Fix entity selection when zoomed in/out

This commit is contained in:
Jan Mrna
2025-10-12 15:46:40 +02:00
parent 370df129a8
commit 4b3a4c53e8
2 changed files with 18 additions and 3 deletions

View File

@@ -41,7 +41,9 @@ public:
void HandleActions(const std::vector<UserAction> &actions);
WorldPos GetRandomPosition() const;
void SelectEntitiesInRectangle(WindowPos A, WindowPos B);
void SelectEntitiesInRectangle(WorldPos A, WorldPos B);
bool IsSelectionBoxActive() const { return m_SelectionBox.active; }
std::pair<const WorldPos&, const WorldSize&> GetSelectionBoxPosSize();
private:
const std::vector<Collision>& GetEntityCollisions();