Basic zoom implemented
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@@ -6,7 +6,7 @@ class Camera
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{
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public:
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void Pan(const WorldPos& delta);
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void Zoom(const WorldPos& delta);
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void Zoom(float delta);
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WindowPos WorldToWindow(WorldPos) const;
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WorldPos WindowToWorld(WindowPos) const;
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@@ -15,6 +15,6 @@ public:
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private:
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// TODO this should be replaced with a matrix
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float m_Zoom;
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float m_Zoom = 1.0f;
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WorldPos m_Pan;
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};
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