53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include <expected>
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#include <string>
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#include <vector>
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#include "log.hpp"
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#include "math.hpp"
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// Seems like SDL doesn't have named constants for mouse button
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enum class MouseButton { LEFT = 1, MIDDLE, RIGHT };
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class UserAction {
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public:
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enum class Type { NONE, EXIT, SET_MOVE_TARGET, SELECT_PATHFINDER, CAMERA_PAN, CAMERA_ZOOM };
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UserAction() : type(Type::NONE), Argument{.number = 0} {}
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UserAction(Type t) : type(t), Argument{.number = 0} {}
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UserAction(Type t, char key) : type(t), Argument{.key = key} {}
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UserAction(Type t, WindowPos v) : type(t), Argument{.position = v} {}
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UserAction(Type t, int arg) : type(t), Argument{.number = arg} {}
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~UserAction() = default;
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Type type;
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union {
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WindowPos position;
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char key;
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int number;
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} Argument;
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// TODO use std::variant
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//std::variant<WindowPos, char, int> Argument;
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};
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class UserInput {
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public:
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UserInput();
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~UserInput();
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UserInput(const UserInput &x) = delete;
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UserInput(UserInput &&x) = delete;
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UserInput &operator=(const UserInput &) = delete;
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UserInput &operator=(UserInput &&) = delete;
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std::expected<void, std::string> Init();
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const std::vector<UserAction> &GetActions();
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private:
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std::vector<UserAction> m_Actions;
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};
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