# Pathfinding demo This is a demo of pathfinding on a 2D grid. It consists of 2 main parts: * Notes and Python implementation * jupyter notebook file: [`python/pathfinding_demo.ipynb`](./python/pathfinding_demo.ipynb) * standalone python script: [`./python/pathfinding_demo.py`](./python/pathfinding_demo.py) * C++ interactive demo: [`cpp`](./cpp/) ## Python Plots a path from one end of the map to the other. Black tiles represent low-cost path, white tiles have high-cost. ![Python pathfinding demo](./docs/img/py_screenshot.png) ### Standalone script Run `python pathfinding_demo.py`. Requires numpy and matplotlib to be installed. ### Jupyter notebook Contains the same demo as the standalone script and some notes. Since Github supports Jupyter Notebooks now, you can go [directly to the file](./python/pathfinding_demo.ipynb). ## C++ Interactive demo of entities moving on a simple map with terrains of varying cost. Draw left-mouse button over entities to select them, right-mouse button to send them to selected destination. Simple collision checks are implemented. Uses some C++20 features. Latest generated architecture drawing is available in [`docs/diagrams/class_diagram.svg`](./docs/diagrams/class_diagram.svg) ![C++ pathfinding demo](./docs/img/screenshot_1.png) ### Windows #### Dependencies * `vcpkg` needs to be installed and `VCPKG_ROOT` set. See the [installation instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/get-started?pivots=shell-powershell). * Visual Studio with Desktop development with C++ workload (or MSVC Build Tools) #### Build Run "Developer Command Prompt for VS 20xx": ```cmd cmake --preset=vcpkg cmake --build build ``` Run the `pathfinding.exe` binary in the `build` folder. ### Linux #### Dependencies * SDL3 * SDL3-image * GLEW * gtest e.g. on Archlinux: ``` pacman -S glew sdl3 sdl3_image gtest ``` Optional dependencies for generating class and include diagrams: * plantuml * [clang-uml](https://github.com/bkryza/clang-uml) clang-uml needs to be either installed from [AUR](https://aur.archlinux.org/packages/clang-uml) or built manually #### Build ```bash cmake -B build cmake --build build -j 16 ``` Optionally you can also use options: * `-DCMAKE_EXPORT_COMPILE_COMMANDS=ON` to enable compile database export (needed for class diagram generation) * `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++` to use clang ``` cmake -B build -DCMAKE_EXPORT_COMPILE_COMMANDS=O -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ ``` Run the `pathfinding` binary in the `build` folder. #### Generate architecture diagrams Build with `-DCMAKE_EXPORT_COMPILE_COMMANDS=ON`. Then in the root folder run: ``` clang-uml plantuml -tsvg docs/diagrams/*.puml ``` The resulting svg files are located in [docs/diagrams/](./docs/diagrams/). ## Acknowledgments Entity sprite comes from the Bomberman game, taken from [archive.org](https://archive.org/details/bombermansprites/Custom%20Edited%20-%20Bomberman%20Customs%20-%20Bomberman%20Super%20Bomberman%202-Style.png)