Window member variables set as private
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@ -30,11 +30,11 @@ public:
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void DrawCircle(const WorldPos &position, float radius);
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void DrawLine(const WorldPos &A, const WorldPos &B);
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private:
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uint32_t m_Width;
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uint32_t m_Height;
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std::shared_ptr<SDL_Renderer> m_Renderer = nullptr;
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SDL_Window *m_Window;
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SDL_GLContext m_Context;
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private:
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uint32_t m_Width;
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uint32_t m_Height;
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};
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