Some more terrain painting
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@@ -60,7 +60,7 @@ Sprite &Player::GetSprite() {
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void Player::LoadResources() {
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m_Sprite =
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std::make_unique<Sprite>("resources/player.png", WorldPos{38.0f, 46.0f});
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std::make_unique<Sprite>("resources/player.png", WorldPos{19.0f, 23.0f});
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}
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std::unique_ptr<Sprite> Player::m_Sprite;
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