Fixed selection rectangle glitch
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@@ -91,12 +91,10 @@ void Window::DrawFilledRect(const WindowPos &position, const WindowSize size, ui
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SDL_RenderFillRect(m_Renderer.get(), &rect);
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}
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void Window::DrawRect(const WindowPos &position, const WindowSize size, uint8_t R,
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uint8_t G, uint8_t B, uint8_t fill_alpha) {
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void Window::DrawRect(const WindowPos &position, const WindowSize size, uint8_t R, uint8_t G, uint8_t B) {
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SDL_FRect rect = {position.x(), position.y(), size.x(), size.y()};
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SDL_SetRenderDrawColor(m_Renderer.get(), R, G, B, 255);
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SDL_RenderRect(m_Renderer.get(), &rect);
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//SDL_RenderFillRect(m_Renderer.get(), &rect);
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}
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void Window::ClearWindow() {
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