2025-09-28 20:42:07 +02:00

14 lines
454 B
C++

#include <array>
#include <unordered_map>
#include "tile.hpp"
// we could use array here, but this is more explicit,
// and we don't access tile_types that often, so it should be ok
const std::unordered_map<TileType, Tile> tile_types = {
{ TileType::GRASS, Tile{1.0, 0, 200, 0, 255}},
{ TileType::MUD, Tile{2.0, 100, 100, 100, 255}},
{ TileType::ROAD, Tile{0.5, 20, 20, 20, 255}},
{ TileType::WATER, Tile{10.0, 0, 50, 200, 255}},
};