Implemented A*

This commit is contained in:
Jan Mrna 2025-09-20 16:58:04 +02:00
parent 8981857ee7
commit 24c6ff2d06
2 changed files with 46 additions and 9 deletions

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@ -1,4 +1,4 @@
# LPP pathfinding task
# Pathfinding demo
## TODO
@ -7,11 +7,12 @@
- [x] drawing utility
- [x] interface for pathfinding
- [x] research methods
- [ ] implement methods
- [x] implement methods
- [x] DFS
- [x] BFS
- [x] Dijsktra
- [ ] A*
- [x] GBFS
- [x] A*
- [x] performance measurement: time/visited nodes
- [ ] finish text on the page
- [x] create a dedicated python script

View File

@ -268,6 +268,7 @@ class DijkstraAlgorithm(PathFinderBase):
"""
Dijsktra's algorithm (Uniform Cost Search)
Like BFS, but takes into account cost of nodes
(priority for the search being the distance from the start)
"""
name = "Dijkstra's Algorithm"
@ -302,9 +303,8 @@ class DijkstraAlgorithm(PathFinderBase):
class GBFS(PathFinderBase):
"""
Like Dijsktra's Algorithm, but uses some heuristic
as a priority for the PriorityQueue
Also doesn't care about the cost of the node
Like Dijsktra's Algorithm, but uses some heuristic as a priority
instead of the cost of the node
"""
name = "Greedy Best First Search"
@ -346,12 +346,48 @@ class GBFS(PathFinderBase):
class A_star(PathFinderBase):
"""
Combines Dijsktra's Algorithm and GBFS:
priority is the sum of the heuristic and distance from the start
"""
name = "A*"
def _CalculatePath(self, start_point: Point2D, end_point: Point2D) -> Optional[Path]:
...
@staticmethod
def heuristic(a: Point2D, b: Point2D) -> float:
# for now we use Manhattan distance, although
# it is probably not entirely correct, given that
# we can also move diagonally in the grid
# TODO a problem for future me
x_a, y_a = a
x_b, y_b = b
return abs(x_a - x_b) + abs(y_a - y_b)
def _CalculatePath(self, start_point: Point2D, end_point: Point2D) -> Optional[Path]:
frontier: PriorityQueue[PrioritizedItem] = PriorityQueue()
came_from: dict[Point2D, Optional[Point2D]] = { end_point: None }
cost_so_far: dict[Point2D, float] = { end_point: 0.0 }
frontier.put(PrioritizedItem(end_point, 0.0))
while not frontier.empty():
current = frontier.get().item
if current == start_point:
# early exit
break
for next_point in self._map.GetNeighbours(current):
new_cost = cost_so_far[current] + self._map.Visit(next_point)
if next_point not in cost_so_far or new_cost < cost_so_far[next_point]:
cost_so_far[next_point] = new_cost
priority = new_cost + self.heuristic(start_point, next_point)
frontier.put(PrioritizedItem(next_point, priority))
came_from[next_point] = current
# create the actual path
path: Path = [start_point]
current = start_point
while came_from[current] is not None:
current = came_from[current]
path.append(current)
return path
#
# Calculate paths using various methods and visualize them
@ -382,7 +418,7 @@ def main():
elapsed_time, visited_nodes = path_finder.GetStats()
if path is not None:
cost = m.GetPathCost(path)
print(f"{path_finder.name:22}: took {elapsed_time/1e6:.3f} ms, visited {visited_nodes} nodes, cost {cost:.2f}")
print(f"{path_finder.name:24}: took {elapsed_time/1e6:.3f} ms, visited {visited_nodes} nodes, cost {cost:.2f}")
v.DrawPath(path)
else:
print(f"{path_finder.name}: No path found")