Move map implementation to map.cpp
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#include <cassert>
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#include <vector>
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#include "log.hpp"
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#include "map.hpp"
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#include "tile.hpp"
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Map::Map(int rows, int cols) : m_Cols(cols), m_Rows(rows) {
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bool sw = true;
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LOG_DEBUG("cols = ", cols, " rows = ", rows);
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m_Tiles = std::vector<std::vector<const Tile *>>{};
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for (size_t row = 0; row < m_Rows; row++) {
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m_Tiles.push_back(std::vector<const Tile *>{});
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for (size_t col = 0; col < m_Cols; col++) {
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if (sw)
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m_Tiles[row].push_back(&tile_types.at("Grass"));
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else
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m_Tiles[row].push_back(&tile_types.at("Road"));
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sw = !sw;
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}
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sw = !sw;
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}
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}
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WorldPos Map::TileToWorld(TilePos p) const {
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return WorldPos{p.x * TILE_SIZE, p.y * TILE_SIZE};
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}
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TilePos Map::WorldToTile(WorldPos p) const {
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return TilePos{p.x / TILE_SIZE, p.y / TILE_SIZE};
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}
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WorldPos Map::GetTileSize() const { return WorldPos{TILE_SIZE, TILE_SIZE}; }
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const Tile *Map::GetTileAt(TilePos p) const {
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assert(IsTilePosValid(p));
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size_t row = p.x;
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size_t col = p.y;
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return m_Tiles[row][col];
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}
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const Tile *Map::GetTileAt(WorldPos p) const {
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return GetTileAt(WorldToTile(p));
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}
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bool Map::IsTilePosValid(TilePos p) const {
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size_t row = p.x;
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size_t col = p.y;
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return row < m_Tiles.size() && col < m_Tiles[0].size();
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}
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