Refactor WorldPos, WindowsPos done
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@@ -5,7 +5,6 @@
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#include "log.hpp"
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#include "math.hpp"
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#include "sprite.hpp"
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#include "coorginates.hpp"
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Entity::Entity(WorldPos position) : m_Position(position) {
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LOG_DEBUG("spawning entity at position ", position);
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