Positional container WIP

This commit is contained in:
Jan Mrna
2025-10-16 18:02:31 +02:00
parent 5d35a3e92d
commit 5209e054e5
2 changed files with 196 additions and 0 deletions

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@@ -0,0 +1,172 @@
#pragma once
#include <vector>
#include <memory>
#include <cstdlib>
#include "math.hpp"
#include "log.hpp"
template <typename T>
concept HasPosition = requires(T t, WorldPos pos) {
{ t.GetPosition() } -> std::convertible_to<WorldPos>;
t.SetPosition(pos);
};
template <typename T>
concept HasCollisions = requires(T t) {
t.Dummy(); // TODO
};
template <typename T>
requires HasPosition<T>
class IPositionalContainer
{
public:
virtual ~IPositionalContainer() = default;
virtual bool Add(const T& t) = 0;
virtual std::vector<std::weak_ptr<T>> Get(const WorldPos& p, float radius) = 0;
virtual void UpdateAll() = 0;
virtual void Update(std::shared_ptr<T> item) = 0;
};
template <typename T>
class IColliderContainer : public IPositionalContainer<T>
{
public:
virtual std::vector<std::weak_ptr<T>> GetCollisions() = 0;
};
template <typename T>
class SimpleContainer : IPositionalContainer<T>
{
public:
bool Add(const T& t) override
{
m_Items.push_back(std::make_shared<T>(t));
}
std::vector<std::weak_ptr<T>> Get(const WorldPos& center, float radius) override
{
std::vector<std::weak_ptr<T>> matched_items;
for (const auto& item : m_Items)
{
const auto& A = item->GetPosition();
if (center.DistanceTo(item->GetPosition()) < radius)
{
matched_items.push_back(item);
}
}
return matched_items;
}
// no update needed here, as we have no smart lookup scheme
void UpdateAll() override {}
void Update(std::shared_ptr<T> item) override {}
private:
std::vector<std::shared_ptr<T>> m_Items;
};
template <class T>
class PositionalContainer : IPositionalContainer<T>
{
public:
PositionalContainer(const WorldSize& size, size_t chunks) :
m_GridSize{size},
m_GridStep{size / chunks},
m_ChunksPerAxis{chunks}
{
LOG_INFO("Size: ", m_GridSize, " step: ", m_GridStep);
m_Grid.reserve(chunks);
for (size_t i = 0; i < chunks; i++)
{
//m_Grid.push_back(std::vector<vector_wptr>{chunks});
m_Grid.emplace_back(chunks);
for (size_t j = 0; j < chunks; j++)
{
// let's try reserving place for 16 items
m_Grid[i][j].reserve(16);
}
}
}
// calling Add on object that is already in the container is UB
bool Add(const T& item) override
{
const auto& world_pos = item.GetPosition();
if (!CheckBounds(world_pos))
{
return false;
}
auto ptr = std::make_shared<T>(item);
m_Items.push_back(ptr);
auto coords = GetCoords(world_pos);
// here we assume that the object is not already in the grid!
m_Grid[coords.x()][coords.y()].push_back(ptr);
// TODO should we call Update instead?
//Update(ptr);
}
std::vector<std::weak_ptr<T>> Get(const WorldPos& center, float radius) override
{
return vector_wptr{};
}
void Get(std::vector<std::weak_ptr<T>>& output_vec, const WorldPos& center, float radius)
{
}
void UpdateAll() override
{
for (auto ptr : m_Items)
{
// TODO is this efficient? Maybe use const ref?
Update(ptr);
}
}
void Update(std::shared_ptr<T> item) override
{
auto coords = GetCoords(item->GetPosition());
// remove the old weak ptr from the map
// add new weak ptr to the map
m_Grid[coords.x()][coords.y()].push_back(item);
}
private:
using coord_type = vec<size_t, 2>;
using vector_wptr = std::vector<std::weak_ptr<T>>;
using grid_type = std::vector<std::vector<vector_wptr>>;
coord_type GetCoords(const WorldPos &wp)
{
auto coord_float = wp / m_ChunksPerAxis;
return coord_type{
static_cast<size_t>(coord_float.x()),
static_cast<size_t>(coord_float.y())
};
}
bool CheckBounds(const WorldPos& pos)
{
auto [x,y] = pos;
bool x_in_bounds = 0.0f < x && x < m_GridSize.x();
bool y_in_bounds = 0.0f < y && y < m_GridSize.y();
return x_in_bounds && y_in_bounds;
}
WorldSize m_GridSize;
WorldSize m_GridStep;
size_t m_ChunksPerAxis;
std::vector<std::shared_ptr<T>> m_Items;
grid_type m_Grid;
};

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@@ -3,6 +3,9 @@
#include <iostream>
#include <iomanip>
#include "positional_container.hpp"
// TODO: Add necessary includes for collision testing
// #include "collision_shapes.hpp"
// #include "entities.hpp"
@@ -74,8 +77,29 @@ void benchmark_function(const std::string& name, int iterations, Func func) {
<< " ops/sec" << std::endl;
}
/**
* @brief Simple dummy class that conforms to HasPosition concept
* Used for testing PositionalContainer without heavy dependencies
*/
class Dummy {
public:
Dummy() : m_Position(0.0f, 0.0f) {}
Dummy(float x, float y) : m_Position(x, y) {}
Dummy(WorldPos pos) : m_Position(pos) {}
WorldPos GetPosition() const { return m_Position; }
void SetPosition(WorldPos pos) { m_Position = pos; }
private:
WorldPos m_Position;
};
// Example test function 1
void test_function_1() {
PositionalContainer<Dummy> pos_cont{WorldSize{10.0f, 10.0f}, 10};
SimpleContainer<Dummy> simp_cont;
// TODO: Implement actual collision test
volatile int sum = 0;
for (int i = 0; i < 1000; ++i) {