Compare commits
7 Commits
bf7c1ab2a7
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win_build
| Author | SHA1 | Date | |
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aa52ff9f8e | ||
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3180fc026d | ||
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f57d52c670 | ||
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7ef37e180a | ||
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8008f55cb9 | ||
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1240d21ef8 |
9
.gitmodules
vendored
Normal file
9
.gitmodules
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
[submodule "vs/SDL"]
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path = vs/SDL
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url = https://github.com/libsdl-org/SDL.git
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[submodule "vs/glew"]
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path = vs/glew
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url = gitea@gitea.veleslabs.org:jan.mrna/glew.git
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[submodule "vs/SDL_image"]
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path = vs/SDL_image
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url = https://github.com/libsdl-org/SDL_image.git
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@@ -48,6 +48,6 @@ Alternatively (or if you want to edit the file), you can use the [Jupyeter Lab o
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- [x] drawing tiles
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- [x] add "terrain tiles" with different costs
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- [x] add mouse-click action
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- [x] add direct movement (through mouse click action, no pathfinding)
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- [ ] add direct movement (through mouse click action, no pathfinding)
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- [ ] implement pathfinding
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- [ ] windows build?
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@@ -2,13 +2,21 @@
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#include <iostream>
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#define LOG_CRITICAL(...) Log::critical(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
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#define LOG_ERROR(...) Log::error(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
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#define LOG_WARNING(...) Log::warning(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
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#define LOG_INFO(...) Log::info(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
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#define LOG_DEBUG(...) Log::debug(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
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#if defined(__GNUC__) || defined(__clang__)
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# define PRETTY_FUNC __PRETTY_FUNCTION__
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#elif defined(_MSC_VER)
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# define PRETTY_FUNC __FUNCTION__
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#else
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# define PRETTY_FUNC __func__
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#endif
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#define LOG_CRITICAL(...) Log::critical(PRETTY_FUNC, ": ", __VA_ARGS__)
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#define LOG_ERROR(...) Log::error(PRETTY_FUNC, ": ", __VA_ARGS__)
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#define LOG_WARNING(...) Log::warning(PRETTY_FUNC, ": ", __VA_ARGS__)
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#define LOG_INFO(...) Log::info(PRETTY_FUNC, ": ", __VA_ARGS__)
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#define LOG_DEBUG(...) Log::debug(PRETTY_FUNC, ": ", __VA_ARGS__)
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#define LOG_PROFILING_DEBUG(...) \
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Log::profiling_debug(__PRETTY_FUNCTION__, ": ", __VA_ARGS__)
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Log::profiling_debug(PRETTY_FUNC, ": ", __VA_ARGS__)
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namespace Log {
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enum class LevelTypes {
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240
cpp/src/main.cpp
240
cpp/src/main.cpp
@@ -1,5 +1,4 @@
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#include <cassert>
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#include <queue>
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#include <chrono>
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#include <cmath>
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#include <cstdlib>
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@@ -14,14 +13,18 @@
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#include "array.hpp"
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#include "log.hpp"
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#include "math.hpp"
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#include "pathfinder.hpp"
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//
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// Utils
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//
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//
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// Math stuff
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//
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// Forward declarations
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class Sprite;
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class Sound;
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class UserAction;
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//
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@@ -34,6 +37,29 @@ class UserAction;
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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class Sound {
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public:
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Sound() { LOG_DEBUG("."); }
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Sound(const Sound &x) { LOG_DEBUG("."); }
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Sound(Sound &&x) noexcept { LOG_DEBUG("."); }
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~Sound() { LOG_DEBUG("."); }
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};
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class AudioOutput {
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public:
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AudioOutput() { LOG_DEBUG("."); }
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AudioOutput(const AudioOutput &x) = delete;
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AudioOutput(AudioOutput &&x) = delete;
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~AudioOutput() { LOG_DEBUG("."); }
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std::expected<void, std::string> Init() {
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LOG_INFO("Initialing audio output");
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return {};
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}
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void PlaySound(Sound &s);
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};
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class Sprite {
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public:
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Sprite() : m_Texture(nullptr, SDL_DestroyTexture) {}
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@@ -349,6 +375,10 @@ public:
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}
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virtual Sprite &GetSprite() = 0;
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virtual constexpr float GetCollisionRadius() const = 0;
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virtual constexpr float GetCollisionRadiusSquared() {
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return GetCollisionRadius() * GetCollisionRadius();
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}
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virtual constexpr Type GetType() const = 0;
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void SetFlagExpired() { m_FlagExpired = true; }
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@@ -368,10 +398,34 @@ public:
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m_RequestedVelocity = new_velocity;
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}
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void ZeroActualVelocityInDirection(Vec2D<float> direction) {
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// Vectors e1, e2 form the basis for a local coord system,
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// where e1 is formed by the direction where we want to zero-out
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// the velocity, and e2 is the orthogonal vector.
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// Scalars q1, q2 are coordinates for e1, e2 basis.
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Vec2D<float> e1 = direction.normalized();
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Vec2D<float> e2 = e1.orthogonal();
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// q1 * e1 + q2 * e2 = v, from this follows:
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auto &v = GetActualVelocity();
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float q2 = (v.y * e1.x - v.x * e1.y) / (e2.y * e1.x - e2.x * e1.y);
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float q1 = (v.x - q2 * e2.x) / e1.x;
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// We then zero-out the q1, but only if it's positive - meaning
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// it is aiming in the direction of "direction", not out.
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// (otherwise we're not able to move out from collision with
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// another object)
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if (q1 > 0.0f) {
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SetActualVelocity(q2 * e2);
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}
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}
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virtual void Update(float time_delta) {
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m_Position += m_ActualVelocity * time_delta;
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}
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virtual bool IsMovable() const = 0;
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virtual bool IsCollidable() const = 0;
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protected:
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Vec2D<float> m_Position;
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@@ -380,6 +434,7 @@ protected:
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private:
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bool m_FlagExpired = false;
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static constexpr float m_CollisionRadiusSq = 1000.0f;
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};
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class Wall final : public Entity {
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@@ -398,6 +453,9 @@ public:
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return *m_Sprite;
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}
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constexpr Entity::Type GetType() const override { return Entity::Type::WALL; }
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constexpr float GetCollisionRadius() const override { return 50.0f; }
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bool IsMovable() const override { return false; }
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bool IsCollidable() const override { return true; }
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private:
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void LoadResources() {
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@@ -427,6 +485,9 @@ public:
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constexpr Entity::Type GetType() const override {
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return Entity::Type::PLAYER;
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}
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constexpr float GetCollisionRadius() const override { return 50.0f; }
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bool IsMovable() const override { return true; }
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bool IsCollidable() const override { return true; }
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private:
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void LoadResources() {
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@@ -438,6 +499,7 @@ private:
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std::unique_ptr<Sprite> Player::m_Sprite;
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using Collision = std::pair<std::shared_ptr<Entity>, std::shared_ptr<Entity>>;
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struct Tile {
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float cost;
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@@ -451,6 +513,8 @@ static const std::map<std::string_view, Tile> tile_types = {
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{"Water", {10.0, 0, 50, 200, 255}},
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};
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using TilePos = Vec2D<int>;
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using WorldPos = Vec2D<float>;
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class Map {
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@@ -459,17 +523,17 @@ class Map {
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public:
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static constexpr float TILE_SIZE = 100.0f; // tile size in world
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Map(int rows, int cols) : m_Cols(cols), m_Rows(rows) {
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Map(int width, int height) : m_Width(width), m_Height(height) {
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bool sw = true;
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LOG_DEBUG("cols = ", cols, " rows = ", rows);
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LOG_DEBUG("width = ", width, " height = ", height);
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m_Tiles = std::vector<std::vector<const Tile *>>{};
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for (size_t row = 0; row < m_Rows; row++) {
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for (int i = 0; i < m_Width; i++) {
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m_Tiles.push_back(std::vector<const Tile *>{});
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for (size_t col = 0; col < m_Cols; col++) {
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for (int j = 0; j < m_Height; j++) {
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if (sw)
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m_Tiles[row].push_back(&tile_types.at("Grass"));
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m_Tiles[i].push_back(&tile_types.at("Grass"));
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else
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m_Tiles[row].push_back(&tile_types.at("Road"));
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m_Tiles[i].push_back(&tile_types.at("Water"));
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sw = !sw;
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}
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sw = !sw;
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@@ -493,36 +557,11 @@ public:
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return Vec2D<float>{TILE_SIZE, TILE_SIZE};
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}
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const Tile* GetTileAt(TilePos p) const {
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assert(IsTilePosValid(p));
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size_t row = p.x;
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size_t col = p.y;
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return m_Tiles[row][col];
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}
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const Tile* GetTileAt(WorldPos p) const {
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return GetTileAt(WorldToTile(p));
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}
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bool IsTilePosValid(TilePos p) const {
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size_t row = p.x;
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size_t col = p.y;
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return row < m_Tiles.size() && col < m_Tiles[0].size();
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}
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template<typename T>
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double GetTileVelocityCoeff(T p) const {
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return 1.0 / GetTileAt(p)->cost;
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}
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private:
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// std::vector<std::vector<const Tile*>> m_Tiles;
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std::vector<std::vector<const Tile *>> m_Tiles;
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size_t m_Cols = 0;
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size_t m_Rows = 0;
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int m_Width = 0;
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int m_Height = 0;
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};
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class PathFindingDemo {
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@@ -556,41 +595,85 @@ public:
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std::vector<std::shared_ptr<Entity>> &GetEntities() { return m_Entities; }
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std::optional<WorldPos> GetMoveTarget() {
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WorldPos current_player_pos = GetPlayer()->GetPosition();
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void UpdateEntities() {
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float time_delta = 1.0f;
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if (m_MoveQueue.empty()) {
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return {};
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// Remove entities marked as expired and handle expiry logic (e.g. bomb
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// exploding); for all other entities, reset the actual velocity to the
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// requested; actual velocity will be updated later with collisions
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for (auto &entity : m_Entities) {
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if (entity->IsFlaggedExpired()) {
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ExpiryGameLogic(*entity);
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auto it = std::find(m_Entities.begin(), m_Entities.end(), entity);
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if (it != m_Entities.end()) {
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std::swap(*it, m_Entities.back());
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m_Entities.pop_back();
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}
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} else {
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// Actual velocity might be changed later by collisions
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entity->SetActualVelocity(entity->GetRequestedVelocity());
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}
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}
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WorldPos next_player_pos = m_MoveQueue.front();
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if (current_player_pos.distance(next_player_pos) > 10.0) {
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// target not reached yet
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return next_player_pos;
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// Handle collisions:
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// - update actual velocity for colliding objects
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// - handle collision logic
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auto &collisions = GetEntityCollisions();
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// LOG_DEBUG("number of collisions: ", collisions.size());
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for (auto &collision : collisions) {
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Entity &A = *std::get<0>(collision);
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Entity &B = *std::get<1>(collision);
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if (!A.IsMovable())
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continue;
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// modify actual speed
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// LOG_DEBUG("Collision: A is ", A, ", B is ", B);
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Vec2D<float> AB = B.GetPosition() - A.GetPosition();
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A.ZeroActualVelocityInDirection(AB);
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// handle logic
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CollisionGameLogic(A, B);
|
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}
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// Update entities: this advances animations,
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// internal timers, and updates positions (with velocity
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// modified by the collision handling)
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for (auto &entity : m_Entities) {
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entity->Update(time_delta);
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}
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// target reached, pop it
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m_MoveQueue.pop();
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// return nothing - we'll get the next value in the next iteration
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return {};
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}
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void CollisionGameLogic(Entity &A, Entity &B) {
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// not used for path finding demo
|
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}
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|
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void UpdatePlayerVelocity()
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{
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auto player = GetPlayer();
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auto current_pos = player->GetPosition();
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double tile_velocity_coeff = m_Map.GetTileVelocityCoeff(current_pos);
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auto next_pos = GetMoveTarget();
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auto velocity = WorldPos{};
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if (next_pos) {
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velocity = next_pos.value() - current_pos;
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velocity.normalize();
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LOG_DEBUG("I want to move to: ", next_pos.value(), ", velocity: ", velocity);
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void ExpiryGameLogic(Entity &entity) {
|
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// not used for path finding demo
|
||||
}
|
||||
|
||||
const std::vector<Collision> &GetEntityCollisions() {
|
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static std::vector<Collision> m_Collisions;
|
||||
|
||||
m_Collisions.clear();
|
||||
for (const auto &entity_A : m_Entities) {
|
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for (const auto &entity_B : m_Entities) {
|
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if (entity_A == entity_B)
|
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continue;
|
||||
if (!entity_A->IsCollidable() || !entity_B->IsCollidable())
|
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continue;
|
||||
// check distance of player to given entity
|
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auto position_A = entity_A->GetPosition();
|
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auto position_B = entity_B->GetPosition();
|
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auto distance_sq = position_A.distance_squared(position_B);
|
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auto collision_distance_sq =
|
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entity_A->GetCollisionRadiusSquared() +
|
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entity_B->GetCollisionRadiusSquared() +
|
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2 * entity_A->GetCollisionRadius() * entity_B->GetCollisionRadius();
|
||||
// TODO use vector instructions
|
||||
if (distance_sq < collision_distance_sq) {
|
||||
m_Collisions.emplace_back(Collision(entity_A, entity_B));
|
||||
}
|
||||
}
|
||||
}
|
||||
player->SetActualVelocity(velocity * tile_velocity_coeff);
|
||||
float time_delta = 1.0f;
|
||||
player->Update(time_delta);
|
||||
return m_Collisions;
|
||||
}
|
||||
|
||||
void HandleActions(const std::vector<UserAction> &actions) {
|
||||
@@ -605,27 +688,25 @@ public:
|
||||
LOG_INFO("Move direction ", action.Argument.position);
|
||||
m_Player->SetRequestedVelocity(action.Argument.position * 4.0f);
|
||||
} else if (action.type == UserAction::Type::MOVE_TARGET) {
|
||||
WorldPos wp = action.Argument.position;
|
||||
TilePos p = m_Map.WorldToTile(wp);
|
||||
LOG_INFO("Clearing current move queue and inserting new target: ", wp);
|
||||
std::queue<WorldPos> empty;
|
||||
std::swap(empty, m_MoveQueue);
|
||||
m_MoveQueue.push(wp);
|
||||
TilePos p = m_Map.WorldToTile(action.Argument.position);
|
||||
LOG_INFO("Move target: ", action.Argument.position, ", tile pos: ", p);
|
||||
// TODO move
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const Map &GetMap() const { return m_Map; }
|
||||
|
||||
bool IsCollisionBoxVisible() const { return m_DrawCollisionBox; }
|
||||
bool IsExitRequested() const { return m_ExitRequested; }
|
||||
|
||||
private:
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
bool m_ExitRequested = false;
|
||||
bool m_DrawCollisionBox = true;
|
||||
std::vector<std::shared_ptr<Entity>> m_Entities;
|
||||
std::shared_ptr<Player> m_Player;
|
||||
std::queue<WorldPos> m_MoveQueue;
|
||||
Map m_Map;
|
||||
};
|
||||
|
||||
@@ -640,15 +721,15 @@ public:
|
||||
LOG_INFO("Running the game");
|
||||
while (!m_Game->IsExitRequested()) {
|
||||
m_Game->HandleActions(m_UserInput->GetActions());
|
||||
m_Game->UpdatePlayerVelocity();
|
||||
m_Game->UpdateEntities();
|
||||
|
||||
m_Window->ClearWindow();
|
||||
|
||||
// draw the map (terrain tiles)
|
||||
const Map &map = m_Game->GetMap();
|
||||
const auto &tiles = map.GetMapTiles();
|
||||
for (size_t row = 0; row < tiles.size(); row++) {
|
||||
for (size_t col = 0; col < tiles[row].size(); col++) {
|
||||
for (int row = 0; row < tiles.size(); row++) {
|
||||
for (int col = 0; col < tiles[row].size(); col++) {
|
||||
// LOG_DEBUG("Drawing rect (", row, ", ", col, ")");
|
||||
m_Window->DrawRect(
|
||||
map.TileToWorld(TilePos{row, col}),
|
||||
@@ -660,6 +741,10 @@ public:
|
||||
// draw all the entities (player etc)
|
||||
for (auto &entity : m_Game->GetEntities()) {
|
||||
m_Window->DrawSprite(entity->GetPosition(), entity->GetSprite());
|
||||
if (m_Game->IsCollisionBoxVisible()) {
|
||||
m_Window->DrawCircle(entity->GetPosition(),
|
||||
entity->GetCollisionRadius());
|
||||
}
|
||||
}
|
||||
|
||||
m_Window->Flush();
|
||||
@@ -675,11 +760,15 @@ public:
|
||||
inline void SetUserInput(std::unique_ptr<UserInput> x) {
|
||||
m_UserInput = std::move(x);
|
||||
}
|
||||
inline void SetAudioOutput(std::unique_ptr<AudioOutput> x) {
|
||||
m_AudioOutput = std::move(x);
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<PathFindingDemo> m_Game;
|
||||
std::unique_ptr<Window> m_Window;
|
||||
std::unique_ptr<UserInput> m_UserInput;
|
||||
std::unique_ptr<AudioOutput> m_AudioOutput;
|
||||
};
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
@@ -702,6 +791,12 @@ int main(int argc, char **argv) {
|
||||
return error;
|
||||
}
|
||||
|
||||
auto audio_output = std::make_unique<AudioOutput>();
|
||||
if (auto initialized = audio_output->Init(); !initialized) {
|
||||
LOG_ERROR(initialized.error());
|
||||
return error;
|
||||
}
|
||||
|
||||
/*
|
||||
* Initialize the map and run the pathfinding demo
|
||||
*/
|
||||
@@ -712,6 +807,7 @@ int main(int argc, char **argv) {
|
||||
auto game_loop = GameLoop{};
|
||||
game_loop.SetWindow(std::move(window));
|
||||
game_loop.SetUserInput(std::move(user_input));
|
||||
game_loop.SetAudioOutput(std::move(audio_output));
|
||||
game_loop.SetGame(std::move(demo));
|
||||
game_loop.Run();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,11 @@
|
||||
#include <concepts>
|
||||
#include <iostream>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <numbers>
|
||||
#define M_PI std::numbers::pi
|
||||
#endif
|
||||
|
||||
template <typename T> struct Vec2D {
|
||||
public:
|
||||
Vec2D() = default;
|
||||
@@ -86,6 +91,3 @@ public:
|
||||
return os;
|
||||
}
|
||||
};
|
||||
|
||||
using TilePos = Vec2D<int>;
|
||||
using WorldPos = Vec2D<float>;
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "math.hpp"
|
||||
|
||||
namespace pathfinder {
|
||||
|
||||
using Path = std::vector<TilePos>;
|
||||
|
||||
class PathFinderBase {
|
||||
|
||||
};
|
||||
}
|
||||
1
vs/SDL
Submodule
1
vs/SDL
Submodule
Submodule vs/SDL added at 3e9e22f17d
1
vs/SDL_image
Submodule
1
vs/SDL_image
Submodule
Submodule vs/SDL_image added at eeae8a64df
1
vs/glew
Submodule
1
vs/glew
Submodule
Submodule vs/glew added at 02505d6cc1
61
vs/pathfinding_demo/pathfinding_demo.sln
Normal file
61
vs/pathfinding_demo/pathfinding_demo.sln
Normal file
@@ -0,0 +1,61 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34622.214
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pathfinding_demo", "pathfinding_demo.vcxproj", "{E14D159C-08E1-46E4-BD63-6157EDBC70DC}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "..\SDL\VisualC\SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "..\glew\build\vc15\glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_image", "..\SDL_image\VisualC\SDL_image.vcxproj", "{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Debug|x64.ActiveCfg = Debug|x64
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||||
{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Debug|x64.Build.0 = Debug|x64
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Debug|x86.ActiveCfg = Debug|Win32
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Debug|x86.Build.0 = Debug|Win32
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Release|x64.ActiveCfg = Release|x64
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Release|x64.Build.0 = Release|x64
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Release|x86.ActiveCfg = Release|Win32
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{E14D159C-08E1-46E4-BD63-6157EDBC70DC}.Release|x86.Build.0 = Release|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x86.ActiveCfg = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x86.Build.0 = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x86.ActiveCfg = Release|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x86.Build.0 = Release|Win32
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x86.ActiveCfg = Debug|Win32
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x86.Build.0 = Debug|Win32
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x86.ActiveCfg = Release|Win32
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{664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x86.Build.0 = Release|Win32
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{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x64.ActiveCfg = Debug|x64
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{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x64.Build.0 = Debug|x64
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{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x86.Build.0 = Debug|Win32
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{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x64.ActiveCfg = Release|x64
|
||||
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x64.Build.0 = Release|x64
|
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{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x86.ActiveCfg = Release|Win32
|
||||
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7CCA451E-D4BA-48B4-AAD0-8AC02333FD9D}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
167
vs/pathfinding_demo/pathfinding_demo.vcxproj
Normal file
167
vs/pathfinding_demo/pathfinding_demo.vcxproj
Normal file
@@ -0,0 +1,167 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\cpp\src\main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\cpp\src\array.hpp" />
|
||||
<ClInclude Include="..\..\cpp\src\log.hpp" />
|
||||
<ClInclude Include="..\..\cpp\src\math.hpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\glew\build\vc15\glew_static.vcxproj">
|
||||
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
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|
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<ProjectReference Include="..\SDL\VisualC\SDL\SDL.vcxproj">
|
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<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
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|
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<ProjectReference Include="..\SDL_image\VisualC\SDL_image.vcxproj">
|
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|
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</ItemGroup>
|
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<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
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<ProjectGuid>{e14d159c-08e1-46e4-bd63-6157edbc70dc}</ProjectGuid>
|
||||
<RootNamespace>pathfindingdemo</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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|
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|
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<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
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|
||||
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|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
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|
||||
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||||
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|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
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||||
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||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
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|
||||
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
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|
||||
</Link>
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||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
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|
||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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|
||||
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|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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|
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|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
33
vs/pathfinding_demo/pathfinding_demo.vcxproj.filters
Normal file
33
vs/pathfinding_demo/pathfinding_demo.vcxproj.filters
Normal file
@@ -0,0 +1,33 @@
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19
vs/pathfinding_demo/pathfinding_demo.vcxproj.user
Normal file
19
vs/pathfinding_demo/pathfinding_demo.vcxproj.user
Normal file
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
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||||
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|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user