Fix entity selection when zoomed in/out
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@@ -41,7 +41,9 @@ public:
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void HandleActions(const std::vector<UserAction> &actions);
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WorldPos GetRandomPosition() const;
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void SelectEntitiesInRectangle(WindowPos A, WindowPos B);
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void SelectEntitiesInRectangle(WorldPos A, WorldPos B);
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bool IsSelectionBoxActive() const { return m_SelectionBox.active; }
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std::pair<const WorldPos&, const WorldSize&> GetSelectionBoxPosSize();
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private:
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const std::vector<Collision>& GetEntityCollisions();
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