Deselect all entities on re-selection
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@@ -43,8 +43,10 @@ public:
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WorldPos GetRandomPosition() const;
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void SelectEntitiesInRectangle(WorldPos A, WorldPos B);
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void DeselectEntities();
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bool IsSelectionBoxActive() const { return m_SelectionBox.active; }
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std::pair<WindowPos, WindowSize> GetSelectionBoxPosSize();
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std::vector<std::weak_ptr<Entity>> GetSelectedEntities() { return m_SelectedEntities; }
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private:
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const std::vector<Collision>& GetEntityCollisions();
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