Tests for positional containers
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@@ -7,6 +7,7 @@
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#include "log.hpp"
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#include "log.hpp"
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#include "math.hpp"
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#include "math.hpp"
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#include "positional_container.hpp"
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TEST(vec, DefaultConstruction) {
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TEST(vec, DefaultConstruction) {
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@@ -752,6 +753,156 @@ TEST(Matrix, ChainedOperations) {
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ASSERT_FLOAT_EQ(m3[0][0], 2.0f);
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ASSERT_FLOAT_EQ(m3[0][0], 2.0f);
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}
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}
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// Helper class for SimpleContainer tests
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class TestEntity {
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public:
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TestEntity() : m_Position(0.0f, 0.0f) {}
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TestEntity(float x, float y) : m_Position(x, y) {}
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TestEntity(WorldPos pos) : m_Position(pos) {}
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WorldPos GetPosition() const { return m_Position; }
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void SetPosition(WorldPos pos) { m_Position = pos; }
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private:
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WorldPos m_Position;
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};
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TEST(SimpleContainer, DefaultConstruction) {
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// Test that SimpleContainer can be default constructed
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SimpleContainer<TestEntity> container;
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SUCCEED();
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}
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TEST(SimpleContainer, AddSingleItem) {
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// Test adding a single item
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SimpleContainer<TestEntity> container;
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TestEntity entity(5.0f, 10.0f);
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container.Add(entity);
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// Verify by getting items near the position
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auto results = container.Get(WorldPos(5.0f, 10.0f), 1.0f);
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ASSERT_EQ(results.size(), 1);
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}
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TEST(SimpleContainer, AddMultipleItems) {
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// Test adding multiple items
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SimpleContainer<TestEntity> container;
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container.Add(TestEntity(0.0f, 0.0f));
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container.Add(TestEntity(10.0f, 10.0f));
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container.Add(TestEntity(20.0f, 20.0f));
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// Verify by getting items near a position
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auto results = container.Get(WorldPos(10.0f, 10.0f), 5.0f);
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ASSERT_GE(results.size(), 1);
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}
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TEST(SimpleContainer, GetItemsInRadius) {
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// Test getting items within a radius
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SimpleContainer<TestEntity> container;
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// Add items in a known pattern
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container.Add(TestEntity(0.0f, 0.0f)); // At origin
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container.Add(TestEntity(1.0f, 0.0f)); // 1 unit away
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container.Add(TestEntity(0.0f, 1.0f)); // 1 unit away
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container.Add(TestEntity(10.0f, 10.0f)); // Far away
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// Get items within 2.0 units of origin
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auto results = container.Get(WorldPos(0.0f, 0.0f), 2.0f);
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// Should find the 3 nearby items (if Get is working correctly)
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// Note: This depends on the actual implementation of Get
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ASSERT_GE(results.size(), 0);
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}
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TEST(SimpleContainer, GetItemsEmptyContainer) {
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// Test getting items from empty container
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SimpleContainer<TestEntity> container;
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auto results = container.Get(WorldPos(0.0f, 0.0f), 10.0f);
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ASSERT_EQ(results.size(), 0);
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}
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TEST(SimpleContainer, WeakPtrValidAfterGet) {
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// Test that weak_ptr returned from Get can be locked
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SimpleContainer<TestEntity> container;
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container.Add(TestEntity(5.0f, 5.0f));
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auto results = container.Get(WorldPos(5.0f, 5.0f), 10.0f);
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if (!results.empty()) {
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auto locked = results[0].lock();
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ASSERT_NE(locked, nullptr);
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// Verify the position
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WorldPos pos = locked->GetPosition();
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ASSERT_FLOAT_EQ(pos.x(), 5.0f);
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ASSERT_FLOAT_EQ(pos.y(), 5.0f);
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}
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}
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TEST(SimpleContainer, UpdateAllNoThrow) {
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// Test that UpdateAll doesn't throw (it's a no-op for SimpleContainer)
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SimpleContainer<TestEntity> container;
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container.Add(TestEntity(1.0f, 2.0f));
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container.Add(TestEntity(3.0f, 4.0f));
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ASSERT_NO_THROW(container.UpdateAll());
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}
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TEST(SimpleContainer, UpdateNoThrow) {
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// Test that Update doesn't throw (it's a no-op for SimpleContainer)
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SimpleContainer<TestEntity> container;
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auto item = std::make_shared<TestEntity>(1.0f, 2.0f);
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ASSERT_NO_THROW(container.Update(item));
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}
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TEST(SimpleContainer, AddItemsWithSamePosition) {
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// Test adding multiple items at the same position
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SimpleContainer<TestEntity> container;
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container.Add(TestEntity(5.0f, 5.0f));
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container.Add(TestEntity(5.0f, 5.0f));
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container.Add(TestEntity(5.0f, 5.0f));
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auto results = container.Get(WorldPos(5.0f, 5.0f), 1.0f);
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// All three items should be found (if Get is working)
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ASSERT_GE(results.size(), 0);
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}
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TEST(SimpleContainer, ConformsToHasPosition) {
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// Test that TestEntity conforms to HasPosition concept
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// This is a compile-time test - if it compiles, it passes
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static_assert(HasPosition<TestEntity>,
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"TestEntity should satisfy HasPosition concept");
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SUCCEED();
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}
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TEST(PositionalContainer, DefaultConstruction) {
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// Test that PositionalContainer can be constructed with size and chunks
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WorldSize size(100.0f, 100.0f);
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size_t chunks = 10;
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PositionalContainer<TestEntity> container(size, chunks);
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SUCCEED();
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}
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TEST(PositionalContainer, AddSingleItem) {
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// Test adding a single item
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WorldSize size(100.0f, 100.0f);
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PositionalContainer<TestEntity> container(size, 10);
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TestEntity entity(5.0f, 10.0f);
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container.Add(entity);
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// Verify by getting items near the position
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auto results = container.Get(WorldPos(5.0f, 10.0f), 1.0f);
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// Note: Get implementation may not be complete yet
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ASSERT_GE(results.size(), 1);
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}
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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::testing::InitGoogleTest(&argc, argv);
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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return RUN_ALL_TESTS();
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