Move tile implementation to tile.cpp
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#include "tile.hpp"
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const std::map<std::string_view, Tile> tile_types = {
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{"Grass", {1.0, 0, 200, 0, 255}},
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{"Mud", {2.0, 100, 100, 100, 255}},
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{"Road", {0.5, 200, 200, 200, 255}},
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{"Water", {10.0, 0, 50, 200, 255}},
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};
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