This commit is contained in:
Jan Mrna 2025-09-27 21:51:59 +02:00
parent 86d52edfd7
commit 5cd3a68e6d
8 changed files with 141 additions and 29 deletions

View File

@ -28,7 +28,7 @@ void GameLoop::Run() {
for (size_t col = 0; col < tiles[row].size(); col++) {
// LOG_DEBUG("Drawing rect (", row, ", ", col, ")");
m_Window->DrawRect(
map.TileToWorld(TilePos{row, col}),
map.TileEdgeToWorld(TilePos{row, col}),
map.GetTileSize(), tiles[row][col]->R, tiles[row][col]->G,
tiles[row][col]->B, tiles[row][col]->A);
}

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@ -5,7 +5,7 @@
#include "window.hpp"
#include <memory>
int main(int argc, char **argv) {
int main() {
constexpr int error = -1;
/*

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@ -23,6 +23,10 @@ Map::Map(int rows, int cols) : m_Cols(cols), m_Rows(rows) {
}
WorldPos Map::TileToWorld(TilePos p) const {
return WorldPos{(p.x + 0.5) * TILE_SIZE, (p.y + 0.5) * TILE_SIZE};
}
WorldPos Map::TileEdgeToWorld(TilePos p) const {
return WorldPos{p.x * TILE_SIZE, p.y * TILE_SIZE};
}
@ -50,3 +54,33 @@ bool Map::IsTilePosValid(TilePos p) const {
return row < m_Tiles.size() && col < m_Tiles[0].size();
}
std::vector<TilePos> Map::GetNeighbors(TilePos center) const
{
std::vector<TilePos> neighbours;
neighbours.reserve(4);
std::array<TilePos, 4> candidates = {
center + TilePos{1,0},
center + TilePos{-1,0},
center + TilePos{0, 1},
center + TilePos{0, -1},
};
for (const auto& c : candidates) {
if (IsTilePosValid(c))
neighbours.push_back(c);
}
return neighbours;
}
// std::vector<TilePos> neighbours;
// neighbours.reserve(8);
// for (int dx = -1; dx <= 1; ++dx) {
// for (int dy = -1; dy <= 1; ++dy) {
// if (dx == 0 && dy == 0) continue;
// TilePos p{center.x + dx, center.y + dy};
// if (IsTilePosValid(p)) neighbours.push_back(std::move(p));
// }
// }
// return neighbours;

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@ -21,7 +21,9 @@ public:
const TileGrid &GetMapTiles() const { return m_Tiles; }
// coordinate conversion functions
WorldPos TileToWorld(TilePos p) const;
WorldPos TileEdgeToWorld(TilePos p) const;
TilePos WorldToTile(WorldPos p) const;
WorldPos GetTileSize() const;
@ -30,6 +32,9 @@ public:
bool IsTilePosValid(TilePos p) const;
std::vector<TilePos> GetNeighbors(TilePos center) const;
template <typename T> double GetTileVelocityCoeff(T p) const {
return 1.0 / GetTileAt(p)->cost;
}

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@ -7,6 +7,7 @@
#include <iostream>
#include <utility>
constexpr double EQUALITY_LIMIT = 1e-6;
template <typename T> struct Vec2D {
public:
@ -31,6 +32,16 @@ public:
return Vec2D{k * v.x, k * v.y};
}
friend bool operator==(const Vec2D &a, const Vec2D &b) {
if constexpr (std::is_integral_v<T>) {
return a.x == b.x && a.y == b.y;
} else if constexpr (std::is_floating_point_v<T>) {
return a.distance(b) < EQUALITY_LIMIT;
} else {
static_assert("Unhandled comparison");
}
}
Vec2D operator*(float b) const { return Vec2D{b * x, b * y}; }
T distance_squared(const Vec2D &other) const {
@ -49,7 +60,7 @@ public:
requires std::floating_point<T>
{
auto length = sqrt(x * x + y * y);
if (length < 1e-6) {
if (length < EQUALITY_LIMIT) {
x = y = 0;
} else {
x /= length;
@ -92,3 +103,12 @@ public:
using TilePos = Vec2D<int>;
using WorldPos = Vec2D<float>;
struct TilePosHash {
std::size_t operator()(const TilePos& p) const noexcept {
std::size_t h1 = std::hash<int>{}(p.x);
std::size_t h2 = std::hash<int>{}(p.y);
return h1 ^ (h2 + 0x9e3779b9 + (h1<<6) + (h1>>2));
}
};

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@ -1,34 +1,84 @@
#include <memory>
#include <cassert>
#include <queue>
#include "pathfinder.hpp"
#include "log.hpp"
namespace pathfinder {
void PathFinderBase::SetMap(const Map* map)
{
m_Map = map;
}
Path LinearPathFinder::CalculatePath(WorldPos target)
PathFinderBase::PathFinderBase(const Map* map) : m_Map(map) {}
Path LinearPathFinder::CalculatePath(WorldPos start, WorldPos end)
{
auto path = Path{target};
auto path = Path{end};
return path;
}
Path BFS::CalculatePath(WorldPos target)
{
auto path = Path{target};
Path BFS::CalculatePath(WorldPos start_world, WorldPos end_world) {
if (m_Map == nullptr) return {};
const TilePos start = m_Map->WorldToTile(start_world);
const TilePos end = m_Map->WorldToTile(end_world);
if (!m_Map->IsTilePosValid(start) || !m_Map->IsTilePosValid(end))
return {};
if (start == end) {
return {};
}
// clear previous run
m_CameFrom.clear();
m_Distance.clear();
std::queue<TilePos> frontier;
frontier.push(start);
m_CameFrom[start] = start;
m_Distance[start] = 0.0f;
// ---------------- build flow-field ----------------
bool early_exit = false;
while (!frontier.empty() && !early_exit) {
TilePos current = frontier.front();
frontier.pop();
for (TilePos next : m_Map->GetNeighbors(current)) {
if (m_CameFrom.find(next) == m_CameFrom.end()) { // not visited
frontier.push(next);
m_Distance[next] = m_Distance[current] + 1.0f;
m_CameFrom[next] = current;
if (next == end) { // early exit
early_exit = true;
break;
}
}
}
}
// --------------- reconstruct path -----------------
if (m_CameFrom.find(end) == m_CameFrom.end())
return {}; // end not reached
Path path;
TilePos cur = end;
path.push_back(m_Map->TileToWorld(cur));
while (cur != start) {
cur = m_CameFrom[cur];
path.push_back(m_Map->TileToWorld(cur));
}
std::reverse(path.begin(), path.end());
return path;
}
std::unique_ptr<PathFinderBase> create(PathFinderType type) {
std::unique_ptr<PathFinderBase> create(PathFinderType type, const Map* map) {
switch (type) {
case PathFinderType::LINEAR:
return std::move(std::make_unique<LinearPathFinder>());
return std::move(std::make_unique<LinearPathFinder>(map));
case PathFinderType::BFS:
return std::move(std::make_unique<BFS>());
return std::move(std::make_unique<BFS>(map));
case PathFinderType::COUNT:
LOG_WARNING("Incorrect pathfinder type");
return nullptr;

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@ -2,6 +2,7 @@
#include <vector>
#include <memory>
#include <unordered_map>
#include "math.hpp"
#include "map.hpp"
@ -18,7 +19,7 @@ enum class PathFinderType {
class PathFinderBase {
public:
PathFinderBase() = default;
PathFinderBase(const Map* m);
~PathFinderBase() = default;
PathFinderBase(const PathFinderBase&) = delete;
@ -26,11 +27,10 @@ public:
PathFinderBase& operator=(const PathFinderBase&) = delete;
PathFinderBase& operator=(PathFinderBase&&) = delete;
void SetMap(const Map* map);
virtual const std::string_view& GetName() const = 0;
virtual Path CalculatePath(WorldPos target) = 0;
virtual Path CalculatePath(WorldPos start, WorldPos end) = 0;
private:
protected:
const Map* m_Map;
};
@ -38,24 +38,29 @@ private:
class LinearPathFinder : public PathFinderBase {
public:
Path CalculatePath(WorldPos target) override;
LinearPathFinder(const Map* m): PathFinderBase(m) {}
Path CalculatePath(WorldPos start, WorldPos end) override;
const std::string_view& GetName() const override { return m_Name; }
private:
const std::string_view m_Name = "Linear Path";
};
class BFS: public PathFinderBase {
public:
Path CalculatePath(WorldPos target) override;
BFS(const Map* m): PathFinderBase(m) {}
Path CalculatePath(WorldPos start, WorldPos end) override;
const std::string_view& GetName() const override { return m_Name; }
private:
const std::string_view m_Name = "Breadth First Search";
std::unordered_map<TilePos, double, TilePosHash> m_Distance;
std::unordered_map<TilePos, TilePos, TilePosHash> m_CameFrom;
};
std::unique_ptr<PathFinderBase> create(PathFinderType type);
std::unique_ptr<PathFinderBase> create(PathFinderType type, const Map* map);
} // pathfinder namespace

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@ -16,8 +16,7 @@ PathFindingDemo::PathFindingDemo(int width, int height) :
{
LOG_DEBUG(".");
// set default pathfinder method
m_PathFinder = pathfinder::create(pathfinder::PathFinderType::LINEAR);
m_PathFinder->SetMap(&m_Map);
m_PathFinder = pathfinder::create(pathfinder::PathFinderType::LINEAR, (const Map*)&m_Map);
}
PathFindingDemo::~PathFindingDemo() { LOG_DEBUG("."); }
@ -84,13 +83,12 @@ void PathFindingDemo::HandleActions(const std::vector<UserAction> &actions) {
} else if (action.type == UserAction::Type::SET_MOVE_TARGET) {
WorldPos wp = action.Argument.position;
LOG_INFO("Calculating path to target: ", wp);
m_Path = m_PathFinder->CalculatePath(wp);
m_Path = m_PathFinder->CalculatePath(m_Player->GetPosition(), wp);
LOG_INFO("Done, path node count: ", m_Path.size());
} else if (action.type == UserAction::Type::SELECT_PATHFINDER) {
using namespace pathfinder;
PathFinderType type = static_cast<PathFinderType>(action.Argument.number);
m_PathFinder = create(type);
m_PathFinder->SetMap(&m_Map);
m_PathFinder = pathfinder::create(type, (const Map*)&m_Map);
LOG_INFO("Switched to path finding method: ", m_PathFinder->GetName());
}
};