pathfinding_demo/vs/pathfinding_demo/pathfinding_demo.vcxproj

199 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\cpp\src\camera.cpp" />
<ClCompile Include="..\..\cpp\src\entities.cpp" />
<ClCompile Include="..\..\cpp\src\gameloop.cpp" />
<ClCompile Include="..\..\cpp\src\main.cpp" />
<ClCompile Include="..\..\cpp\src\map.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\astar.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\base.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\bfs.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\dijkstra.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\gbfs.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\linear.cpp" />
<ClCompile Include="..\..\cpp\src\pathfinder\utils.cpp" />
<ClCompile Include="..\..\cpp\src\pathfindingdemo.cpp" />
<ClCompile Include="..\..\cpp\src\sprite.cpp" />
<ClCompile Include="..\..\cpp\src\tile.cpp" />
<ClCompile Include="..\..\cpp\src\user_input.cpp" />
<ClCompile Include="..\..\cpp\src\window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\cpp\src\array.hpp" />
<ClInclude Include="..\..\cpp\src\camera.hpp" />
<ClInclude Include="..\..\cpp\src\entities.hpp" />
<ClInclude Include="..\..\cpp\src\gameloop.hpp" />
<ClInclude Include="..\..\cpp\src\log.hpp" />
<ClInclude Include="..\..\cpp\src\map.hpp" />
<ClInclude Include="..\..\cpp\src\math.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\astar.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\base.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\bfs.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\dijkstra.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\gbfs.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\linear.hpp" />
<ClInclude Include="..\..\cpp\src\pathfinder\utils.hpp" />
<ClInclude Include="..\..\cpp\src\pathfindingdemo.hpp" />
<ClInclude Include="..\..\cpp\src\sprite.hpp" />
<ClInclude Include="..\..\cpp\src\tile.hpp" />
<ClInclude Include="..\..\cpp\src\user_input.hpp" />
<ClInclude Include="..\..\cpp\src\window.hpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\glew\build\vc15\glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
<ProjectReference Include="..\SDL\VisualC\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
<ProjectReference Include="..\SDL_image\VisualC\SDL_image.vcxproj">
<Project>{2bd5534e-00e2-4bea-ac96-d9a92ea24696}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e14d159c-08e1-46e4-bd63-6157edbc70dc}</ProjectGuid>
<RootNamespace>pathfindingdemo</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;..\..\cpp\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;..\..\cpp\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;..\..\cpp\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\glew\include;..\SDL\include;..\SDL_image\include;..\;..\..\cpp\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\glew\lib\Debug\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>