#include #include #include "tile.hpp" // we could use array here, but this is more explicit, // and we don't access tile_types that often, so it should be ok const std::unordered_map tile_types = { { TileType::GRASS, Tile{1.0, 0, 200, 0, 255}}, { TileType::MUD, Tile{2.0, 100, 100, 100, 255}}, { TileType::ROAD, Tile{0.5, 20, 20, 20, 255}}, { TileType::WATER, Tile{10.0, 0, 50, 200, 255}}, };