Files
pathfinding_demo/CMakeLists.txt
2025-10-16 09:33:24 +02:00

175 lines
5.5 KiB
CMake

cmake_minimum_required(VERSION 3.20)
# Vcpkg integration for Windows
if(WIN32)
# Try to find vcpkg automatically
if(DEFINED ENV{VCPKG_ROOT})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
message(STATUS "Using vcpkg from: $ENV{VCPKG_ROOT}")
elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
message(STATUS "Using local vcpkg installation")
else()
message(WARNING "vcpkg not found. Please set VCPKG_ROOT environment variable or install vcpkg locally.")
message(STATUS "To install dependencies with vcpkg:")
message(STATUS " vcpkg install sdl3 sdl3-image glew opengl gtest")
endif()
endif()
project(PathfindingDemo)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Platform-specific package finding
if(WIN32)
# Windows: Use vcpkg-compatible find_package with CONFIG
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_image CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GTest CONFIG REQUIRED)
# Set vcpkg target names for consistent linking
set(SDL3_TARGET SDL3::SDL3)
set(SDL3_IMAGE_TARGET $<IF:$<TARGET_EXISTS:SDL3_image::SDL3_image-shared>,SDL3_image::SDL3_image-shared,SDL3_image::SDL3_image-static>)
set(GLEW_TARGET GLEW::GLEW)
else()
# Linux/Unix: Use pkg-config
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL3 REQUIRED sdl3)
pkg_check_modules(SDL3_image REQUIRED sdl3-image)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GTest REQUIRED)
# Set target names for Unix systems
set(SDL3_TARGET ${SDL3_LIBRARIES})
set(SDL3_IMAGE_TARGET ${SDL3_image_LIBRARIES})
set(GLEW_TARGET GLEW::GLEW)
endif()
# Include directories
include_directories(cpp/src)
# Source files for the main executable
set(MAIN_SOURCES
cpp/src/main.cpp
cpp/src/camera.cpp
cpp/src/entities.cpp
cpp/src/gameloop.cpp
cpp/src/map.cpp
cpp/src/pathfinder/base.cpp
cpp/src/pathfinder/bfs.cpp
cpp/src/pathfinder/dijkstra.cpp
cpp/src/pathfinder/gbfs.cpp
cpp/src/pathfinder/utils.cpp
cpp/src/pathfindingdemo.cpp
cpp/src/sprite.cpp
cpp/src/tile.cpp
cpp/src/user_input.cpp
cpp/src/window.cpp
)
# Header files (for IDE support)
set(HEADERS
cpp/src/array.hpp
cpp/src/camera.hpp
cpp/src/entities.hpp
cpp/src/gameloop.hpp
cpp/src/log.hpp
cpp/src/map.hpp
cpp/src/math.hpp
cpp/src/pathfinder/base.hpp
cpp/src/pathfinder/bfs.hpp
cpp/src/pathfinder/dijkstra.hpp
cpp/src/pathfinder/gbfs.hpp
cpp/src/pathfinder/utils.hpp
cpp/src/pathfindingdemo.hpp
cpp/src/sprite.hpp
cpp/src/tile.hpp
cpp/src/user_input.hpp
cpp/src/window.hpp
)
# Create main executable
add_executable(pathfinding_demo ${MAIN_SOURCES} ${HEADERS})
# Platform-specific linking
if(WIN32)
# Windows: Use vcpkg targets
target_link_libraries(pathfinding_demo
${SDL3_TARGET}
${SDL3_IMAGE_TARGET}
OpenGL::GL
${GLEW_TARGET}
)
# Copy resources after build (Windows only)
add_custom_command(TARGET pathfinding_demo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/cpp/resources
$<TARGET_FILE_DIR:pathfinding_demo>/resources
)
# Add compile flags for Windows (vcpkg handles most of this automatically)
if(MSVC)
if(SDL3_CFLAGS_OTHER)
target_compile_options(pathfinding_demo PRIVATE ${SDL3_CFLAGS_OTHER})
endif()
endif()
else()
# Unix/Linux: Use pkg-config variables
target_link_libraries(pathfinding_demo
${SDL3_TARGET}
${SDL3_IMAGE_TARGET}
OpenGL::GL
${GLEW_TARGET}
)
# Add compile flags for Unix/Linux
target_compile_options(pathfinding_demo PRIVATE ${SDL3_CFLAGS_OTHER})
endif()
# Test executable
add_executable(tests cpp/test/test.cpp)
if(WIN32)
target_link_libraries(tests GTest::gtest GTest::gtest_main GTest::gmock GTest::gmock_main)
else()
target_link_libraries(tests GTest::gtest GTest::gtest_main)
endif()
# Enable testing
enable_testing()
add_test(NAME unit_tests COMMAND tests)
# Compiler-specific options with MSVC support
if(MSVC)
# MSVC-specific flags: disable permissive mode, enable high warning level
target_compile_options(pathfinding_demo PRIVATE /W4 /permissive-)
target_compile_options(tests PRIVATE /W4 /permissive-)
# Additional MSVC flags for C++23 and modern standards
target_compile_options(pathfinding_demo PRIVATE /Zc:__cplusplus /Zc:preprocessor)
target_compile_options(tests PRIVATE /Zc:__cplusplus /Zc:preprocessor)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# GCC/Clang flags
target_compile_options(pathfinding_demo PRIVATE -Wall -Wextra -Wpedantic)
target_compile_options(tests PRIVATE -Wall -Wextra -Wpedantic)
endif()
# Platform-specific build configurations
if(MSVC)
# MSVC flags
set(CMAKE_CXX_FLAGS_DEBUG "/Od /Zi /RTC1")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/O2 /Zi /DNDEBUG")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/O1 /DNDEBUG")
else()
# GCC/Clang flags
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
endif()