0b8ce2813c7a96b8406e7970aefd46b83473372f
Pathfinding demo
TODO
- python
- get jupyter lab running
- drawing utility
- interface for pathfinding
- research methods
- implement methods
- DFS
- BFS
- Dijsktra
- GBFS
- A*
- performance measurement: time/visited nodes
- finalize the script and copy back to the jupyter notebook
- finish text on the page
- create a dedicated python script
- C++
- re-use 2D game engine
- add tiles (with cost) to map
- conversion functions from tile coords to world coords
- drawing tiles
- add "terrain tiles" with different costs
- add mouse-click movement (direct, no pathfinding, player always selected)
- implement pathfinding
- windows build?
Description
Languages
C++
58.4%
Jupyter Notebook
31.5%
Python
6.8%
CMake
3.2%
Shell
0.1%