61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#pragma once
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#include <expected>
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#include <string>
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#include <vector>
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#include "log.hpp"
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#include "math.hpp"
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// Seems like SDL doesn't have named constants for mouse button
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enum class MouseButton { LEFT = 1, MIDDLE, RIGHT };
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class UserAction {
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public:
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enum class Type {
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NONE,
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EXIT,
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SET_MOVE_TARGET,
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SELECT_PATHFINDER,
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CAMERA_PAN,
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CAMERA_ZOOM,
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SELECTION_START,
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SELECTION_CHANGE,
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SELECTION_END
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};
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UserAction() : type(Type::NONE), Argument{0} {}
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UserAction(Type t) : type(t), Argument{0} {}
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UserAction(Type t, char key) : type(t), Argument{key} {}
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UserAction(Type t, WindowPos v) : type(t), Argument{v} {}
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UserAction(Type t, int32_t arg) : type(t), Argument{arg} {}
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UserAction(Type t, float arg) : type(t), Argument{arg} {}
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~UserAction() = default;
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Type type;
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std::variant<WindowPos, char, int32_t, float> Argument;
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};
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class UserInput {
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public:
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UserInput();
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~UserInput();
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UserInput(const UserInput &x) = delete;
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UserInput(UserInput &&x) = delete;
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UserInput &operator=(const UserInput &) = delete;
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UserInput &operator=(UserInput &&) = delete;
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std::expected<void, std::string> Init();
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const std::vector<UserAction> &GetActions();
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private:
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std::vector<UserAction> m_Actions;
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bool m_SelectionActive = false;
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void GetActions_keyboard(const SDL_Event &);
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void GetActions_mouse(const SDL_Event &);
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};
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