Re-formatted files
This commit is contained in:
@@ -1,45 +1,35 @@
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#include "camera.hpp"
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#include "math.hpp"
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#include "log.hpp"
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#include "math.hpp"
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// for now only pass-through placeholder functions,
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// since we draw the whole map
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void Camera::Pan(const WorldPos &delta) { m_Pan += (delta / m_Zoom); }
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void Camera::Pan(const WorldPos& delta)
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{
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m_Pan += (delta / m_Zoom);
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}
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void Camera::Zoom(float delta)
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{
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void Camera::Zoom(float delta) {
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constexpr float ZOOM_SCALE = 0.1f;
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m_Zoom += delta * ZOOM_SCALE;
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LOG_DEBUG("Zoom: ", m_Zoom);
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}
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WindowPos Camera::WorldToWindow(WorldPos world) const
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{
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WindowPos Camera::WorldToWindow(WorldPos world) const {
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const auto &v = world + m_Pan;
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return WindowPos{v[0], v[1]} * m_Zoom;
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}
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WorldPos Camera::WindowToWorld(WindowPos window) const
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{
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WorldPos Camera::WindowToWorld(WindowPos window) const {
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window /= m_Zoom;
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return WorldPos{window[0], window[1]} - m_Pan;
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}
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WindowSize Camera::WorldToWindowSize(WorldSize world) const
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{
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WindowSize Camera::WorldToWindowSize(WorldSize world) const {
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const auto &v = world;
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// no zoom yet, just pass-through
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return WindowSize{v[0], v[1]} * m_Zoom;
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}
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WorldSize Camera::WindowToWorldSize(WindowSize window) const
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{
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WorldSize Camera::WindowToWorldSize(WindowSize window) const {
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window /= m_Zoom;
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return WorldSize{window[0], window[1]};
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}
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@@ -2,8 +2,7 @@
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#include "math.hpp"
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class Camera
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{
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class Camera {
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public:
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void Pan(const WorldPos &delta);
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void Zoom(float delta);
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@@ -30,7 +30,8 @@ void Entity::ZeroActualVelocityInDirection(WorldPos direction) {
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// q1 * e1 + q2 * e2 = v, from this follows:
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auto &v = GetActualVelocity();
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float q2 = (v.y() * e1.x() - v.x() * e1.y()) / (e2.y() * e1.x() - e2.x() * e1.y());
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float q2 =
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(v.y() * e1.x() - v.x() * e1.y()) / (e2.y() * e1.x() - e2.x() * e1.y());
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float q1 = (v.x() - q2 * e2.x()) / e1.x();
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// We then zero-out the q1, but only if it's positive - meaning
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@@ -46,8 +47,7 @@ void Entity::Update(float time_delta) {
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m_Position += m_ActualVelocity * time_delta;
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}
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std::optional<WorldPos> Entity::GetMoveTarget()
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{
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std::optional<WorldPos> Entity::GetMoveTarget() {
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auto &path = GetPath();
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if (path.empty()) {
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return {};
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@@ -68,8 +68,7 @@ std::optional<WorldPos> Entity::GetMoveTarget()
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return {};
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}
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bool Entity::CollidesWith(const Entity& other) const
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{
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bool Entity::CollidesWith(const Entity &other) const {
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const auto &A = *this;
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const auto &B = other;
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@@ -77,11 +76,9 @@ bool Entity::CollidesWith(const Entity& other) const
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auto position_B = B.GetPosition();
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auto distance_sq = position_A.DistanceSquared(position_B);
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auto collision_distance_sq =
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A.GetCollisionRadiusSquared() +
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B.GetCollisionRadiusSquared() +
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A.GetCollisionRadiusSquared() + B.GetCollisionRadiusSquared() +
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2 * A.GetCollisionRadius() * B.GetCollisionRadius();
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if (distance_sq < collision_distance_sq)
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{
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if (distance_sq < collision_distance_sq) {
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return true;
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}
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return false;
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@@ -4,13 +4,13 @@
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#include <cstdint>
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#include <iostream>
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#include <memory>
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#include <string_view>
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#include <optional>
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#include <string_view>
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#include "log.hpp"
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#include "math.hpp"
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#include "sprite.hpp"
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#include "pathfinder/base.hpp"
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#include "sprite.hpp"
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class Entity {
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public:
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@@ -21,18 +21,17 @@ void GameLoop::Draw() {
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TilePos{static_cast<int32_t>(row), static_cast<int32_t>(col)}));
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const auto &size = camera.WorldToWindowSize(map.GetTileSize());
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// LOG_DEBUG("Drawing rect (", row, ", ", col, ")");
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m_Window->DrawFilledRect(position, size, tiles[row][col]->R, tiles[row][col]->G,
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tiles[row][col]->B, tiles[row][col]->A);
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m_Window->DrawFilledRect(position, size, tiles[row][col]->R,
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tiles[row][col]->G, tiles[row][col]->B,
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tiles[row][col]->A);
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}
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}
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// draw the path, if it exists
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for (const auto& entity : m_Game->GetEntities())
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{
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for (const auto &entity : m_Game->GetEntities()) {
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WorldPos start_pos = entity->GetPosition();
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for (const auto &next_pos : entity->GetPath())
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{
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for (const auto &next_pos : entity->GetPath()) {
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const auto &camera = m_Game->GetCamera();
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m_Window->DrawLine(camera.WorldToWindow(start_pos),
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camera.WorldToWindow(next_pos));
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@@ -44,29 +43,24 @@ void GameLoop::Draw() {
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for (auto &entity : m_Game->GetEntities()) {
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const auto &camera = m_Game->GetCamera();
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auto entity_pos = camera.WorldToWindow(entity->GetPosition());
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m_Window->DrawSprite(entity_pos,
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entity->GetSprite(),
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camera.GetZoom());
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if (entity->IsCollisionBoxVisible())
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{
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float collision_radius = camera.WorldToWindowSize(entity->GetCollisionRadius());
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m_Window->DrawSprite(entity_pos, entity->GetSprite(), camera.GetZoom());
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if (entity->IsCollisionBoxVisible()) {
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float collision_radius =
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camera.WorldToWindowSize(entity->GetCollisionRadius());
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m_Window->DrawCircle(entity_pos, collision_radius, 255, 0, 0);
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}
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if (entity->IsSelected())
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{
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float collision_radius = camera.WorldToWindowSize(entity->GetCollisionRadius());
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if (entity->IsSelected()) {
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float collision_radius =
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camera.WorldToWindowSize(entity->GetCollisionRadius());
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m_Window->DrawCircle(entity_pos, collision_radius, 0, 255, 0);
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}
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}
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// draw the selection box, if present
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if (m_Game->IsSelectionBoxActive())
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{
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if (m_Game->IsSelectionBoxActive()) {
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const auto &[corner_pos, size] = m_Game->GetSelectionBoxPosSize();
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m_Window->DrawRect(corner_pos, size, 200, 20, 20);
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}
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}
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// TODO rethink coupling and dependencies in the game loop class
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@@ -3,8 +3,8 @@
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#include <memory>
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#include "pathfindingdemo.hpp"
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#include "window.hpp"
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#include "user_input.hpp"
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#include "window.hpp"
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class GameLoop {
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public:
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@@ -18,9 +18,7 @@ public:
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void Run();
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void SetGame(std::unique_ptr<PathFindingDemo> x) {
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m_Game = std::move(x);
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}
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void SetGame(std::unique_ptr<PathFindingDemo> x) { m_Game = std::move(x); }
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void SetWindow(std::unique_ptr<Window> x) { m_Window = std::move(x); }
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void SetUserInput(std::unique_ptr<UserInput> x) {
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m_UserInput = std::move(x);
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@@ -25,7 +25,8 @@ WorldPos Map::TileEdgeToWorld(TilePos p) const {
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}
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TilePos Map::WorldToTile(WorldPos p) const {
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return TilePos{static_cast<int32_t>(p.x() / TILE_SIZE), static_cast<int32_t>(p.y() / TILE_SIZE)};
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return TilePos{static_cast<int32_t>(p.x() / TILE_SIZE),
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static_cast<int32_t>(p.y() / TILE_SIZE)};
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}
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WorldSize Map::GetTileSize() const { return WorldSize{TILE_SIZE, TILE_SIZE}; }
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@@ -51,9 +52,7 @@ bool Map::IsTilePosValid(TilePos p) const {
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return row < m_Tiles.size() && col < m_Tiles[0].size();
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}
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std::vector<TilePos> Map::GetNeighbors(TilePos center) const
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{
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std::vector<TilePos> Map::GetNeighbors(TilePos center) const {
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std::vector<TilePos> neighbours;
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neighbours.reserve(4);
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@@ -71,20 +70,20 @@ std::vector<TilePos> Map::GetNeighbors(TilePos center) const
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return neighbours;
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}
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void Map::PaintCircle(TilePos center, unsigned radius, TileType tile_type)
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{
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void Map::PaintCircle(TilePos center, unsigned radius, TileType tile_type) {
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// get rectangle that wraps the circle
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TilePos corner1 = TilePos{center.x() - static_cast<int32_t>(radius), center.y() - static_cast<int32_t>(radius)};
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TilePos corner2 = TilePos{center.x() + static_cast<int32_t>(radius), center.y() + static_cast<int32_t>(radius)};
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TilePos corner1 = TilePos{center.x() - static_cast<int32_t>(radius),
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center.y() - static_cast<int32_t>(radius)};
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TilePos corner2 = TilePos{center.x() + static_cast<int32_t>(radius),
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center.y() + static_cast<int32_t>(radius)};
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// iterate through all valid points, setting the type
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const unsigned radius_squared = radius * radius;
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for (int x = corner1.x(); x < corner2.x(); x++) {
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for (int y = corner1.y(); y < corner2.y(); y++) {
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TilePos current_tile = {x, y};
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unsigned distance_squared = static_cast<unsigned>(center.DistanceTo(current_tile) * center.DistanceTo(current_tile));
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if (IsTilePosValid(current_tile) && distance_squared < radius_squared)
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{
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unsigned distance_squared = static_cast<unsigned>(
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center.DistanceTo(current_tile) * center.DistanceTo(current_tile));
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if (IsTilePosValid(current_tile) && distance_squared < radius_squared) {
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// y is row, x is col
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m_Tiles[y][x] = &tile_types.at(tile_type);
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}
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@@ -92,10 +91,12 @@ void Map::PaintCircle(TilePos center, unsigned radius, TileType tile_type)
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}
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}
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void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width, TileType tile_type)
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{
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const vec<double, 2> start{static_cast<double>(start_tile.x()), static_cast<double>(start_tile.y())};
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const vec<double, 2> stop{static_cast<double>(stop_tile.x()), static_cast<double>(stop_tile.y())};
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void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width,
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TileType tile_type) {
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const vec<double, 2> start{static_cast<double>(start_tile.x()),
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static_cast<double>(start_tile.y())};
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const vec<double, 2> stop{static_cast<double>(stop_tile.x()),
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static_cast<double>(stop_tile.y())};
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const double line_length = start.DistanceTo(stop);
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const vec<double, 2> step = (stop - start) / line_length;
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const vec<double, 2> ortho = step.GetOrthogonal();
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@@ -104,7 +105,8 @@ void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width, TileTyp
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for (double t = 0; t < line_length; t += 1.0) {
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for (double ortho_t = 0; ortho_t < width; ortho_t += 0.1) {
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auto tile_pos = start + step * t + ortho * ortho_t;
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TilePos tile_pos_int{static_cast<int32_t>(tile_pos.x()), static_cast<int32_t>(tile_pos.y())};
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TilePos tile_pos_int{static_cast<int32_t>(tile_pos.x()),
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static_cast<int32_t>(tile_pos.y())};
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if (IsTilePosValid(tile_pos_int)) {
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size_t row = static_cast<size_t>(tile_pos.x());
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size_t col = static_cast<size_t>(tile_pos.y());
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@@ -114,9 +116,8 @@ void Map::PaintLine(TilePos start_tile, TilePos stop_tile, double width, TileTyp
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}
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}
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void Map::PaintRectangle(TilePos first_corner, TilePos second_corner, TileType tile_type)
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{
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void Map::PaintRectangle(TilePos first_corner, TilePos second_corner,
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TileType tile_type) {
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std::initializer_list<int> xvals = {first_corner.x(), second_corner.x()};
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std::initializer_list<int> yvals = {first_corner.y(), second_corner.y()};
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for (int x = std::min(xvals); x < std::max(xvals); x++) {
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@@ -35,7 +35,8 @@ public:
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// methods for drawing on the map
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void PaintCircle(TilePos center, unsigned radius, TileType tile_type);
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void PaintLine(TilePos start, TilePos stop, double width, TileType tile_type);
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void PaintRectangle(TilePos first_corner, TilePos second_corner, TileType tile_type);
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void PaintRectangle(TilePos first_corner, TilePos second_corner,
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TileType tile_type);
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std::vector<TilePos> GetNeighbors(TilePos center) const;
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float GetCost(TilePos pos) const { return GetTileAt(pos)->cost; }
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@@ -4,12 +4,12 @@
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#include <cassert>
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#include <cmath>
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#include <concepts>
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#include <functional>
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#include <initializer_list>
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#include <iostream>
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#include <numeric>
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#include <ranges>
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#include <utility>
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#include <functional>
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#ifdef _WIN32
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#include <numbers>
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@@ -39,8 +39,7 @@ struct Any {};
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template <typename T, size_t N, typename Tag = Any> class vec {
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// Friend declaration for move constructor from different tag types
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template <typename U, size_t M, typename OtherTag>
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friend class vec;
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template <typename U, size_t M, typename OtherTag> friend class vec;
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public:
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vec() : m_Array{} {}
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@@ -109,8 +108,7 @@ public:
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return c;
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}
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friend vec operator+(const vec& a, T b)
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{
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friend vec operator+(const vec &a, T b) {
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vec<T, N, Tag> c;
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std::ranges::transform(a.m_Array, std::views::repeat(b), c.m_Array.begin(),
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std::plus{});
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@@ -124,8 +122,7 @@ public:
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return c;
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}
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friend vec operator-(const vec& a, T b)
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{
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friend vec operator-(const vec &a, T b) {
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vec<T, N, Tag> c;
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std::ranges::transform(a.m_Array, std::views::repeat(b), c.m_Array.begin(),
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std::minus{});
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@@ -150,8 +147,8 @@ public:
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friend vec operator/(const vec &a, const vec &b) {
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vec<T, N, Tag> c;
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std::ranges::transform(a.m_Array, b.m_Array,
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c.m_Array.begin(), std::divides{});
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std::ranges::transform(a.m_Array, b.m_Array, c.m_Array.begin(),
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std::divides{});
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return c;
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}
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@@ -173,12 +170,12 @@ public:
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return a;
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}
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||||
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vec& operator/=(float scalar)
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{
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vec &operator/=(float scalar) {
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vec &a = *this;
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auto b = std::views::repeat(scalar);
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std::ranges::transform(a.m_Array, b, a.m_Array.begin(), std::divides{});
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// TODO check all of this, could be done better with views instead of ranges?
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// TODO check all of this, could be done better with views instead of
|
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// ranges?
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||||
return a;
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||||
}
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||||
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@@ -203,7 +200,6 @@ public:
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return (a - b).LengthSquared();
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}
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||||
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||||
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//
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// In-place vector operations
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//
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@@ -237,15 +233,13 @@ public:
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return tmp;
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}
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static T DotProduct(const vec& a, const vec& b)
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{
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return std::inner_product(
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a.m_Array.begin(), a.m_Array.end(), b.m_Array.begin(),
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||||
T{}, std::plus{}, std::multiplies{});
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static T DotProduct(const vec &a, const vec &b) {
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return std::inner_product(a.m_Array.begin(), a.m_Array.end(),
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||||
b.m_Array.begin(), T{}, std::plus{},
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std::multiplies{});
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}
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||||
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||||
T DotProduct(const vec& b) const
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||||
{
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||||
T DotProduct(const vec &b) const {
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||||
const auto &a = *this;
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return DotProduct(a, b);
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||||
}
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||||
@@ -290,15 +284,11 @@ public:
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||||
return m_Array[2];
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||||
}
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||||
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template <typename TargetTag>
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||||
vec<T,N,TargetTag> ChangeTag() const &
|
||||
{
|
||||
template <typename TargetTag> vec<T, N, TargetTag> ChangeTag() const & {
|
||||
return vec<T, N, TargetTag>(m_Array);
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||||
}
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||||
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||||
template <typename TargetTag>
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||||
vec<T,N,TargetTag> ChangeTag() &&
|
||||
{
|
||||
template <typename TargetTag> vec<T, N, TargetTag> ChangeTag() && {
|
||||
return vec<T, N, TargetTag>(std::move(*this));
|
||||
}
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||||
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||||
@@ -372,8 +362,7 @@ struct TilePosHash {
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||||
//
|
||||
|
||||
// Collumn major square matrix
|
||||
template <typename T, size_t N, typename Tag = Any>
|
||||
class Matrix {
|
||||
template <typename T, size_t N, typename Tag = Any> class Matrix {
|
||||
|
||||
using vec_type = vec<T, N, Tag>;
|
||||
|
||||
@@ -383,11 +372,9 @@ public:
|
||||
// Initialization using flat array of N*N elements
|
||||
template <typename Tarr, size_t M>
|
||||
requires(M == N * N && std::same_as<Tarr, T>)
|
||||
Matrix(std::array<Tarr,M> array) : m_Array{}
|
||||
{
|
||||
Matrix(std::array<Tarr, M> array) : m_Array{} {
|
||||
std::size_t idx = 0;
|
||||
for (auto col : array | std::views::chunk(N))
|
||||
{
|
||||
for (auto col : array | std::views::chunk(N)) {
|
||||
std::ranges::copy(col, m_Array[idx++].Data().begin());
|
||||
}
|
||||
}
|
||||
@@ -395,8 +382,7 @@ public:
|
||||
const vec_type &operator[](size_t index) const { return m_Array[index]; }
|
||||
vec_type &operator[](size_t index) { return m_Array[index]; }
|
||||
|
||||
friend std::ostream &operator<<(std::ostream &os, const Matrix &obj)
|
||||
{
|
||||
friend std::ostream &operator<<(std::ostream &os, const Matrix &obj) {
|
||||
os << "( ";
|
||||
for (const auto &element : obj.m_Array) {
|
||||
os << element << " ";
|
||||
@@ -405,59 +391,51 @@ public:
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
friend Matrix operator+(const Matrix& A, const Matrix& B)
|
||||
{
|
||||
friend Matrix operator+(const Matrix &A, const Matrix &B) {
|
||||
Matrix C;
|
||||
std::ranges::transform(A.m_Array, B.m_Array, C.m_Array.begin(), std::plus{});
|
||||
std::ranges::transform(A.m_Array, B.m_Array, C.m_Array.begin(),
|
||||
std::plus{});
|
||||
return C;
|
||||
}
|
||||
|
||||
friend Matrix operator-(const Matrix& A, const Matrix& B)
|
||||
{
|
||||
friend Matrix operator-(const Matrix &A, const Matrix &B) {
|
||||
Matrix C;
|
||||
std::ranges::transform(A.m_Array, B.m_Array, C.m_Array.begin(), std::minus{});
|
||||
std::ranges::transform(A.m_Array, B.m_Array, C.m_Array.begin(),
|
||||
std::minus{});
|
||||
return C;
|
||||
}
|
||||
|
||||
friend Matrix operator*(const Matrix& A, const Matrix& B)
|
||||
{
|
||||
friend Matrix operator*(const Matrix &A, const Matrix &B) {
|
||||
Matrix C;
|
||||
|
||||
for (size_t i = 0; i < N; i++)
|
||||
{
|
||||
for (size_t j = 0; j < N; j++)
|
||||
{
|
||||
for (size_t i = 0; i < N; i++) {
|
||||
for (size_t j = 0; j < N; j++) {
|
||||
T sum = 0;
|
||||
for (size_t k = 0; k < N; ++k) sum += A[i][k] * B[k][j];
|
||||
for (size_t k = 0; k < N; ++k)
|
||||
sum += A[i][k] * B[k][j];
|
||||
C[i][j] = sum;
|
||||
}
|
||||
}
|
||||
return C;
|
||||
}
|
||||
|
||||
friend vec_type operator*(const Matrix& A, const vec_type& b)
|
||||
{
|
||||
friend vec_type operator*(const Matrix &A, const vec_type &b) {
|
||||
// we assume that b is row vector
|
||||
vec_type c;
|
||||
for (size_t i = 0; i < N; i++)
|
||||
{
|
||||
for (size_t i = 0; i < N; i++) {
|
||||
c[i] = b.DotProduct(A[i]);
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
static constexpr Matrix Eye()
|
||||
{
|
||||
static constexpr Matrix Eye() {
|
||||
Matrix E;
|
||||
for (size_t i = 0; i < N; i++)
|
||||
{
|
||||
for (size_t i = 0; i < N; i++) {
|
||||
E[i][i] = T{1};
|
||||
}
|
||||
return E;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
std::array<vec_type, N> m_Array;
|
||||
};
|
||||
@@ -471,7 +449,7 @@ namespace std {
|
||||
struct tuple_element<I, vec<T, 2, Tag>> {
|
||||
using type = T;
|
||||
};
|
||||
}
|
||||
} // namespace std
|
||||
|
||||
// ADL-based get for structured bindings
|
||||
template <size_t I, typename T, typename Tag>
|
||||
@@ -479,7 +457,6 @@ const T& get(const vec<T, 2, Tag>& v) {
|
||||
return v.template get<I>();
|
||||
}
|
||||
|
||||
template<size_t I, typename T, typename Tag>
|
||||
T& get(vec<T, 2, Tag>& v) {
|
||||
template <size_t I, typename T, typename Tag> T &get(vec<T, 2, Tag> &v) {
|
||||
return v.template get<I>();
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <memory>
|
||||
#include <cassert>
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
|
||||
#include "pathfinder/base.hpp"
|
||||
@@ -13,10 +13,11 @@ PathFinderBase::PathFinderBase(const Map* map) : m_Map(map) {}
|
||||
|
||||
// LinearPathFinder also lives here, since it is too small to get it's
|
||||
// own implementation file
|
||||
Path LinearPathFinder::CalculatePath(WorldPos, WorldPos end) // first argument (start pos) not used
|
||||
Path LinearPathFinder::CalculatePath(
|
||||
WorldPos, WorldPos end) // first argument (start pos) not used
|
||||
{
|
||||
auto path = Path{end};
|
||||
return path;
|
||||
}
|
||||
|
||||
} // pathfinder namespace
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "math.hpp"
|
||||
#include "map.hpp"
|
||||
#include "math.hpp"
|
||||
|
||||
namespace pathfinder {
|
||||
|
||||
@@ -36,7 +36,6 @@ protected:
|
||||
const Map *m_Map;
|
||||
};
|
||||
|
||||
|
||||
class LinearPathFinder : public PathFinderBase {
|
||||
|
||||
public:
|
||||
@@ -48,5 +47,4 @@ private:
|
||||
const std::string_view m_Name = "Linear Path";
|
||||
};
|
||||
|
||||
} // pathfinder namespace
|
||||
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
namespace pathfinder {
|
||||
|
||||
Path BFS::CalculatePath(WorldPos start_world, WorldPos end_world) {
|
||||
if (m_Map == nullptr) return {};
|
||||
if (m_Map == nullptr)
|
||||
return {};
|
||||
|
||||
const TilePos start = m_Map->WorldToTile(start_world);
|
||||
const TilePos end = m_Map->WorldToTile(end_world);
|
||||
@@ -63,4 +64,4 @@ Path BFS::CalculatePath(WorldPos start_world, WorldPos end_world) {
|
||||
return path;
|
||||
}
|
||||
|
||||
} // pathfinder namespace
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -22,4 +22,4 @@ private:
|
||||
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -3,49 +3,48 @@
|
||||
#include "dijkstra.hpp"
|
||||
|
||||
#include "base.hpp"
|
||||
#include "utils.hpp"
|
||||
#include "math.hpp"
|
||||
#include "map.hpp"
|
||||
#include "math.hpp"
|
||||
#include "utils.hpp"
|
||||
|
||||
namespace pathfinder {
|
||||
|
||||
Path Dijkstra::CalculatePath(WorldPos start_world, WorldPos end_world)
|
||||
{
|
||||
Path Dijkstra::CalculatePath(WorldPos start_world, WorldPos end_world) {
|
||||
using QueueEntry = utils::QueueEntry;
|
||||
|
||||
if (!m_Map) return {};
|
||||
if (!m_Map)
|
||||
return {};
|
||||
|
||||
const TilePos start = m_Map->WorldToTile(start_world);
|
||||
const TilePos end = m_Map->WorldToTile(end_world);
|
||||
|
||||
if (!m_Map->IsTilePosValid(start) || !m_Map->IsTilePosValid(end))
|
||||
return {};
|
||||
if (start == end) return {};
|
||||
if (start == end)
|
||||
return {};
|
||||
|
||||
// clear previous run
|
||||
m_CameFrom.clear();
|
||||
m_Cost.clear();
|
||||
|
||||
std::priority_queue<QueueEntry, std::vector<QueueEntry>, std::greater<>> frontier;
|
||||
std::priority_queue<QueueEntry, std::vector<QueueEntry>, std::greater<>>
|
||||
frontier;
|
||||
frontier.push({0.0f, start});
|
||||
m_CameFrom[start] = start; // sentinel
|
||||
m_Cost[start] = 0.0f;
|
||||
|
||||
while (!frontier.empty())
|
||||
{
|
||||
while (!frontier.empty()) {
|
||||
const QueueEntry current = frontier.top();
|
||||
frontier.pop();
|
||||
|
||||
if (current.tile == end) // early exit
|
||||
break;
|
||||
|
||||
for (TilePos next : m_Map->GetNeighbors(current.tile))
|
||||
{
|
||||
for (TilePos next : m_Map->GetNeighbors(current.tile)) {
|
||||
// cost of moving to neighbour (uniform 1.0 matches original BFS)
|
||||
const float newCost = m_Cost[current.tile] + m_Map->GetCost(next);
|
||||
|
||||
if (!m_Cost.count(next) || newCost < m_Cost[next])
|
||||
{
|
||||
if (!m_Cost.count(next) || newCost < m_Cost[next]) {
|
||||
m_Cost[next] = newCost;
|
||||
m_CameFrom[next] = current.tile;
|
||||
frontier.push({newCost, next});
|
||||
@@ -61,8 +60,7 @@ Path Dijkstra::CalculatePath(WorldPos start_world, WorldPos end_world)
|
||||
TilePos cur = end;
|
||||
path.push_back(m_Map->TileToWorld(cur));
|
||||
|
||||
while (cur != start)
|
||||
{
|
||||
while (cur != start) {
|
||||
cur = m_CameFrom[cur];
|
||||
path.push_back(m_Map->TileToWorld(cur));
|
||||
}
|
||||
@@ -70,4 +68,4 @@ Path Dijkstra::CalculatePath(WorldPos start_world, WorldPos end_world)
|
||||
return path;
|
||||
}
|
||||
|
||||
} // pathfinder namespace
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -23,4 +23,4 @@ private:
|
||||
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
|
||||
};
|
||||
|
||||
} // pathfinder namespace
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -3,46 +3,45 @@
|
||||
#include "gbfs.hpp"
|
||||
|
||||
#include "base.hpp"
|
||||
#include "math.hpp"
|
||||
#include "map.hpp"
|
||||
#include "math.hpp"
|
||||
#include "pathfinder/utils.hpp"
|
||||
|
||||
namespace pathfinder {
|
||||
|
||||
float GBFS::Heuristic(const TilePos& a, const TilePos& b)
|
||||
{
|
||||
float GBFS::Heuristic(const TilePos &a, const TilePos &b) {
|
||||
return static_cast<float>(std::abs(a.x() - b.x()) + std::abs(a.y() - b.y()));
|
||||
}
|
||||
|
||||
Path GBFS::CalculatePath(WorldPos start_world, WorldPos end_world)
|
||||
{
|
||||
Path GBFS::CalculatePath(WorldPos start_world, WorldPos end_world) {
|
||||
using QueueEntry = pathfinder::utils::QueueEntry;
|
||||
|
||||
if (!m_Map) return {};
|
||||
if (!m_Map)
|
||||
return {};
|
||||
|
||||
const TilePos start = m_Map->WorldToTile(start_world);
|
||||
const TilePos end = m_Map->WorldToTile(end_world);
|
||||
|
||||
if (!m_Map->IsTilePosValid(start) || !m_Map->IsTilePosValid(end))
|
||||
return {};
|
||||
if (start == end) return {};
|
||||
if (start == end)
|
||||
return {};
|
||||
|
||||
m_CameFrom.clear();
|
||||
|
||||
std::priority_queue<QueueEntry, std::vector<QueueEntry>, std::greater<>> frontier;
|
||||
std::priority_queue<QueueEntry, std::vector<QueueEntry>, std::greater<>>
|
||||
frontier;
|
||||
frontier.push({Heuristic(start, end), start});
|
||||
m_CameFrom[start] = start; // sentinel
|
||||
|
||||
while (!frontier.empty())
|
||||
{
|
||||
while (!frontier.empty()) {
|
||||
const QueueEntry current = frontier.top();
|
||||
frontier.pop();
|
||||
|
||||
if (current.tile == end) // early exit
|
||||
break;
|
||||
|
||||
for (TilePos next : m_Map->GetNeighbors(current.tile))
|
||||
{
|
||||
for (TilePos next : m_Map->GetNeighbors(current.tile)) {
|
||||
if (!m_CameFrom.count(next)) // not visited
|
||||
{
|
||||
m_CameFrom[next] = current.tile;
|
||||
@@ -59,8 +58,7 @@ Path GBFS::CalculatePath(WorldPos start_world, WorldPos end_world)
|
||||
TilePos cur = end;
|
||||
path.push_back(m_Map->TileToWorld(cur));
|
||||
|
||||
while (cur != start)
|
||||
{
|
||||
while (cur != start) {
|
||||
cur = m_CameFrom[cur];
|
||||
path.push_back(m_Map->TileToWorld(cur));
|
||||
}
|
||||
@@ -68,4 +66,4 @@ Path GBFS::CalculatePath(WorldPos start_world, WorldPos end_world)
|
||||
return path;
|
||||
}
|
||||
|
||||
} // pathfinder namespace
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -23,4 +23,4 @@ private:
|
||||
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
|
||||
};
|
||||
|
||||
} // pathfinder namespace
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
#include "utils.hpp"
|
||||
|
||||
#include "base.hpp"
|
||||
#include "log.hpp"
|
||||
#include "map.hpp"
|
||||
#include "math.hpp"
|
||||
#include "log.hpp"
|
||||
#include "pathfinder/bfs.hpp"
|
||||
#include "pathfinder/dijkstra.hpp"
|
||||
#include "pathfinder/gbfs.hpp"
|
||||
@@ -31,5 +31,5 @@ std::unique_ptr<PathFinderBase> create(PathFinderType type, const Map* map) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
} // utils namespace
|
||||
} // pathfinding namespace
|
||||
} // namespace utils
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
namespace pathfinder {
|
||||
namespace utils {
|
||||
|
||||
struct QueueEntry
|
||||
{
|
||||
struct QueueEntry {
|
||||
float cost;
|
||||
TilePos tile;
|
||||
|
||||
@@ -19,7 +18,8 @@ struct QueueEntry
|
||||
bool operator>(const QueueEntry &o) const noexcept { return cost > o.cost; }
|
||||
};
|
||||
|
||||
std::unique_ptr<pathfinder::PathFinderBase> create(pathfinder::PathFinderType type, const Map* map);
|
||||
std::unique_ptr<pathfinder::PathFinderBase>
|
||||
create(pathfinder::PathFinderType type, const Map *map);
|
||||
|
||||
} // utils namespace
|
||||
} // pathfinding namespace
|
||||
} // namespace utils
|
||||
} // namespace pathfinder
|
||||
|
||||
@@ -8,17 +8,16 @@
|
||||
#include "entities.hpp"
|
||||
#include "log.hpp"
|
||||
#include "map.hpp"
|
||||
#include "user_input.hpp"
|
||||
#include "pathfinder/base.hpp"
|
||||
#include "pathfinder/utils.hpp"
|
||||
#include "tile.hpp"
|
||||
#include "user_input.hpp"
|
||||
|
||||
PathFindingDemo::PathFindingDemo(int width, int height) :
|
||||
m_Map(width, height)
|
||||
{
|
||||
PathFindingDemo::PathFindingDemo(int width, int height) : m_Map(width, height) {
|
||||
LOG_DEBUG(".");
|
||||
// set default pathfinder method
|
||||
m_PathFinder = pathfinder::utils::create(pathfinder::PathFinderType::DIJKSTRA, (const Map*)&m_Map);
|
||||
m_PathFinder = pathfinder::utils::create(pathfinder::PathFinderType::DIJKSTRA,
|
||||
(const Map *)&m_Map);
|
||||
}
|
||||
|
||||
PathFindingDemo::~PathFindingDemo() { LOG_DEBUG("."); }
|
||||
@@ -65,10 +64,8 @@ void PathFindingDemo::CreateMap() {
|
||||
player2->SetPosition(m_Map.TileToWorld(TilePos{50, 20}));
|
||||
AddEntity(player2);
|
||||
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
for (int j = 0; j < 10; j++)
|
||||
{
|
||||
for (int i = 0; i < 1; i++) {
|
||||
for (int j = 0; j < 10; j++) {
|
||||
auto p = std::make_shared<Player>();
|
||||
p->SetPosition(m_Map.TileToWorld(TilePos{10 + 5 * i, 40 + 5 * j}));
|
||||
AddEntity(p);
|
||||
@@ -76,8 +73,7 @@ void PathFindingDemo::CreateMap() {
|
||||
}
|
||||
|
||||
// select everything - TODO this is just temporary for testing
|
||||
for (const auto& entity : m_Entities)
|
||||
{
|
||||
for (const auto &entity : m_Entities) {
|
||||
m_SelectedEntities.push_back(entity);
|
||||
}
|
||||
}
|
||||
@@ -86,23 +82,17 @@ WorldPos PathFindingDemo::GetRandomPosition() const {
|
||||
return WorldPos{0.0f, 0.0f}; // totally random!
|
||||
}
|
||||
|
||||
|
||||
|
||||
const std::vector<Collision>& PathFindingDemo::GetEntityCollisions()
|
||||
{
|
||||
const std::vector<Collision> &PathFindingDemo::GetEntityCollisions() {
|
||||
static std::vector<Collision> m_Collisions;
|
||||
m_Collisions.clear();
|
||||
|
||||
for (const auto &entity_A : m_Entities)
|
||||
{
|
||||
for (const auto &entity_B : m_Entities)
|
||||
{
|
||||
for (const auto &entity_A : m_Entities) {
|
||||
for (const auto &entity_B : m_Entities) {
|
||||
if (entity_A == entity_B)
|
||||
continue;
|
||||
if (!entity_A->IsCollidable() || !entity_B->IsCollidable())
|
||||
continue;
|
||||
if (entity_A->CollidesWith(*entity_B))
|
||||
{
|
||||
if (entity_A->CollidesWith(*entity_B)) {
|
||||
// handle collision logic
|
||||
m_Collisions.emplace_back(Collision(entity_A, entity_B));
|
||||
}
|
||||
@@ -111,21 +101,18 @@ const std::vector<Collision>& PathFindingDemo::GetEntityCollisions()
|
||||
return m_Collisions;
|
||||
}
|
||||
|
||||
|
||||
// Update entity positions, handle collisions
|
||||
void PathFindingDemo::UpdateWorld() {
|
||||
|
||||
float time_delta = 1.0f;
|
||||
|
||||
for (auto& entity : m_Entities)
|
||||
{
|
||||
for (auto &entity : m_Entities) {
|
||||
// calculate the velocity
|
||||
auto current_pos = entity->GetPosition();
|
||||
double tile_velocity_coeff = m_Map.GetTileVelocityCoeff(current_pos);
|
||||
auto next_pos = entity->GetMoveTarget();
|
||||
WorldPos velocity = WorldPos{};
|
||||
if (next_pos)
|
||||
{
|
||||
if (next_pos) {
|
||||
velocity = next_pos.value() - current_pos;
|
||||
velocity.Normalize();
|
||||
// LOG_DEBUG("I want to move to: ", next_pos.value(),
|
||||
@@ -133,15 +120,14 @@ void PathFindingDemo::UpdateWorld() {
|
||||
}
|
||||
entity->SetActualVelocity(velocity * tile_velocity_coeff);
|
||||
|
||||
for (const auto& collision : GetEntityCollisions())
|
||||
{
|
||||
// TODO this loop is quite "hot", is it good idea to use weak_ptr and promote it?
|
||||
for (const auto &collision : GetEntityCollisions()) {
|
||||
// TODO this loop is quite "hot", is it good idea to use weak_ptr and
|
||||
// promote it?
|
||||
auto weak_A = std::get<0>(collision);
|
||||
auto weak_B = std::get<1>(collision);
|
||||
auto A = weak_A.lock();
|
||||
auto B = weak_B.lock();
|
||||
if (A == nullptr || B == nullptr)
|
||||
{
|
||||
if (A == nullptr || B == nullptr) {
|
||||
continue;
|
||||
}
|
||||
if (!A->IsMovable())
|
||||
@@ -159,58 +145,43 @@ void PathFindingDemo::UpdateWorld() {
|
||||
}
|
||||
}
|
||||
|
||||
void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions)
|
||||
{
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
if (action.type == UserAction::Type::EXIT)
|
||||
{
|
||||
void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions) {
|
||||
for (const auto &action : actions) {
|
||||
if (action.type == UserAction::Type::EXIT) {
|
||||
LOG_INFO("Exit requested");
|
||||
m_ExitRequested = true;
|
||||
}
|
||||
else if (action.type == UserAction::Type::SET_MOVE_TARGET)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::SET_MOVE_TARGET) {
|
||||
WorldPos target_pos = m_Camera.WindowToWorld(action.Argument.position);
|
||||
for (auto& selected_entity : m_SelectedEntities)
|
||||
{
|
||||
for (auto &selected_entity : m_SelectedEntities) {
|
||||
LOG_INFO("Calculating path to target: ", target_pos);
|
||||
if (auto sp = selected_entity.lock())
|
||||
{
|
||||
auto path = m_PathFinder->CalculatePath(sp->GetPosition(), target_pos);
|
||||
if (auto sp = selected_entity.lock()) {
|
||||
auto path =
|
||||
m_PathFinder->CalculatePath(sp->GetPosition(), target_pos);
|
||||
sp->SetPath(path);
|
||||
LOG_INFO("Done, path node count: ", path.size());
|
||||
} else {
|
||||
LOG_INFO("Cannot calculate path for destroyed entity (weak_ptr.lock() failed)");
|
||||
LOG_INFO("Cannot calculate path for destroyed entity "
|
||||
"(weak_ptr.lock() failed)");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (action.type == UserAction::Type::SELECT_PATHFINDER)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::SELECT_PATHFINDER) {
|
||||
using namespace pathfinder;
|
||||
PathFinderType type = static_cast<PathFinderType>(action.Argument.number);
|
||||
m_PathFinder = pathfinder::utils::create(type, (const Map *)&m_Map);
|
||||
LOG_INFO("Switched to path finding method: ", m_PathFinder->GetName());
|
||||
}
|
||||
else if (action.type == UserAction::Type::CAMERA_PAN)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::CAMERA_PAN) {
|
||||
const auto &window_pan = action.Argument.position;
|
||||
WorldPos world_pan{window_pan.x(), window_pan.y()};
|
||||
m_Camera.Pan(world_pan);
|
||||
LOG_INFO("Camera pan delta: ", world_pan);
|
||||
}
|
||||
else if (action.type == UserAction::Type::CAMERA_ZOOM)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::CAMERA_ZOOM) {
|
||||
m_Camera.Zoom(action.Argument.float_number);
|
||||
LOG_INFO("Camera zoom: ", action.Argument.float_number);
|
||||
}
|
||||
else if (action.type == UserAction::Type::SELECTION_START)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::SELECTION_START) {
|
||||
m_SelectionBox.active = true;
|
||||
m_SelectionBox.start = action.Argument.position;
|
||||
m_SelectionBox.end = action.Argument.position;
|
||||
}
|
||||
else if (action.type == UserAction::Type::SELECTION_END)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::SELECTION_END) {
|
||||
m_SelectionBox.end = action.Argument.position;
|
||||
m_SelectionBox.active = false;
|
||||
auto diff = m_SelectionBox.end - m_SelectionBox.start;
|
||||
@@ -219,9 +190,7 @@ void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions)
|
||||
WorldPos start = m_Camera.WindowToWorld(m_SelectionBox.start);
|
||||
WorldPos end = m_Camera.WindowToWorld(m_SelectionBox.end);
|
||||
SelectEntitiesInRectangle(start, end);
|
||||
}
|
||||
else if (action.type == UserAction::Type::SELECTION_CHANGE)
|
||||
{
|
||||
} else if (action.type == UserAction::Type::SELECTION_CHANGE) {
|
||||
m_SelectionBox.end = action.Argument.position;
|
||||
auto diff = m_SelectionBox.end - m_SelectionBox.start;
|
||||
m_SelectionBox.size = diff.ChangeTag<WindowSizeTag>();
|
||||
@@ -229,30 +198,25 @@ void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions)
|
||||
};
|
||||
}
|
||||
|
||||
void PathFindingDemo::DeselectEntities()
|
||||
{
|
||||
std::for_each(m_SelectedEntities.begin(), m_SelectedEntities.end(), [](auto& x)
|
||||
{
|
||||
void PathFindingDemo::DeselectEntities() {
|
||||
std::for_each(m_SelectedEntities.begin(), m_SelectedEntities.end(),
|
||||
[](auto &x) {
|
||||
if (auto entity = x.lock())
|
||||
entity->Deselect();
|
||||
}
|
||||
);
|
||||
});
|
||||
m_SelectedEntities.clear();
|
||||
}
|
||||
|
||||
void PathFindingDemo::SelectEntitiesInRectangle(WorldPos A, WorldPos B)
|
||||
{
|
||||
void PathFindingDemo::SelectEntitiesInRectangle(WorldPos A, WorldPos B) {
|
||||
DeselectEntities();
|
||||
// TODO use colliders for this
|
||||
auto [x_min, x_max] = std::minmax(A.x(), B.x());
|
||||
auto [y_min, y_max] = std::minmax(A.y(), B.y());
|
||||
for (const auto& entity : m_Entities)
|
||||
{
|
||||
for (const auto &entity : m_Entities) {
|
||||
const auto &pos = entity->GetPosition();
|
||||
bool x_in_range = x_min < pos.x() && pos.x() < x_max;
|
||||
bool y_in_range = y_min < pos.y() && pos.y() < y_max;
|
||||
if (x_in_range && y_in_range)
|
||||
{
|
||||
if (x_in_range && y_in_range) {
|
||||
m_SelectedEntities.push_back(std::weak_ptr(entity));
|
||||
entity->Select();
|
||||
}
|
||||
@@ -260,12 +224,9 @@ void PathFindingDemo::SelectEntitiesInRectangle(WorldPos A, WorldPos B)
|
||||
LOG_INFO("Selected ", m_SelectedEntities.size(), " entities");
|
||||
}
|
||||
|
||||
std::pair<WindowPos, WindowSize> PathFindingDemo::GetSelectionBoxPosSize()
|
||||
{
|
||||
std::pair<WindowPos, WindowSize> PathFindingDemo::GetSelectionBoxPosSize() {
|
||||
const auto &pos = m_SelectionBox.start;
|
||||
WindowPos size_pos = m_SelectionBox.end - m_SelectionBox.start;
|
||||
WindowSize size = size_pos.ChangeTag<WindowSizeTag>();
|
||||
return std::pair(pos, size);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -5,17 +5,16 @@
|
||||
#include <queue>
|
||||
#include <vector>
|
||||
|
||||
#include "camera.hpp"
|
||||
#include "entities.hpp"
|
||||
#include "log.hpp"
|
||||
#include "map.hpp"
|
||||
#include "user_input.hpp"
|
||||
#include "pathfinder/base.hpp"
|
||||
#include "camera.hpp"
|
||||
#include "user_input.hpp"
|
||||
|
||||
using Collision = std::pair<std::weak_ptr<Entity>, std::weak_ptr<Entity>>;
|
||||
|
||||
struct SelectionBox
|
||||
{
|
||||
struct SelectionBox {
|
||||
WindowPos start, end;
|
||||
WindowSize size;
|
||||
bool active;
|
||||
@@ -46,7 +45,9 @@ public:
|
||||
void DeselectEntities();
|
||||
bool IsSelectionBoxActive() const { return m_SelectionBox.active; }
|
||||
std::pair<WindowPos, WindowSize> GetSelectionBoxPosSize();
|
||||
std::vector<std::weak_ptr<Entity>> GetSelectedEntities() { return m_SelectedEntities; }
|
||||
std::vector<std::weak_ptr<Entity>> GetSelectedEntities() {
|
||||
return m_SelectedEntities;
|
||||
}
|
||||
|
||||
private:
|
||||
const std::vector<Collision> &GetEntityCollisions();
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <string_view>
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
|
||||
struct Tile {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
#include <expected>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#include "user_input.hpp"
|
||||
|
||||
@@ -20,70 +20,52 @@ UserInput::~UserInput() { LOG_DEBUG("."); };
|
||||
|
||||
std::expected<void, std::string> UserInput::Init() { return {}; }
|
||||
|
||||
void UserInput::GetActions_mouse(const SDL_Event& event)
|
||||
{
|
||||
void UserInput::GetActions_mouse(const SDL_Event &event) {
|
||||
static bool mouse_pan = false;
|
||||
|
||||
SDL_MouseButtonEvent mouse_event = event.button;
|
||||
MouseButton button = static_cast<MouseButton>(mouse_event.button);
|
||||
|
||||
if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
|
||||
{
|
||||
if (button == MouseButton::LEFT)
|
||||
{
|
||||
if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
|
||||
if (button == MouseButton::LEFT) {
|
||||
LOG_DEBUG("Selection start at ", mouse_event.x, ", ", mouse_event.y);
|
||||
m_SelectionActive = true;
|
||||
m_Actions.emplace_back(UserAction::Type::SELECTION_START,
|
||||
WindowPos{mouse_event.x, mouse_event.y});
|
||||
}
|
||||
else if (button == MouseButton::RIGHT)
|
||||
{
|
||||
} else if (button == MouseButton::RIGHT) {
|
||||
LOG_DEBUG("Set move target to: ", mouse_event.x, ", ", mouse_event.y);
|
||||
m_Actions.emplace_back(UserAction::Type::SET_MOVE_TARGET,
|
||||
WindowPos{mouse_event.x, mouse_event.y});
|
||||
}
|
||||
else if (button == MouseButton::MIDDLE)
|
||||
{
|
||||
} else if (button == MouseButton::MIDDLE) {
|
||||
mouse_pan = true;
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP)
|
||||
{
|
||||
if (button == MouseButton::LEFT)
|
||||
{
|
||||
} else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
|
||||
if (button == MouseButton::LEFT) {
|
||||
LOG_DEBUG("Selection end at ", mouse_event.x, ", ", mouse_event.y);
|
||||
m_SelectionActive = false;
|
||||
m_Actions.emplace_back(UserAction::Type::SELECTION_END,
|
||||
WindowPos{mouse_event.x, mouse_event.y});
|
||||
}
|
||||
if (button == MouseButton::MIDDLE)
|
||||
{
|
||||
if (button == MouseButton::MIDDLE) {
|
||||
mouse_pan = false;
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_EVENT_MOUSE_MOTION)
|
||||
{
|
||||
} else if (event.type == SDL_EVENT_MOUSE_MOTION) {
|
||||
SDL_MouseMotionEvent motion_event = event.motion;
|
||||
if (mouse_pan)
|
||||
{
|
||||
if (mouse_pan) {
|
||||
m_Actions.emplace_back(UserAction::Type::CAMERA_PAN,
|
||||
WindowPos{motion_event.xrel, motion_event.yrel});
|
||||
}
|
||||
if (m_SelectionActive)
|
||||
{
|
||||
if (m_SelectionActive) {
|
||||
m_Actions.emplace_back(UserAction::Type::SELECTION_CHANGE,
|
||||
WindowPos{mouse_event.x, mouse_event.y});
|
||||
}
|
||||
}
|
||||
else if(event.type == SDL_EVENT_MOUSE_WHEEL)
|
||||
{
|
||||
} else if (event.type == SDL_EVENT_MOUSE_WHEEL) {
|
||||
SDL_MouseWheelEvent mouse_wheel = event.wheel;
|
||||
m_Actions.emplace_back(UserAction::Type::CAMERA_ZOOM, mouse_wheel.y);
|
||||
}
|
||||
}
|
||||
|
||||
void UserInput::GetActions_keyboard(const SDL_Event& event)
|
||||
{
|
||||
void UserInput::GetActions_keyboard(const SDL_Event &event) {
|
||||
bool key_down = event.type == SDL_EVENT_KEY_DOWN ? true : false;
|
||||
SDL_KeyboardEvent kbd_event = event.key;
|
||||
if (kbd_event.repeat) {
|
||||
@@ -116,12 +98,9 @@ void UserInput::GetActions_keyboard(const SDL_Event& event)
|
||||
const std::vector<UserAction> &UserInput::GetActions() {
|
||||
|
||||
static std::unordered_set<uint32_t> mouse_events = {
|
||||
SDL_EVENT_MOUSE_MOTION,
|
||||
SDL_EVENT_MOUSE_BUTTON_DOWN,
|
||||
SDL_EVENT_MOUSE_BUTTON_UP,
|
||||
SDL_EVENT_MOUSE_WHEEL,
|
||||
SDL_EVENT_MOUSE_ADDED,
|
||||
SDL_EVENT_MOUSE_REMOVED,
|
||||
SDL_EVENT_MOUSE_MOTION, SDL_EVENT_MOUSE_BUTTON_DOWN,
|
||||
SDL_EVENT_MOUSE_BUTTON_UP, SDL_EVENT_MOUSE_WHEEL,
|
||||
SDL_EVENT_MOUSE_ADDED, SDL_EVENT_MOUSE_REMOVED,
|
||||
};
|
||||
|
||||
static std::unordered_set<uint32_t> keyboard_events = {
|
||||
@@ -132,18 +111,12 @@ const std::vector<UserAction>& UserInput::GetActions() {
|
||||
SDL_Event event;
|
||||
m_Actions.clear();
|
||||
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
if (keyboard_events.contains(event.type))
|
||||
{
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (keyboard_events.contains(event.type)) {
|
||||
GetActions_keyboard(event);
|
||||
}
|
||||
else if (mouse_events.contains(event.type))
|
||||
{
|
||||
} else if (mouse_events.contains(event.type)) {
|
||||
GetActions_mouse(event);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// TODO uncomment, for now too much noise
|
||||
// LOG_WARNING("Action not processed");
|
||||
}
|
||||
|
||||
@@ -12,9 +12,7 @@ enum class MouseButton { LEFT = 1, MIDDLE, RIGHT };
|
||||
|
||||
class UserAction {
|
||||
public:
|
||||
|
||||
enum class Type
|
||||
{
|
||||
enum class Type {
|
||||
NONE,
|
||||
EXIT,
|
||||
SET_MOVE_TARGET,
|
||||
|
||||
@@ -79,19 +79,20 @@ Window::~Window() {
|
||||
void Window::DrawSprite(const WindowPos &position, Sprite &s, float scale) {
|
||||
WorldSize size = s.GetSize() * scale;
|
||||
WorldPos img_center = s.GetCenter() * scale;
|
||||
SDL_FRect rect = {position.x() - img_center.x(), position.y() - img_center.y(),
|
||||
size.x(), size.y()};
|
||||
SDL_FRect rect = {position.x() - img_center.x(),
|
||||
position.y() - img_center.y(), size.x(), size.y()};
|
||||
SDL_RenderTexture(m_Renderer.get(), s.GetTexture(), nullptr, &rect);
|
||||
}
|
||||
|
||||
void Window::DrawFilledRect(const WindowPos &position, const WindowSize size, uint8_t R,
|
||||
uint8_t G, uint8_t B, uint8_t A) {
|
||||
void Window::DrawFilledRect(const WindowPos &position, const WindowSize size,
|
||||
uint8_t R, uint8_t G, uint8_t B, uint8_t A) {
|
||||
SDL_FRect rect = {position.x(), position.y(), size.x(), size.y()};
|
||||
SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, A);
|
||||
SDL_RenderFillRect(m_Renderer.get(), &rect);
|
||||
}
|
||||
|
||||
void Window::DrawRect(const WindowPos &position, const WindowSize size, uint8_t R, uint8_t G, uint8_t B) {
|
||||
void Window::DrawRect(const WindowPos &position, const WindowSize size,
|
||||
uint8_t R, uint8_t G, uint8_t B) {
|
||||
SDL_FRect rect = {position.x(), position.y(), size.x(), size.y()};
|
||||
SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, 255);
|
||||
SDL_RenderRect(m_Renderer.get(), &rect);
|
||||
@@ -105,7 +106,8 @@ void Window::ClearWindow() {
|
||||
void Window::Flush() { SDL_RenderPresent(m_Renderer.get()); }
|
||||
|
||||
// TODO use some struct for color
|
||||
void Window::DrawCircle(const WindowPos &position, float radius, uint8_t R, uint8_t G, uint8_t B) {
|
||||
void Window::DrawCircle(const WindowPos &position, float radius, uint8_t R,
|
||||
uint8_t G, uint8_t B) {
|
||||
int cx = static_cast<int>(position.x());
|
||||
int cy = static_cast<int>(position.y());
|
||||
SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, 255);
|
||||
@@ -117,9 +119,7 @@ void Window::DrawCircle(const WindowPos &position, float radius, uint8_t R, uint
|
||||
}
|
||||
}
|
||||
|
||||
void Window::DrawLine(const WindowPos &A, const WindowPos &B)
|
||||
{
|
||||
void Window::DrawLine(const WindowPos &A, const WindowPos &B) {
|
||||
SDL_SetRenderDrawColor(m_Renderer.get(), 255, 0, 0, 255);
|
||||
SDL_RenderLine(m_Renderer.get(), A.x(), A.y(), B.x(), B.y());
|
||||
}
|
||||
|
||||
|
||||
@@ -23,12 +23,14 @@ public:
|
||||
|
||||
std::expected<void, std::string> Init();
|
||||
void DrawSprite(const WindowPos &position, Sprite &s, float scale = 1.0f);
|
||||
void DrawFilledRect(const WindowPos &position, const WindowSize size, uint8_t R,
|
||||
uint8_t G, uint8_t B, uint8_t A);
|
||||
void DrawRect(const WindowPos &position, const WindowSize size, uint8_t R, uint8_t G, uint8_t B);
|
||||
void DrawFilledRect(const WindowPos &position, const WindowSize size,
|
||||
uint8_t R, uint8_t G, uint8_t B, uint8_t A);
|
||||
void DrawRect(const WindowPos &position, const WindowSize size, uint8_t R,
|
||||
uint8_t G, uint8_t B);
|
||||
void ClearWindow();
|
||||
void Flush();
|
||||
void DrawCircle(const WindowPos &position, float radius, uint8_t R, uint8_t G, uint8_t B);
|
||||
void DrawCircle(const WindowPos &position, float radius, uint8_t R, uint8_t G,
|
||||
uint8_t B);
|
||||
void DrawLine(const WindowPos &A, const WindowPos &B);
|
||||
|
||||
private:
|
||||
@@ -37,5 +39,4 @@ private:
|
||||
std::shared_ptr<SDL_Renderer> m_Renderer = nullptr;
|
||||
SDL_Window *m_Window;
|
||||
SDL_GLContext m_Context;
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user