type = vec<size_t, 2>;
using vector_wptr = std::vector<std::weak_ptr<T>>;
using grid_type = std::vector<std::vector<vector_wptr>>;
coord_type GetCoords(const WorldPos &wp) {
auto coord_float = wp / m_GridStep.ChangeTag<WorldPos>();
return coord_type{static_cast<size_t>(coord_float.x()),
static_cast<size_t>(coord_float.y())};
}
bool CheckBounds(size_t x, size_t y) const {
bool x_in_bounds = x < m_Grid.size();
bool y_in_bounds = y < m_Grid.size();
return x_in_bounds && y_in_bounds;
}
bool CheckBounds(const WorldPos &pos) const {
auto [x, y] = pos;
bool x_in_bounds = 0.0f < x && x < m_GridSize.x();
bool y_in_bounds = 0.0f < y && y < m_GridSize.y();
return x_in_bounds && y_in_bounds;
}
WorldSize m_GridSize;
WorldSize m_GridStep;
size_t m_ChunksPerAxis;
std::vector<std::shared_ptr<T>> m_Items;
grid_type m_Grid;
// normal lookup: WorldPos -> coord_type -> vector_wptr -> std::shared_ptr<T>
// reverse lookup: std::shared_ptr<T> -> vector_wptr -> coord_type
// we need the reverse lookup because T.GetPosition() may change and we need
// to delete the old weak_ptr from vector_wptr (without iterating through all
// of them). Also it might be useful to have T -> location lookup Note: hash
// of std::shared_ptr<T> may give us trouble if we free the memory and new one
// points to the same location, maybe it would be better to hash the object
// itself? NOTE how about using counting bloom filter for this?
std::unordered_map<std::shared_ptr<T>, coord_type> m_ReverseGridLookup;
};

View File

@@ -12,13 +12,13 @@
Sprite::Sprite() : m_Texture(nullptr, SDL_DestroyTexture) {}
Sprite::Sprite(std::string path, Vec2D<float> center) : Sprite() {
Sprite::Sprite(std::string path, WorldPos center) : Sprite() {
LoadImage(path, center);
}
Sprite::~Sprite() { LOG_DEBUG("."); }
void Sprite::LoadImage(std::string path, Vec2D<float> image_center) {
void Sprite::LoadImage(std::string path, WorldPos image_center) {
LOG_INFO("Loading image ", path);
assert(m_Renderer != nullptr);
@@ -26,7 +26,7 @@ void Sprite::LoadImage(std::string path, Vec2D<float> image_center) {
IMG_Load(path.c_str()), SDL_DestroySurface);
if (surface == nullptr) {
LOG_ERROR("IMG_Load failed to load ", path);
LOG_ERROR("IMG_Load failed: ", SDL_GetError());
throw std::runtime_error("Failed to load resources");
}

View File

@@ -14,7 +14,7 @@ class Sprite {
public:
Sprite();
~Sprite();
explicit Sprite(std::string path, WorldPos center = {0, 0});
explicit Sprite(std::string path, WorldPos center = WorldPos{});
Sprite(const Sprite &) = delete;
Sprite &operator=(const Sprite &) = delete;
@@ -25,15 +25,15 @@ public:
// GetTexture cannot return pointer to const, as SDL_RenderTexture modifies it
SDL_Texture *GetTexture() { return m_Texture.get(); }
WorldPos GetSize() const { return m_Size; }
WorldSize GetSize() const { return m_Size; }
WorldPos GetCenter() const { return m_ImageCenter; }
void LoadImage(std::string path, WorldPos image_center = {0.0, 0.0});
void LoadImage(std::string path, WorldPos image_center = WorldPos{});
private:
static std::shared_ptr<SDL_Renderer> m_Renderer;
std::unique_ptr<SDL_Texture, decltype(&SDL_DestroyTexture)> m_Texture;
WorldPos m_Size;
WorldSize m_Size;
WorldPos m_ImageCenter;
float m_TextureWidth = 0;
float m_TextureHeight = 0;

View File

@@ -1,8 +1,14 @@
#include <array>
#include <unordered_map>
#include "tile.hpp"
const std::map<std::string_view, Tile> tile_types = {
{"Grass", {1.0, 0, 200, 0, 255}},
{"Mud", {2.0, 100, 100, 100, 255}},
{"Road", {0.5, 200, 200, 200, 255}},
{"Water", {10.0, 0, 50, 200, 255}},
// we could use array here, but this is more explicit,
// and we don't access tile_types that often, so it should be ok
const std::unordered_map<TileType, Tile> tile_types = {
{TileType::GRASS, Tile{1.0, 0, 200, 0, 255}},
{TileType::WOOD, Tile{1.0, 132, 68, 0, 255}},
{TileType::ROAD, Tile{0.5, 20, 20, 20, 255}},
{TileType::WATER, Tile{10.0, 0, 50, 200, 255}},
{TileType::WALL, Tile{1000.0, 144, 33, 0, 255}},
};

View File

@@ -1,12 +1,22 @@
#pragma once
#include <array>
#include <cstdint>
#include <map>
#include <string_view>
#include <unordered_map>
struct Tile {
float cost;
uint8_t R, G, B, A;
};
extern const std::map<std::string_view, Tile> tile_types;
enum class TileType {
GRASS,
WOOD,
ROAD,
WATER,
WALL,
};
extern const std::unordered_map<TileType, Tile> tile_types;

View File

@@ -2,6 +2,7 @@
#include <expected>
#include <map>
#include <string>
#include <unordered_set>
#include <vector>
#include "user_input.hpp"
@@ -19,73 +20,105 @@ UserInput::~UserInput() { LOG_DEBUG("."); };
std::expected<void, std::string> UserInput::Init() { return {}; }
void UserInput::GetActions_mouse(const SDL_Event &event) {
static bool mouse_pan = false;
SDL_MouseButtonEvent mouse_event = event.button;
MouseButton button = static_cast<MouseButton>(mouse_event.button);
if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
if (button == MouseButton::LEFT) {
LOG_DEBUG("Selection start at ", mouse_event.x, ", ", mouse_event.y);
m_SelectionActive = true;
m_Actions.emplace_back(UserAction::Type::SELECTION_START,
WindowPos{mouse_event.x, mouse_event.y});
} else if (button == MouseButton::RIGHT) {
LOG_DEBUG("Set move target to: ", mouse_event.x, ", ", mouse_event.y);
m_Actions.emplace_back(UserAction::Type::SET_MOVE_TARGET,
WindowPos{mouse_event.x, mouse_event.y});
} else if (button == MouseButton::MIDDLE) {
mouse_pan = true;
}
} else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (button == MouseButton::LEFT) {
LOG_DEBUG("Selection end at ", mouse_event.x, ", ", mouse_event.y);
m_SelectionActive = false;
m_Actions.emplace_back(UserAction::Type::SELECTION_END,
WindowPos{mouse_event.x, mouse_event.y});
}
if (button == MouseButton::MIDDLE) {
mouse_pan = false;
}
} else if (event.type == SDL_EVENT_MOUSE_MOTION) {
SDL_MouseMotionEvent motion_event = event.motion;
if (mouse_pan) {
m_Actions.emplace_back(UserAction::Type::CAMERA_PAN,
WindowPos{motion_event.xrel, motion_event.yrel});
}
if (m_SelectionActive) {
m_Actions.emplace_back(UserAction::Type::SELECTION_CHANGE,
WindowPos{mouse_event.x, mouse_event.y});
}
} else if (event.type == SDL_EVENT_MOUSE_WHEEL) {
SDL_MouseWheelEvent mouse_wheel = event.wheel;
m_Actions.emplace_back(UserAction::Type::CAMERA_ZOOM, mouse_wheel.y);
}
}
void UserInput::GetActions_keyboard(const SDL_Event &event) {
bool key_down = event.type == SDL_EVENT_KEY_DOWN ? true : false;
SDL_KeyboardEvent kbd_event = event.key;
if (kbd_event.repeat) {
// SDL repeats KEY_DOWN if key is held down, we ignore that
return;
}
LOG_DEBUG("Key '", static_cast<char>(kbd_event.key),
key_down ? "' down" : "' up");
switch (kbd_event.key) {
case 'q':
m_Actions.emplace_back(UserAction::Type::EXIT);
return;
case '1':
case '2':
case '3':
case '4':
if (key_down) {
int selection = kbd_event.key - '0';
m_Actions.emplace_back(UserAction::Type::SELECT_PATHFINDER, selection);
LOG_INFO("Pathfinder selected: ", selection);
}
break;
default:
LOG_INFO("Key '", static_cast<char>(kbd_event.key), "' not mapped");
break;
}
}
const std::vector<UserAction> &UserInput::GetActions() {
m_Actions.clear();
static WorldPos move_direction = {0.0f, 0.0f};
static bool send_move_action = false;
static std::unordered_set<uint32_t> mouse_events = {
SDL_EVENT_MOUSE_MOTION, SDL_EVENT_MOUSE_BUTTON_DOWN,
SDL_EVENT_MOUSE_BUTTON_UP, SDL_EVENT_MOUSE_WHEEL,
SDL_EVENT_MOUSE_ADDED, SDL_EVENT_MOUSE_REMOVED,
};
static std::unordered_set<uint32_t> keyboard_events = {
SDL_EVENT_KEY_DOWN,
SDL_EVENT_KEY_UP,
};
SDL_Event event;
m_Actions.clear();
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_DOWN || event.type == SDL_EVENT_KEY_UP) {
bool key_down = event.type == SDL_EVENT_KEY_DOWN ? true : false;
SDL_KeyboardEvent kbd_event = event.key;
if (kbd_event.repeat) {
// SDL repeats KEY_DOWN if key is held down, we ignore that
continue;
}
LOG_DEBUG("Key '", static_cast<char>(kbd_event.key),
key_down ? "' down" : "' up");
switch (kbd_event.key) {
case 'q':
m_Actions.emplace_back(UserAction::Type::EXIT);
// further processing of inputs is not needed
return m_Actions;
case 'w':
case 's':
case 'a':
case 'd':
case SDLK_UP:
case SDLK_DOWN:
case SDLK_LEFT:
case SDLK_RIGHT: {
static std::map<char, WorldPos> move_base{
{'w', {0.0, 1.0}},
{'s', {0.0, -1.0}},
{'a', {1.0, 0.0}},
{'d', {-1.0, 0.0}},
{static_cast<char>(SDLK_UP), {0.0, 1.0}},
{static_cast<char>(SDLK_DOWN), {0.0, -1.0}},
{static_cast<char>(SDLK_LEFT), {1.0, 0.0}},
{static_cast<char>(SDLK_RIGHT), {-1.0, 0.0}},
};
float direction = key_down ? -1.0f : 1.0f;
send_move_action = true;
move_direction += move_base[kbd_event.key] * direction;
break;
}
case SDLK_SPACE:
if (key_down)
m_Actions.emplace_back(UserAction::Type::FIRE);
break;
default:
LOG_INFO("Key '", static_cast<char>(kbd_event.key), "' not mapped");
break;
}
} else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
SDL_MouseButtonEvent mouse_event = event.button;
LOG_DEBUG("Mouse down: ", mouse_event.x, ", ", mouse_event.y);
m_Actions.emplace_back(UserAction::Type::MOVE_TARGET,
WorldPos{mouse_event.x, mouse_event.y});
if (keyboard_events.contains(event.type)) {
GetActions_keyboard(event);
} else if (mouse_events.contains(event.type)) {
GetActions_mouse(event);
} else {
// TODO uncomment, for now too much noise
// LOG_WARNING("Action not processed");
LOG_WARNING("Action not processed");
}
}
if (send_move_action) {
m_Actions.emplace_back(UserAction::Type::MOVE, move_direction.normalized());
send_move_action = false;
}
return m_Actions;
}

View File

@@ -7,22 +7,34 @@
#include "log.hpp"
#include "math.hpp"
// Seems like SDL doesn't have named constants for mouse button
enum class MouseButton { LEFT = 1, MIDDLE, RIGHT };
class UserAction {
public:
enum class Type { NONE, EXIT, MOVE, CROUCH, STAND, FIRE, MOVE_TARGET };
enum class Type {
NONE,
EXIT,
SET_MOVE_TARGET,
SELECT_PATHFINDER,
CAMERA_PAN,
CAMERA_ZOOM,
SELECTION_START,
SELECTION_CHANGE,
SELECTION_END
};
UserAction() = default;
UserAction(Type t) : type(t) {}
UserAction(Type t, char key) : type(t), Argument{.key = key} {}
UserAction(Type t, WorldPos v) : type(t), Argument{.position = v} {}
UserAction() : type(Type::NONE), Argument{0} {}
UserAction(Type t) : type(t), Argument{0} {}
UserAction(Type t, char key) : type(t), Argument{key} {}
UserAction(Type t, WindowPos v) : type(t), Argument{v} {}
UserAction(Type t, int32_t arg) : type(t), Argument{arg} {}
UserAction(Type t, float arg) : type(t), Argument{arg} {}
~UserAction() = default;
Type type;
union {
WorldPos position;
char key;
} Argument;
std::variant<WindowPos, char, int32_t, float> Argument;
};
class UserInput {
@@ -41,4 +53,8 @@ public:
private:
std::vector<UserAction> m_Actions;
bool m_SelectionActive = false;
void GetActions_keyboard(const SDL_Event &);
void GetActions_mouse(const SDL_Event &);
};

View File

@@ -62,7 +62,6 @@ std::expected<void, std::string> Window::Init() {
// Set renderer to the Sprite class
Sprite::SetRenderer(m_Renderer);
// TODO this needs to be tied to map size
SDL_SetRenderScale(m_Renderer.get(), 1.0f, 1.0f);
return {};
@@ -76,21 +75,28 @@ Window::~Window() {
LOG_DEBUG(".");
}
void Window::DrawSprite(const WorldPos &position, Sprite &s) {
WorldPos size = s.GetSize();
WorldPos img_center = s.GetCenter();
SDL_FRect rect = {position.x - img_center.x, position.y - img_center.y,
size.x, size.y};
void Window::DrawSprite(const WindowPos &position, Sprite &s, float scale) {
WorldSize size = s.GetSize() * scale;
WorldPos img_center = s.GetCenter() * scale;
SDL_FRect rect = {position.x() - img_center.x(),
position.y() - img_center.y(), size.x(), size.y()};
SDL_RenderTexture(m_Renderer.get(), s.GetTexture(), nullptr, &rect);
}
void Window::DrawRect(const WorldPos &position, const WorldPos size, uint8_t R,
uint8_t G, uint8_t B, uint8_t A) {
SDL_FRect rect = {position.x, position.y, size.x, size.y};
void Window::DrawFilledRect(const WindowPos &position, const WindowSize size,
uint8_t R, uint8_t G, uint8_t B, uint8_t A) {
SDL_FRect rect = {position.x(), position.y(), size.x(), size.y()};
SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, A);
SDL_RenderFillRect(m_Renderer.get(), &rect);
}
void Window::DrawRect(const WindowPos &position, const WindowSize size,
uint8_t R, uint8_t G, uint8_t B) {
SDL_FRect rect = {position.x(), position.y(), size.x(), size.y()};
SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, 255);
SDL_RenderRect(m_Renderer.get(), &rect);
}
void Window::ClearWindow() {
SDL_SetRenderDrawColor(m_Renderer.get(), 50, 50, 50, 255);
SDL_RenderClear(m_Renderer.get());
@@ -98,14 +104,20 @@ void Window::ClearWindow() {
void Window::Flush() { SDL_RenderPresent(m_Renderer.get()); }
void Window::DrawCircle(const WorldPos &position, float radius) {
int cx = static_cast<int>(position.x);
int cy = static_cast<int>(position.y);
SDL_SetRenderDrawColor(m_Renderer.get(), 255, 0, 0, 255);
void Window::DrawCircle(const WindowPos &position, float radius, uint8_t R,
uint8_t G, uint8_t B) {
int cx = static_cast<int>(position.x());
int cy = static_cast<int>(position.y());
SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, 255);
for (int i = 0; i < 360; ++i) {
double a = i * M_PI / 180.0;
double a = i * std::numbers::pi / 180.0;
SDL_RenderPoint(m_Renderer.get(),
cx + static_cast<int>(std::round(radius * std::cos(a))),
cy + static_cast<int>(std::round(radius * std::sin(a))));
}
}
void Window::DrawLine(const WindowPos &A, const WindowPos &B) {
SDL_SetRenderDrawColor(m_Renderer.get(), 255, 0, 0, 255);
SDL_RenderLine(m_Renderer.get(), A.x(), A.y(), B.x(), B.y());
}

View File

@@ -22,18 +22,21 @@ public:
Window &operator=(Window &&) = delete;
std::expected<void, std::string> Init();
void DrawSprite(const WorldPos &position, Sprite &s);
void DrawRect(const WorldPos &position, const WorldPos size, uint8_t R,
uint8_t G, uint8_t B, uint8_t A);
void DrawSprite(const WindowPos &position, Sprite &s, float scale = 1.0f);
void DrawFilledRect(const WindowPos &position, const WindowSize size,
uint8_t R, uint8_t G, uint8_t B, uint8_t A);
void DrawRect(const WindowPos &position, const WindowSize size, uint8_t R,
uint8_t G, uint8_t B);
void ClearWindow();
void Flush();
void DrawCircle(const WorldPos &position, float radius);
std::shared_ptr<SDL_Renderer> m_Renderer = nullptr;
SDL_Window *m_Window;
SDL_GLContext m_Context;
void DrawCircle(const WindowPos &position, float radius, uint8_t R, uint8_t G,
uint8_t B);
void DrawLine(const WindowPos &A, const WindowPos &B);
private:
uint32_t m_Width;
uint32_t m_Height;
std::shared_ptr<SDL_Renderer> m_Renderer = nullptr;
SDL_Window *m_Window;
SDL_GLContext m_Context;
};

View File

@@ -0,0 +1,251 @@
#include <gtest/gtest.h>
#include <chrono>
#include <iostream>
#include <iomanip>
#include <random>
#include <algorithm>
#include <set>
#include "positional_container.hpp"
/**
* @file collision_performance.cpp
* @brief Performance tests for collision detection systems
*
* This file contains performance benchmarks and tests for various
* collision detection algorithms and optimizations.
*/
/**
* @brief Helper class to measure and print execution time
*/
class PerformanceTimer {
public:
using Clock = std::chrono::high_resolution_clock;
using TimePoint = std::chrono::time_point<Clock>;
using Duration = std::chrono::duration<double, std::milli>;
PerformanceTimer(const std::string& name) : name_(name) {
start_ = Clock::now();
}
~PerformanceTimer() {
auto end = Clock::now();
Duration duration = end - start_;
std::cout << std::fixed << std::setprecision(3)
<< "[PERF] " << name_ << ": "
<< duration.count() << " ms" << std::endl;
}
double elapsed_ms() const {
auto end = Clock::now();
Duration duration = end - start_;
return duration.count();
}
private:
std::string name_;
TimePoint start_;
};
/**
* @brief Run a function multiple times and measure average execution time
* @param name Name of the test for output
* @param iterations Number of iterations to run
* @param func Function to benchmark
*/
template<typename Func>
void benchmark_function(const std::string& name, int iterations, Func func) {
auto start = PerformanceTimer::Clock::now();
for (int i = 0; i < iterations; ++i) {
func();
}
auto end = PerformanceTimer::Clock::now();
PerformanceTimer::Duration total_duration = end - start;
double avg_duration = total_duration.count() / iterations;
std::cout << std::fixed << std::setprecision(6)
<< "[BENCHMARK] " << name << ":\n"
<< " Total: " << total_duration.count() << " ms\n"
<< " Iterations: " << iterations << "\n"
<< " Average: " << avg_duration << " ms\n"
<< " Throughput: " << (iterations / (total_duration.count() / 1000.0))
<< " ops/sec" << std::endl;
}
/**
* @brief Simple dummy class that conforms to HasPosition concept
* Used for testing PositionalContainer without heavy dependencies
*/
class Dummy {
public:
Dummy() : m_Position{0.0f, 0.0f}, m_Id(next_id++) {}
Dummy(float x, float y) : m_Position{x, y}, m_Id(next_id++) {}
Dummy(WorldPos pos) : m_Position(pos), m_Id(next_id++) {}
WorldPos GetPosition() const { return m_Position; }
void SetPosition(WorldPos pos) { m_Position = pos; }
int GetId() const { return m_Id; }
private:
WorldPos m_Position;
int m_Id;
static int next_id;
};
int Dummy::next_id = 0;
/**
* @brief Helper function to generate random float in range [min, max]
*/
float random_float(std::mt19937& gen, float min, float max) {
std::uniform_real_distribution<float> dist(min, max);
return dist(gen);
}
/**
* @brief Compare two sets of weak_ptrs by comparing the IDs of the objects they point to
*/
bool compare_results(const std::vector<std::weak_ptr<Dummy>>& a,
const std::vector<std::weak_ptr<Dummy>>& b) {
std::set<int> ids_a, ids_b;
for (const auto& weak : a) {
if (auto shared = weak.lock()) {
ids_a.insert(shared->GetId());
}
}
for (const auto& weak : b) {
if (auto shared = weak.lock()) {
ids_b.insert(shared->GetId());
}
}
return ids_a == ids_b;
}
TEST(CollisionPerformance, CompareContainers) {
std::cout << "\n=== Collision Performance Comparison ===\n" << std::endl;
// Configuration
const int NUM_OBJECTS = 1000;
const int NUM_LOOKUPS = 100;
const float WORLD_SIZE = 1000.0f;
const float LOOKUP_RADIUS = 50.0f;
const size_t CHUNKS = 20;
// Random number generator
std::random_device rd;
std::mt19937 gen(rd());
// Create containers
PositionalContainer<Dummy> pos_cont{WorldSize{WORLD_SIZE, WORLD_SIZE}, CHUNKS};
SimpleContainer<Dummy> simp_cont;
// Create and add dummy objects with random positions
std::vector<std::shared_ptr<Dummy>> objects;
objects.reserve(NUM_OBJECTS);
std::cout << "Creating " << NUM_OBJECTS << " objects with random positions..." << std::endl;
for (int i = 0; i < NUM_OBJECTS; ++i) {
float x = random_float(gen, 10.0f, WORLD_SIZE - 10.0f);
float y = random_float(gen, 10.0f, WORLD_SIZE - 10.0f);
auto obj = std::make_shared<Dummy>(x, y);
objects.push_back(obj);
pos_cont.Add(obj);
simp_cont.Add(obj);
}
std::cout << "Objects created and added to containers." << std::endl;
// Generate random lookup positions
std::vector<WorldPos> lookup_positions;
lookup_positions.reserve(NUM_LOOKUPS);
for (int i = 0; i < NUM_LOOKUPS; ++i) {
float x = random_float(gen, 0.0f, WORLD_SIZE);
float y = random_float(gen, 0.0f, WORLD_SIZE);
lookup_positions.push_back(WorldPos{x, y});
}
// Benchmark SimpleContainer
double simple_total_time = 0.0;
std::vector<std::vector<std::weak_ptr<Dummy>>> simple_results;
simple_results.reserve(NUM_LOOKUPS);
std::cout << "\nBenchmarking SimpleContainer with " << NUM_LOOKUPS << " lookups..." << std::endl;
for (const auto& pos : lookup_positions) {
auto start = PerformanceTimer::Clock::now();
auto result = simp_cont.Get(pos, LOOKUP_RADIUS);
auto end = PerformanceTimer::Clock::now();
PerformanceTimer::Duration duration = end - start;
simple_total_time += duration.count();
simple_results.push_back(result);
}
double simple_avg_time = simple_total_time / NUM_LOOKUPS;
std::cout << std::fixed << std::setprecision(6)
<< "[BENCHMARK] SimpleContainer:\n"
<< " Total time: " << simple_total_time << " ms\n"
<< " Average time per lookup: " << simple_avg_time << " ms\n"
<< " Throughput: " << (NUM_LOOKUPS / (simple_total_time / 1000.0))
<< " lookups/sec" << std::endl;
// Benchmark PositionalContainer
double positional_total_time = 0.0;
std::vector<std::vector<std::weak_ptr<Dummy>>> positional_results;
positional_results.reserve(NUM_LOOKUPS);
std::cout << "\nBenchmarking PositionalContainer with " << NUM_LOOKUPS << " lookups..." << std::endl;
for (const auto& pos : lookup_positions) {
auto start = PerformanceTimer::Clock::now();
auto result = pos_cont.Get(pos, LOOKUP_RADIUS);
auto end = PerformanceTimer::Clock::now();
PerformanceTimer::Duration duration = end - start;
positional_total_time += duration.count();
positional_results.push_back(result);
}
double positional_avg_time = positional_total_time / NUM_LOOKUPS;
std::cout << std::fixed << std::setprecision(6)
<< "[BENCHMARK] PositionalContainer:\n"
<< " Total time: " << positional_total_time << " ms\n"
<< " Average time per lookup: " << positional_avg_time << " ms\n"
<< " Throughput: " << (NUM_LOOKUPS / (positional_total_time / 1000.0))
<< " lookups/sec" << std::endl;
// Verify results match
std::cout << "\nVerifying results correctness..." << std::endl;
int mismatches = 0;
for (size_t i = 0; i < NUM_LOOKUPS; ++i) {
if (!compare_results(simple_results[i], positional_results[i])) {
mismatches++;
std::cout << "Mismatch at lookup " << i
<< " (pos: " << lookup_positions[i] << ")" << std::endl;
}
}
if (mismatches == 0) {
std::cout << "✓ All " << NUM_LOOKUPS << " lookups produced identical results!" << std::endl;
} else {
std::cout << "✗ Found " << mismatches << " mismatches out of "
<< NUM_LOOKUPS << " lookups" << std::endl;
}
// Performance comparison
std::cout << "\n=== Performance Summary ===\n";
double speedup = simple_avg_time / positional_avg_time;
std::cout << std::fixed << std::setprecision(2)
<< "PositionalContainer is " << speedup << "x "
<< (speedup > 1.0 ? "faster" : "slower")
<< " than SimpleContainer" << std::endl;
std::cout << "\n======================================\n" << std::endl;
// Assertions
EXPECT_EQ(mismatches, 0) << "Results should match between containers";
EXPECT_GT(speedup, 1.0) << "PositionalContainer should be faster than SimpleContainer";
}

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@@ -56,7 +56,8 @@ class Map:
x_center, y_center = center_point
for x in range(-1,2):
for y in range(-1,2):
if x == 0 and y == 0:
diagonal = x == y # includes center 0,0
if diagonal:
continue
p = Point2D((x + x_center, y + y_center))
if self.IsPointValid(p):
@@ -304,10 +305,6 @@ class GBFS(PathFinderBase):
@staticmethod
def heuristic(a: Point2D, b: Point2D) -> float:
# for now we use Manhattan distance, although
# it is probably not entirely correct, given that
# we can also move diagonally in the grid
# TODO a problem for future me
x_a, y_a = a
x_b, y_b = b
return abs(x_a - x_b) + abs(y_a - y_b)
@@ -348,10 +345,6 @@ class A_star(PathFinderBase):
@staticmethod
def heuristic(a: Point2D, b: Point2D) -> float:
# for now we use Manhattan distance, although
# it is probably not entirely correct, given that
# we can also move diagonally in the grid
# TODO a problem for future me
x_a, y_a = a
x_b, y_b = b
return abs(x_a - x_b) + abs(y_a - y_b)

View File

@@ -0,0 +1,9 @@
#!/bin/sh
# Copy this file to .git/hooks
# Run clang-format before commiting
files=$(git diff --cached --name-only --diff-filter=ACM | grep -E '\.(cpp|hpp)$')
[ -z "$files" ] && exit 0
clang-format -i $files
git add $files

14
vcpkg-configuration.json Normal file
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@@ -0,0 +1,14 @@
{
"default-registry": {
"kind": "git",
"baseline": "b2c74683ecfd6a8e7d27ffb0df077f66a9339509",
"repository": "https://github.com/microsoft/vcpkg"
},
"registries": [
{
"kind": "artifact",
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
"name": "microsoft"
}
]
}

12
vcpkg.json Normal file
View File

@@ -0,0 +1,12 @@
{
"dependencies": [
"glew",
"opengl",
"sdl3",
{
"name": "sdl3-image",
"features": [ "png" ]
},
"gtest"
]
}