Move tile implementation to tile.cpp
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@ -3,7 +3,7 @@ all: test pathfinding
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# TODO linter?
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pathfinding:
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g++ -Wall -ggdb3 -lSDL3 -lSDL3_image -std=c++23 -lGLEW -lGL -o pathfinding src/main.cpp src/sprite.cpp src/entities.cpp src/gameloop.cpp src/map.cpp src/pathfindingdemo.cpp
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g++ -Wall -ggdb3 -lSDL3 -lSDL3_image -std=c++23 -lGLEW -lGL -o pathfinding src/main.cpp src/sprite.cpp src/entities.cpp src/gameloop.cpp src/map.cpp src/pathfindingdemo.cpp src/tile.cpp
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test: src/test.cpp src/array.hpp
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g++ -Wall -Wextra -Wpedantic -ggdb3 -std=c++23 -lgtest -o test src/test.cpp
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@ -0,0 +1,8 @@
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#include "tile.hpp"
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const std::map<std::string_view, Tile> tile_types = {
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{"Grass", {1.0, 0, 200, 0, 255}},
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{"Mud", {2.0, 100, 100, 100, 255}},
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{"Road", {0.5, 200, 200, 200, 255}},
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{"Water", {10.0, 0, 50, 200, 255}},
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};
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@ -1,18 +1,12 @@
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#pragma once
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#include <cstdint>
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#include <map>
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#include <string_view>
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#include <cstdint>
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struct Tile {
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float cost;
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uint8_t R, G, B, A;
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};
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static const std::map<std::string_view, Tile> tile_types = {
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{"Grass", {1.0, 0, 200, 0, 255}},
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{"Mud", {2.0, 100, 100, 100, 255}},
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{"Road", {0.5, 200, 200, 200, 255}},
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{"Water", {10.0, 0, 50, 200, 255}},
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};
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extern const std::map<std::string_view, Tile> tile_types;
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