# Pathfinding demo ## TODO - [ ] python - [x] get jupyter lab running - [x] drawing utility - [x] interface for pathfinding - [x] research methods - [x] implement methods - [x] DFS - [x] BFS - [x] Dijsktra - [x] GBFS - [x] A* - [x] performance measurement: time/visited nodes - [ ] finalize the script and copy back to the jupyter notebook - [ ] finish text on the page - [x] create a dedicated python script - [ ] C++ - [ ] re-use 2D game engine - [ ] add mouse-click movement (direct, no pathfinding, player always selected) - [ ] add "terrain tiles" with different costs - [ ] add different sprites - [ ] implement pathfinding and