Add terrain painting functions
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@ -28,7 +28,7 @@ int main() {
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* Initialize the map and run the pathfinding demo
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*/
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auto demo = std::make_unique<PathFindingDemo>(10, 10);
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auto demo = std::make_unique<PathFindingDemo>(100, 100);
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demo->CreateMap();
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auto game_loop = GameLoop{};
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@ -6,19 +6,13 @@
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#include "tile.hpp"
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Map::Map(int rows, int cols) : m_Cols(cols), m_Rows(rows) {
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bool sw = true;
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LOG_DEBUG("cols = ", cols, " rows = ", rows);
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m_Tiles = std::vector<std::vector<const Tile *>>{};
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for (size_t row = 0; row < m_Rows; row++) {
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m_Tiles.push_back(std::vector<const Tile *>{});
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for (size_t col = 0; col < m_Cols; col++) {
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if (sw)
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m_Tiles[row].push_back(&tile_types.at("Grass"));
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else
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m_Tiles[row].push_back(&tile_types.at("Water"));
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sw = !sw;
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m_Tiles[row].push_back(&tile_types.at(TileType::GRASS));
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}
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//sw = !sw;
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}
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}
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@ -49,8 +43,10 @@ const Tile *Map::GetTileAt(WorldPos p) const {
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}
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bool Map::IsTilePosValid(TilePos p) const {
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size_t row = p.x;
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size_t col = p.y;
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if (p.x < 0 || p.y < 0)
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return false;
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size_t row = static_cast<size_t>(p.x);
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size_t col = static_cast<size_t>(p.y);
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return row < m_Tiles.size() && col < m_Tiles[0].size();
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}
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@ -74,13 +70,46 @@ std::vector<TilePos> Map::GetNeighbors(TilePos center) const
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}
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return neighbours;
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}
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// std::vector<TilePos> neighbours;
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// neighbours.reserve(8);
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// for (int dx = -1; dx <= 1; ++dx) {
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// for (int dy = -1; dy <= 1; ++dy) {
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// if (dx == 0 && dy == 0) continue;
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// TilePos p{center.x + dx, center.y + dy};
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// if (IsTilePosValid(p)) neighbours.push_back(std::move(p));
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// }
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// }
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// return neighbours;
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void Map::PaintCircle(TilePos center, unsigned radius, TileType tile_type)
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{
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// get rectangle that wraps the circle
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TilePos corner1 = TilePos{center.x - radius, center.y - radius};
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TilePos corner2 = TilePos{center.x + radius, center.y + radius};
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// iterate through all valid points, setting the type
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const unsigned radius_squared = radius * radius;
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for (int x = corner1.x; x < corner2.x; x++) {
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for (int y = corner1.y; y < corner2.y; y++) {
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TilePos current_tile = {x, y};
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unsigned distance_squared = center.distance_squared(current_tile);
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if (IsTilePosValid(current_tile) && distance_squared < radius_squared)
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{
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// y is row, x is col
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m_Tiles[y][x] = &tile_types.at(tile_type);
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}
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}
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}
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}
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void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width, TileType tile_type)
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{
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const Vec2D<double> start(start_tile);
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const Vec2D<double> stop(stop_tile);
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const double line_length = start.distance(stop);
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const Vec2D<double> step((stop-start)/line_length);
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const Vec2D<double> ortho = step.orthogonal();
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LOG_DEBUG("step = ", step, " ortho = ", ortho);
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for (double t = 0; t < line_length; t += 1.0) {
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for (double ortho_t = 0; ortho_t < width; ortho_t += 0.1) {
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auto tile_pos = start + step * t + ortho * ortho_t;
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size_t row = static_cast<size_t>(tile_pos.x);
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size_t col = static_cast<size_t>(tile_pos.y);
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if (IsTilePosValid(tile_pos)) {
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m_Tiles[row][col] = &tile_types.at(tile_type);
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}
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}
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}
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}
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@ -9,7 +9,7 @@ using TileGrid = std::vector<std::vector<const Tile *>>;
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class Map {
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public:
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static constexpr float TILE_SIZE = 100.0f; // tile size in world
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static constexpr float TILE_SIZE = 10.0f; // tile size in world
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Map(int rows, int cols);
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Map() : Map(0, 0) {}
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@ -32,6 +32,9 @@ public:
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bool IsTilePosValid(TilePos p) const;
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// methods for drawing on the map
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void PaintCircle(TilePos center, unsigned radius, TileType tile_type);
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void PaintLine(TilePos start, TilePos stop, double width, TileType tile_type);
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std::vector<TilePos> GetNeighbors(TilePos center) const;
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float GetCost(TilePos pos) const { return GetTileAt(pos)->cost; }
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@ -14,12 +14,26 @@ public:
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Vec2D() = default;
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~Vec2D() = default;
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template <typename U>
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Vec2D(Vec2D<U> other) {
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this->x = static_cast<T>(other.x);
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this->y = static_cast<T>(other.y);
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}
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Vec2D& operator+=(const Vec2D &other) {
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x += other.x;
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y += other.y;
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return *this;
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}
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template <typename U>
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requires std::is_arithmetic_v<U>
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Vec2D& operator/=(U k) {
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this->x /= static_cast<T>(k);
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this->y /= static_cast<T>(k);
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return *this;
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}
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friend Vec2D operator+(const Vec2D &a, const Vec2D &b) {
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return Vec2D{a.x + b.x, a.y + b.y};
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}
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@ -28,10 +42,20 @@ public:
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return Vec2D{a.x - b.x, a.y - b.y};
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}
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friend Vec2D operator*(float k, const Vec2D &v) {
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template <typename U>
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requires std::is_arithmetic_v<U>
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friend Vec2D operator*(U k, const Vec2D &v)
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{
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return Vec2D{k * v.x, k * v.y};
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}
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template <typename U>
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requires std::is_arithmetic_v<U>
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friend Vec2D operator/(const Vec2D &v, U k)
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{
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return Vec2D{v.x / k, v.y / k};
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}
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friend bool operator==(const Vec2D &a, const Vec2D &b) {
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if constexpr (std::is_integral_v<T>) {
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return a.x == b.x && a.y == b.y;
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@ -76,7 +100,7 @@ public:
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return v;
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}
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Vec2D orthogonal()
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Vec2D orthogonal() const
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{
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Vec2D v(*this);
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@ -11,6 +11,7 @@
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#include "user_input.hpp"
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#include "pathfinder/base.hpp"
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#include "pathfinder/utils.hpp"
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#include "tile.hpp"
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PathFindingDemo::PathFindingDemo(int width, int height) :
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m_Map(width, height)
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@ -28,9 +29,18 @@ void PathFindingDemo::AddEntity(std::shared_ptr<Entity> e) {
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}
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void PathFindingDemo::CreateMap() {
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// create the map
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m_Map.PaintCircle(TilePos{50, 50}, 10, TileType::WATER);
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m_Map.PaintCircle(TilePos{75, 100}, 50, TileType::WATER);
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m_Map.PaintLine(TilePos{0,0}, TilePos{100,100}, 3.0, TileType::WATER);
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m_Map.PaintLine(TilePos{17,6}, TilePos{100,6}, 5.0, TileType::ROAD);
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m_Map.PaintLine(TilePos{10,17}, TilePos{10,100}, 5.0, TileType::ROAD);
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m_Map.PaintLine(TilePos{20,10}, TilePos{10,20}, 5.0, TileType::ROAD);
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// add player
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m_Entities.clear();
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m_Player = std::make_shared<Player>();
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m_Player->SetPosition(WorldPos{200.0f, 200.0f});
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m_Player->SetPosition(WorldPos{250.0f, 200.0f});
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m_Entities.push_back(m_Player);
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}
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@ -47,7 +57,7 @@ std::optional<WorldPos> PathFindingDemo::GetMoveTarget() {
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WorldPos next_player_pos = m_Path.front();
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if (current_player_pos.distance(next_player_pos) > 10.0) {
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if (current_player_pos.distance(next_player_pos) > 1.0) {
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// target not reached yet
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return next_player_pos;
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}
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@ -68,8 +78,8 @@ void PathFindingDemo::UpdatePlayerVelocity() {
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if (next_pos) {
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velocity = next_pos.value() - current_pos;
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velocity.normalize();
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LOG_DEBUG("I want to move to: ", next_pos.value(),
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", velocity: ", velocity);
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//LOG_DEBUG("I want to move to: ", next_pos.value(),
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// ", velocity: ", velocity);
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}
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player->SetActualVelocity(velocity * tile_velocity_coeff);
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float time_delta = 1.0f;
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@ -1,8 +1,13 @@
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#include <array>
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#include <unordered_map>
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#include "tile.hpp"
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const std::map<std::string_view, Tile> tile_types = {
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{"Grass", {1.0, 0, 200, 0, 255}},
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{"Mud", {2.0, 100, 100, 100, 255}},
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{"Road", {0.5, 200, 200, 200, 255}},
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{"Water", {10.0, 0, 50, 200, 255}},
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// we could use array here, but this is more explicit,
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// and we don't access tile_types that often, so it should be ok
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const std::unordered_map<TileType, Tile> tile_types = {
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{ TileType::GRASS, Tile{1.0, 0, 200, 0, 255}},
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{ TileType::MUD, Tile{2.0, 100, 100, 100, 255}},
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{ TileType::ROAD, Tile{0.5, 20, 20, 20, 255}},
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{ TileType::WATER, Tile{10.0, 0, 50, 200, 255}},
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};
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@ -3,10 +3,19 @@
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#include <cstdint>
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#include <map>
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#include <string_view>
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#include <array>
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#include <unordered_map>
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struct Tile {
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float cost;
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uint8_t R, G, B, A;
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};
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extern const std::map<std::string_view, Tile> tile_types;
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enum class TileType {
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GRASS,
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MUD,
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ROAD,
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WATER,
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};
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extern const std::unordered_map<TileType, Tile> tile_types;
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