Add terrain painting functions

This commit is contained in:
Jan Mrna
2025-09-28 20:42:07 +02:00
parent c42a6b647e
commit b6d24da982
7 changed files with 118 additions and 38 deletions

View File

@@ -6,19 +6,13 @@
#include "tile.hpp"
Map::Map(int rows, int cols) : m_Cols(cols), m_Rows(rows) {
bool sw = true;
LOG_DEBUG("cols = ", cols, " rows = ", rows);
m_Tiles = std::vector<std::vector<const Tile *>>{};
for (size_t row = 0; row < m_Rows; row++) {
m_Tiles.push_back(std::vector<const Tile *>{});
for (size_t col = 0; col < m_Cols; col++) {
if (sw)
m_Tiles[row].push_back(&tile_types.at("Grass"));
else
m_Tiles[row].push_back(&tile_types.at("Water"));
sw = !sw;
m_Tiles[row].push_back(&tile_types.at(TileType::GRASS));
}
//sw = !sw;
}
}
@@ -49,8 +43,10 @@ const Tile *Map::GetTileAt(WorldPos p) const {
}
bool Map::IsTilePosValid(TilePos p) const {
size_t row = p.x;
size_t col = p.y;
if (p.x < 0 || p.y < 0)
return false;
size_t row = static_cast<size_t>(p.x);
size_t col = static_cast<size_t>(p.y);
return row < m_Tiles.size() && col < m_Tiles[0].size();
}
@@ -62,10 +58,10 @@ std::vector<TilePos> Map::GetNeighbors(TilePos center) const
neighbours.reserve(4);
std::array<TilePos, 4> candidates = {
center + TilePos{1,0},
center + TilePos{-1,0},
center + TilePos{0, 1},
center + TilePos{0, -1},
center + TilePos{ 1, 0},
center + TilePos{-1, 0},
center + TilePos{ 0, 1},
center + TilePos{ 0, -1},
};
for (const auto& c : candidates) {
@@ -74,13 +70,46 @@ std::vector<TilePos> Map::GetNeighbors(TilePos center) const
}
return neighbours;
}
// std::vector<TilePos> neighbours;
// neighbours.reserve(8);
// for (int dx = -1; dx <= 1; ++dx) {
// for (int dy = -1; dy <= 1; ++dy) {
// if (dx == 0 && dy == 0) continue;
// TilePos p{center.x + dx, center.y + dy};
// if (IsTilePosValid(p)) neighbours.push_back(std::move(p));
// }
// }
// return neighbours;
void Map::PaintCircle(TilePos center, unsigned radius, TileType tile_type)
{
// get rectangle that wraps the circle
TilePos corner1 = TilePos{center.x - radius, center.y - radius};
TilePos corner2 = TilePos{center.x + radius, center.y + radius};
// iterate through all valid points, setting the type
const unsigned radius_squared = radius * radius;
for (int x = corner1.x; x < corner2.x; x++) {
for (int y = corner1.y; y < corner2.y; y++) {
TilePos current_tile = {x, y};
unsigned distance_squared = center.distance_squared(current_tile);
if (IsTilePosValid(current_tile) && distance_squared < radius_squared)
{
// y is row, x is col
m_Tiles[y][x] = &tile_types.at(tile_type);
}
}
}
}
void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width, TileType tile_type)
{
const Vec2D<double> start(start_tile);
const Vec2D<double> stop(stop_tile);
const double line_length = start.distance(stop);
const Vec2D<double> step((stop-start)/line_length);
const Vec2D<double> ortho = step.orthogonal();
LOG_DEBUG("step = ", step, " ortho = ", ortho);
for (double t = 0; t < line_length; t += 1.0) {
for (double ortho_t = 0; ortho_t < width; ortho_t += 0.1) {
auto tile_pos = start + step * t + ortho * ortho_t;
size_t row = static_cast<size_t>(tile_pos.x);
size_t col = static_cast<size_t>(tile_pos.y);
if (IsTilePosValid(tile_pos)) {
m_Tiles[row][col] = &tile_types.at(tile_type);
}
}
}
}