Add map pan
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@@ -28,8 +28,7 @@ TilePos Map::WorldToTile(WorldPos p) const {
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return TilePos{static_cast<int32_t>(p.x() / TILE_SIZE), static_cast<int32_t>(p.y() / TILE_SIZE)};
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}
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// TODO this should probably use something like WorldSize or WorldVec to make the distinction clear
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WorldPos Map::GetTileSize() const { return WorldPos{TILE_SIZE, TILE_SIZE}; }
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WorldSize Map::GetTileSize() const { return WorldSize{TILE_SIZE, TILE_SIZE}; }
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const Tile *Map::GetTileAt(TilePos p) const {
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assert(IsTilePosValid(p));
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