#include "tile.hpp" const std::map tile_types = { {"Grass", {1.0, 0, 200, 0, 255}}, {"Mud", {2.0, 100, 100, 100, 255}}, {"Road", {0.5, 200, 200, 200, 255}}, {"Water", {10.0, 0, 50, 200, 255}}, };