Solved TODOs
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@@ -110,7 +110,7 @@ void Window::DrawCircle(const WindowPos &position, float radius, uint8_t R,
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int cy = static_cast<int>(position.y());
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SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, 255);
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for (int i = 0; i < 360; ++i) {
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double a = i * M_PI / 180.0;
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double a = i * std::numbers::pi / 180.0;
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SDL_RenderPoint(m_Renderer.get(),
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cx + static_cast<int>(std::round(radius * std::cos(a))),
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cy + static_cast<int>(std::round(radius * std::sin(a))));
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